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Author Topic: [Tournament Report] Bittersweet Musings On My First T1 Event  (Read 1434 times)
Raven Fire
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« on: March 08, 2004, 03:21:37 pm »

Well, here’s my first attempt at a TMD tournament report:

Background – I started playing MtG in ’94 and was quickly hooked.  I had the full P10 in a few months and built up a nice collection.  Other priorities, however, came up in my life (new job, new wife, new car payments) so I sold my cards and didn’t think much more about Magic until about three years ago when I noticed some of my 10th graders playing.  I started playing with them and soon I was trading on MOTL and placing in T2 events.  T2 was perfect for me at the time as I had a good knowledge of game strategy, but a limited card pool.  But I longed for something more…  I started building budget T1 (Sligh and then Sui) decks and helping other players playtest between rounds and after tournaments.  Then I found TMD and I started to lurk.  I saw PTW’s Gay Fish primer and I knew that I must come out of the closet.  I had to make a return to T1 (of course it wasn’t even called T1 when I left).  I picked up a flyer at Dream Wizards and noticed the bi-monthly five proxy T1 event.  I checked my calendar and saw that I was free that afternoon; nothing on the schedule until a 5:30 diner party.[/foreshadowing]  Rounds would be based on attendance, but as this was my first T1 event, I was just hoping to go 2-2.  I packed up my trusty Gay/R deck and made the 45 minute drive from Frederick to Rockville.  Anyway, here's the decklist:

Maindeck
4 Mishra’s Factory
2 Faerie Conclave
3 Polluted Delta
1 Wooded Foothills
4 Volcanic Island
4 Wasteland
1 Strip Mine
2 Island
1 Mountain
1 Mox Sapphire
4 Cloud of Faeries
4 Spiketail Hatchling
4 Grim Lavamancer
2 Voidmage Prodigy
4 Force of Will
2 Daze
2 Stifle
1 Misdirection
3 Null Rod
1 Black Vice
1 Time Walk
1 Ancestral Recall
4 Curiosity
4 Standstill

Sideboard
3 REB
2 Fire/Ice
2 Maze of Ith
2 Goblin Vandal
2 Waterfront Bouncer
1 Rack and Ruin
1 Misdirection
1 Stifle
1 Teferi’s Response

Comments on my decklist: I run the 1 Foothills and Mountain to insure that I’m able to keep Lavamancer’s ability consistently online.  I don’t think you want to lose their ability for even a single turn.  Also, thanks to Hi-Val for the Vandal suggestion; they are golden (but I do think I’ll move the Vice back to the board).


Round 1 – U/B Dreams

Game 1
My opponent drops a first turn Vice and I take a bunch of damage from it over the first few turns.  I allow a Howling Mine to resolve along with some of his artifact mana.  I start throwing down weenies and beating face.  Thanks to the Howling Mine, I have plenty of counters in hand and on the board to deal with whatever else he tried to play.  He goes down to a swarm of faeries and hatchlings with a Kai and Lavamancer providing support.  I sideboard in 3 REB.

Game 2
My opponent leads off with a bunch of quick mana and a second turn Vice.  I play a Null Rod on the third turn to slow down his mana and then start working over his lands with my Wastes.  My early Voidmage gets Smothered and I allow an Underworld Dreams to resolve.  I get some weenies down and start hitting.  I then get baited into wasting a Force on something stupid and am quickly comboed out with a pair of draw sevens.

Game 3
I play Island-go and get hit by yet another turn 1 Vice.  I’m able to quickly get out a Cloud and a Null Rod.  I start the slow and steady swarm of Hatchlings and Man-lands.  His Memory Jar is useless thanks to the Rod and a Standstill ends any questions about where this game is headed…

Matches: 1-0   Games: 2-1


Round 2 – Sui with Green

Game 1
After some early hand and land disruption, this game stalls out with his Shade looking across at a few of my weenies.  I’m eventually able to get a Lavamancer down and I’m able to finish off the shade by an EOT ping followed by another ping on my turn and a Time Walk for the last untap needed to ping the thing out.  My weenies then sweep through for the kill.  Out come the Null Rods and in comes Fire/Ice for the Shades and Negators and Misdirection for the Hymns and Sinkholes.

Game 2
I soon find out at least one reason why green is splashed in his deck.  My opponent drops a Bayou and a quick Jet to play a River Boa and follows up with another one on the next turn.  I play some Faeries and Man-lands and we are quickly trading swings.  Lucky for me, I’m able to strip out his only source of green mana and I get a Lavamancer active before the Boas finished me off.  Time is called and I don’t remember if the game is technically finished, but I have the win in hand.

