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Author Topic: TnT with darksteel  (Read 1705 times)
Team-Judgement
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« on: February 14, 2004, 04:16:49 pm »

//Fatties - 8
4 Juggernaut
4 Su-Chi

//Utility - 8
4 Goblin Welder
4 Survival of the fittest
-Creatures - 8
1 platinium angel
1 anger
1 squee
1 sundering titan <--
1 triskelion
1 karn silver golem
1 elf replica
1 duplicant

//I WIN - 7
1 wheel of fortune
1 memory jar
4 Pyrostatic pillar
3 Blood moon

//Mana sources - 28
5 moxen
1 black lotus
1 sol ring
1 mana crypt
4 taiga
3 wooded foothills
4 mishras workshop
4 forest
3 wasteland
1 strip mine

SB

4 reb
4 naturalize
1 genesis
2 lightning greaves
3 tormods crypt

my metagame is

alot of sligh decks, both RDW, gobvantage, ankh sligh/a kind of burn sligh, and normal goblin beatdown sligh

aggro, all kind of non-powered aggro decks
non-powered welder mud, tnt, and stax
non-powered dragon
powered scepter keeper
and some random decks like WW with exalted and millstone decs...

sundering titan was the only darksteel card i think would be good in TnT, still trinisphere is good but it belongs in mud

about my SB i have 2 lightning greaves because where i play there is alot of aggro and sligh decks, so a greaves on a platinium angel is pretty hard to handle, and they also protect welders against burn/removal, i even considered putting 1 or 2 greaves in the main deck

4 naturalize og 4 rebs, i dont think i need to explain that
the last blood moon is there because i know there is 2-4 landstill decks, and alot of keeper(different versions)
in some machtups i think i am running out of creatures so this is where ill sideboard genesis in

tormods crypt is againts dragon, oshawa stompy, hulk, mirror(squee and anger and great against welders)

the mana base
forest
taiga
wooded
moxen
lotus
sol ring
mana vault
grim monolith
mana crypt
workshops
and strips

i dont know how the mana base should be

i know there is only 4 strip's but i simply need alot more colored mana

post comments and help me finish the deck

/Rasmus Roar
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Brutha
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« Reply #1 on: February 14, 2004, 05:08:20 pm »

I think you should play trinisphere in TnT. With sundering titan you have the possability to destroy your oppenent lands. Together they work good I think.
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Lasse
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« Reply #2 on: February 15, 2004, 10:15:51 am »

Hi Rasmus,

I was just about to put up my own TnT deck list, so i will do it in here insted, so we can help each other..

//Fatties - 8
4 Juggernaut
4 Su-Chi

//Utility - 8
4 Goblin Welder
4 Survival of the fittest
-Creatures - 8
1 platinium angel
1 anger
1 squee
1 sundering titan <--   Nice Idea, haven't thought about that.
1 triskelion
1 karn silver golem
1 Solemn Simulacrum/Phyrexian Colossus/Gorilla Shaman/... i dont think then Elf belong in MD.
1 duplicant

//I WIN - 7
1 wheel of fortune
0 Memory Jar---> I dont Know... i don't like it... maybe you are right..
4 Pyrostatic pillar
4 Chalice of the Void----> This card rules! I think it is better than Blood Moon, Blood Moon will be a dead card against many decks where you are going, Chalice is never dead, or what do you think..?

//Mana sources - 28
5 moxen
1 black lotus
1 sol ring
1 mana crypt
4 taiga
3 wooded foothills
4 mishras workshop
4 forest
3 wasteland
1 strip mine

SB

4 reb
1 Elf Replica
1 genesis
3 tormods crypt
The last cards could be any combination of:  Blood Moon/ Artifact Mutation/ 1 Xantid Swarm

-Lasse
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Zherbus
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« Reply #3 on: February 15, 2004, 10:28:34 am »

Please open a seperate thread for the mud deck. 2 decks in one thread is going to be chaos.
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Team-Judgement
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« Reply #4 on: February 15, 2004, 10:30:53 am »

trinisphere is good here but not that good i think, welders  {2}  {R}  and pillars  {2}  {R}  survival  {2}  {G} artifact mana  {3}

i dont think chalice is great
0, it will destroy your mana base
1, welders
2 pillars and survival
3 blood moon
4 the rest of the deck

//Fatties - 8
4 Juggernaut
4 Su-Chi
2 Solemn Simulacrum

//Utility - 8
4 Goblin Welder
4 Survival of the fittest
-Creatures - 8
1 platinium angel
1 anger
1 squee
1 sundering titan
1 triskelion
1 karn silver golem

//I WIN - 7
1 wheel of fortune
1 memory jar
4 Pyrostatic pillar
3 Blood moon

//Mana sources - 28
5 moxen
1 black lotus
1 sol ring
1 mana crypt
4 taiga
3 wooded foothills
4 mishras workshop
4 forest
3 wasteland
1 strip mine

SB

4 naturalize
1 genesis
3 tormods crypt
4 xantid swarm
1 duplicant
1 elf replica
1 blood moon

i dropped the rebs for xantid swarm, they are alot better
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ctthespian
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« Reply #5 on: February 15, 2004, 11:47:13 am »

Welders win games with TNT.  I see from your post that some burn/sligh is around and I can assume that if control is around fish is more common than anything.  I suggest running Lightning Greaves to protect your welders.  I saw them in action in SamiteHealers Broodstar.dec up in Cape Cod a few weeks ago.  He win vs. Hyperion's Madness was greatly aided by protected welders.

-Keith
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DEA
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« Reply #6 on: February 15, 2004, 12:21:05 pm »

i agree
i've been running md greaves ever since i met welder's good friends : fire, lightning bolt, incinerate, gempalm incinerator, among many other very very intimate buddies
it also makes memory jar that much better when you get a welder or metalworker

sundering titan is better imo in a prison sort of deck
for 2 extra points of power over juggernaut you need 4 more mana
realistically, sundering titan will never be hardcast in tnt
the cip and leave play ability also fit in perfectly with prison, while it has a good chance of cutting off your green sources in tnt
ymmv, of course
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Necrologia
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« Reply #7 on: February 15, 2004, 04:21:03 pm »

Has anyone tried Viridian Zealot over Elf Replica maindeck? It can't be Workshopped or Weldered but if you're going to run maindeck utility it should be as versatile as possible. It's got a bigger body than Scrapper, can be used the turn it comes into play, and can hit artifacts so it's rarely, if ever, dead.
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Team-Judgement
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« Reply #8 on: February 15, 2004, 04:56:43 pm »

@ctthespian
no fish isnt common in my metagame, sure there is a couple of them but budget players play sligh, the control decks are keeper, with or w/o scepters

@necrologi
viridian zealot costs  {G} {G}  to play and  {1} {G} to use, thats  {G}  {G}  {G} to use it the turn it comes into play, the scrapper is alot better
but honestly i dont think i need MD enchantment removal, a moat or humility hurts, but with a bit luck i can still win...

@DEA
i have tested sundering titan alot, and i think it fits so well into this deck.No of course i havent thought to hardcast it(its still a possebility with shops...)but if u welder it in, and welder it out u have allmost won, against keeper u can destroy 4 lands(pretty often)and if u lose one of your green sources u can survive.

i still lime my decklist but i really want 2 or 3 lightning greaves since they will help so much, but what to remove i dont know
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Then why do we share tech :S
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