You may remember my framework at
http://www.themanadrain.com/forums/viewtopic.php?t=15234&start=0&postdays=0&postorder=asc&highlight=. I used this tonight to check out Serum Powder. Basically, i was studying the odds of having a certain two-cards combo on turn 0 with and without powder, while mulliganning down to 5 at most (60 cards deck, 4 of both combo part, 4 powder). After 20k runs (and 65 minutes because i don't have any native compiler for windows), the results are:
With Serum Powder: 44.93%
W/o " " : 34.91%
The odds of having a Powder in our hand or in the 4 topmost cards of the deck when we have a hand we want to keep(both combo pieces are present) are as follows:
Two or more Powders in hand: 1.08%
Only one or more Powders in hand: 5.41%
Only one or more Powder in topmost cards: 9.11%*
1+ Powder in both the hand and the topmost cards: 5.37%
*This result may seem surprising considering that the minimal hand size is 5 cards, and we only look at the top 4 cards of the deck, but keep in mind that for a hand to be kept, both combo pieces must be present, reducing the odds of other cards being in hand at the same time.
Serum Powder lets us have the combo 10.02% more often, but we will pay for this with card disadvantage turn 0 10.78% of the time, and _19.89_% of the time in the first 4 turns.
Conclusions: Serum Powder is sensibly useful; however, the combo must be extremely strong (ie, it must be a real, "i win", combo) for it to be worth the just as extreme card disadvantage. Obviously, Powder is better in decks that must have a combo and yet can't afford to mulligan too much (EDIT: Or, obviously, decks that can use RFGed cards or a smaller deck). I also understand that real decks have tutoring and drawing, but i'm not sure how it affects the results. Overall, nothing really new, but we finally have numerical results to back our intuition.
Are there any interesting cases to be examined in light of these results? Most likely, it'll only take a couple minutes of my time and one hour of my computer's time
