TheManaDrain.com
October 07, 2025, 10:18:01 am *
Welcome, Guest. Please login or register.

Login with username, password and session length
News:
 
   Home   Help Search Calendar Login Register  
Pages: [1]
  Print  
Author Topic: Keeper vs Trinisphere  (Read 2486 times)
RedACE
Basic User
**
Posts: 7


View Profile
« on: February 16, 2004, 04:01:01 pm »

What can keeper do to handle trinisphere? First turn workshop+trinisphere obviously hurts a lot of decks. Besides fow, can Keeper do anything about this play? What are some possible changes that can be made to keeper to be more effective against a field where there will likely be a lot of decks that can pull off a turn 1 trin?
Logged
Daniel_112
Basic User
**
Posts: 65


daniel_112@hotmail.com
View Profile
« Reply #1 on: February 16, 2004, 04:11:33 pm »

You can try to waste the workshop away then prey that your opp hasn't got another one. If you can't do that, you'll have to wait till turn 3 and hope that your opp hasn't got his lock ready, then you can cast a rack and ruin to kill 2 key artifacts

Or you could just mull into a force
Logged
Matt
Post like a butterfly, Mod like a bee.
Adepts
Basic User
****
Posts: 2297


King of the Jews!


View Profile
« Reply #2 on: February 16, 2004, 04:16:12 pm »

You only need FoW if the opponent is going first, becuase if you go first you get to drop Moxen and such.
Logged

http://www.goodgamery.com/pmo/c025.GIF
----------------------
SpenceForHire2k7: Its unessisary
SpenceForHire2k7: only spelled right
SpenceForHire2k7: <= world english teach evar
----------------------
noitcelfeRmaeT
{Team Hindsight}
RedACE
Basic User
**
Posts: 7


View Profile
« Reply #3 on: February 16, 2004, 05:26:28 pm »

Would you make any changes to the sideboard or maindeck if you're expecting a lot of workshop-based decks with trinisphere? I think I'm going to up the racks to 3 and also run a maindeck disenchant (of some sort, perhaps seal).
Logged
Eastman
Guest
« Reply #4 on: February 16, 2004, 05:49:36 pm »

Yah just up the R and R count like you would for any workshop deck.

Keeping welding from happening is still key.


Cunning Wish, Rack and Ruin, and Damping Matrix still cost 3, so it's not too bad. The difficulty is if you have a lot of artifaact mana.
Logged
RedACE
Basic User
**
Posts: 7


View Profile
« Reply #5 on: February 18, 2004, 02:24:19 am »

Would a version of keeper running scepter be better vs a field full of tnt with 3spheres?
Logged
Xhad
Basic User
**
Posts: 46


Its+Not+X+had
View Profile
« Reply #6 on: February 18, 2004, 02:46:47 am »

Scepter costs 5 to activate under a sphere.
Logged

Best Haiku ever:
e to the i pi
is equal to minus one
though no one knows why
Matt
Post like a butterfly, Mod like a bee.
Adepts
Basic User
****
Posts: 2297


King of the Jews!


View Profile
« Reply #7 on: February 18, 2004, 10:29:00 am »

Being able to tap the Sphere every EOT (Ice on a stick) might be worthwhile though.
Logged

http://www.goodgamery.com/pmo/c025.GIF
----------------------
SpenceForHire2k7: Its unessisary
SpenceForHire2k7: only spelled right
SpenceForHire2k7: <= world english teach evar
----------------------
noitcelfeRmaeT
{Team Hindsight}
Daniel_112
Basic User
**
Posts: 65


daniel_112@hotmail.com
View Profile
« Reply #8 on: February 18, 2004, 10:30:42 am »

but you need 5 mana to tap it. I don't think that you can make that much mana against a mud deck.

If you live and you get to 3 mana you could cast a EOT hurkyl's recall and then in your turn 2 mox, lotus, land, mind twist his hand empty that will be game Wink
Logged
Purple Hat
Full Members
Basic User
***
Posts: 1100



View Profile
« Reply #9 on: February 18, 2004, 04:46:36 pm »

I feel like plays that require 4 restricted cards+other cards may be a little unlikely to occur, however, at this point if a workshop deck resolves a turn one trinisphere that's about the best I've seen.  I thought about putting some workshops and juggys into the side of my mask-nought deck to be kinda transformational against trinisphere, but that seems awefully silly.
Logged

"it's brainstorm...how can you not play brainstorm?  You've cast that card right?  and it resolved?" -Pat Chapin

Just moved - Looking for players/groups in North Jersey to sling some cardboard.
heiner
Basic User
**
Posts: 181


View Profile
« Reply #10 on: February 19, 2004, 06:04:41 am »

I had a couple of matches vs Workshop-Trinisphere with my Keeper and have to say that there isn t a great difference to the older deck with sphere of resistance. Either you go first and drop your moxen or play wasteland or FOW and you can still win the game by playing rack and ruin turn 3. ALso if he ist playing the mono brown version with welder and Skullcap you can kill his all his permanents and hand with a well timed hurkyls recall.
I think the match up is still in favor of Keeper if it hasn t a really broken start.
Logged
Masticor
Basic User
**
Posts: 23


66446782
View Profile WWW
« Reply #11 on: February 19, 2004, 08:34:54 am »

@Heiner: This was just my Testbuid of o mono Brown version and i threw the Cards together in 5 min so it was completely untested. And i would still say that the matchup against Keeper is in favor of the workshop player *g*. (by the way to Stax Version of this Deck is quite stronger  Smile )

All you have to do against keeper is to play Trinisphere early. And then you can bring your other Lock Parts. All you have to do is to remove his lands or Artifactmana ( Smokestack, Wastelands and Tangle wire are quite good there.)
Logged
Daniel_112
Basic User
**
Posts: 65


daniel_112@hotmail.com
View Profile
« Reply #12 on: February 19, 2004, 03:30:20 pm »

It's really hard to say, you need to test it. It all depends on the draws both players have. By the way I think the matchup of wMUD vs keeper is in the favor of the workshop player. But it really depends on the skills of both players and the luck they have. I think the matchup is more in favor with trinisphere for the wMUD player. And yes you could force it, the trinisphere. But what if a welder comes out? Or other lockparts like smokestack, tangle wire and sphere of resistence? wMUD has got lots of good cards against keeper, and keeper can't counter them all.

If your the one playing keeper it's very important to counter the trinisphere. Then try to play the mana denial, wastes his workshop away. Try to find one of your shamans. If you can do this, you'll have a got change of winning the game. Also if you could get a cunning wish for rack and ruin or a recall...
Logged
Haksaw
Basic User
**
Posts: 13


51338465 dbeekman@hotmail.com hotbeeks hotbeeks
View Profile Email
« Reply #13 on: February 19, 2004, 11:00:36 pm »

Can someone throw out a WelderMUD list on with Trinisphere, I haven't seen one since the Forums reset.
Logged

And I, I took the one less traveled by, and that has made all the difference
Pages: [1]
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!
Page created in 0.113 seconds with 21 queries.