Matches: 2-0   Games: 3-1?


Round 3 - Hulk

Game 1
This is a good match up for me and it basically goes like this: I play lots of creatures/man-lands and he draws lots of cards (but not the right ones).  He asks me not to attack, but I do so anyway.  I board in REBs, MisD, and my Mazes (I can’t remember what I took out).

Game 2
My opponent Wastes my first turn Volcanic Island and I respond with Ancestral Recall.  My opponent responds with his own Recall and I attempt to FoW it but he counters with his own Force so we both end up drawing 3.  I get down a few weenies (including a pair of Lavamancers), but they end up getting Fired and Blasted.  My third Lavamancer sticks to the board.  My opponent resolves a Tog, but I REB it EoT, to which he states, “Oh, it is blue isn’t it.”  I resolve a couple more weenies and Force my opponent’s Deed to seal the win.

Matches: 3-0   Games: 5-1

Because of the number of participants I find out that there are going to be 5 rounds before cutting off to top 8.  Initially I had heard that there would only be 4 rounds and that cut off might be only top 4.  I begin to think that I’ve got a shot at T8, but I realize that I’m going to have to leave the store before I have a chance to win any prize.  I decide to play out a couple more rounds anyway to see how well I can do…


Round 4 – WelderMUD against Corwin

Game 1
My opponent (Corwin) drops early Workshop and some Moxen to get out a Sphere and Chalice for 2 (which ended up countering his own Chalice for 1).  My Lavamancer doesn’t make much of a dent in his life total before Stax and Tangle Wires wreck my world.  Out comes Kai and Vice, in go the Vandals and Rack and Ruin.

Games 2 and 3
Vandal plus Null Rod both times equals gg.  We both demonstrate our superb Magic skeelz:  I break my own Standstill one time and Corwin casts a (legendary) Mindslaver when he already has one on the board.  The critical play of the match was during game 2: Corwin cast his Mindslaver instead of playing a Chalice for 2.  I savagely rip Null Rod off the top of my library and the Slaver just sits there looking pretty for the rest of the game.

Matches: 4-0   Games: 7-2


Round 5 – Mirror match against PTW

Game 1
I resolve a Lavamancer first.

Game 2
He resolves a Lavamancer first.

At that point it’s after 4:30 and I’ve got to go, so Marc allows me to call the match a draw.

Matches: 4-0-1   Games: 8-3-1

Here’s what I learned from my first T1 event:
Don’t use a Mox instead of a land when casting a Cloud of Faeries.
Island-Go is stupid good.  Being able to Stifle an opponent’s fetch land and/or Daze their Moxen is fun times.
Everyone keeps repeating, “It’s T1, broken stuff happens!”  PTW showed me that Conclave-Go is one of the most ridiculously strong plays in the format…

So there it is.  I did so much better than I expected, but I had to walk out when I would have been the number 1 seed for the T8.  Marc signed my Cloud of Faeries as a consolation prize.  Next time I’ll make sure I can stay for all my rounds.

Well, any constructive critique of the deck or write up would be great.  Thanks for taking the time to read this!
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Phantom Tape Worm
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« Reply #1 on: March 08, 2004, 11:49:14 pm »

Well, regarding the decklist: looks pretty good to me.  I prefer staying at 14 blue sources instead of dropping down to 13 (too low for my tastes).  Our decks differ only slightly, 4 cards actually.  I think you are:

+1 stifle
-1 fetchland

+1 black vise
-1 voidmage

-1 blue fetch
+1 red fetch

+1 mountain
-1 library of alexandria

Which is perfectly acceptable.  

I think I mentioned this to you at Dream Wizards, library of alexandria and black vise are both kind of anti-control cards and are not so great vs most other things.  I prefer library main because it's never just totally dead, whereas vise can be in some match ups.  

I stopped giving advise on sideboards.  My sideboards are totally unconventional, and I doubt anyone uses (or should use) anything even close to what i do.
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Raven Fire
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« Reply #2 on: March 09, 2004, 08:28:49 am »

Quote from: Phantom Tape Worm
Well, regarding the decklist: looks pretty good to me.  I prefer staying at 14 blue sources instead of dropping down to 13 (too low for my tastes).
I have already dropped the Vice into the sideboard and replaced it with a fourth blue fetch.
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