I think someone in the T1 Forum mentioned a lack of a thread after the FCG primer, so I thought I'd start one myself.
I don't know how much there is to say about it though, Vegeta did a wicked good (ya I'm from Massachusetts

) job of talking about it. I originally was gonna end up PMing him until he got pissed at me so I think I'll just talk about the stuff I wanted to talk with him about.
For reference this is what I'm running right now, it's identical to his final list in the primer with the exception of Mox Diamond over Lotus Petal right now.
1 Strip Mine
4 Wasteland
1
Mox Diamond1 Mox Emerald
1 Mox Ruby
1 Chrome Mox
1 Sol Ring
1 Black Lotus
1 Mana Crypt
4 Taiga
4 Wooded Foothills
5 Mountain
// Combo Card
4 Food Chain
// Creatures
1 Goblin Sharpshooter
2 Siege-Gang Commander
2 Goblin Matron
3 Gempalm Incinerator
3 Goblin Warchief
4 Goblin Ringleader
4 Goblin Recruiter
4 Goblin Piledriver
4 Skirk Prospector
4 Goblin Lackey
As I said, I'm testing the diamond for now, I've had mixed results with it, and have kept hands where I pretended it was both a petal and a mox and it's still up in the air for me. I think if I were to run with out the cards I own (I have emerald, but no ruby or lotus) I would have no problem running it, since they would be replaced by more lands, Mountains or Ancient Tombs possibly. The way it is now though I may just go back to petal.
Another thing I did was discuss how important Goblin Matron was to the deck. My concern wasn't whether it was good or not, I've played the deck and it's pretty amazing sometimes, but the fact is that in the primer he sided it out everytime, so I thought maybe it was worth looking into something that wasn't an automatic card to take out. His response was, and I agree with this:
Goblin Matron is not super crucial or anything, it's just a pretty good card to use. You only have 2 slots to fill, so using something like Mogg Fanatic, etc. is unadvisable. Plus if you play Matron w/ Food Chain out, you basically fetch whatever you need to win the game right then.
For lack of anything better, they belong in the deck.
Unless some new goblins are printed, I can't really find anything myself that would fit better in here either.
The final thing I had in my mind was the addition of Wheel of Fortune. It is partially a combo deck after all, who wouldn't want a draw 7? Obviously it isn't that simple, but I'm not sure what could be cut and whether it's worth it. On the plus side it gives you that much more of a chance of finding Food Chain, which although not needed, is what makes the deck competitive enough vs those faster decks. It also lets you go nuts even without the food chains. On the negative side it worsens your control matchups which although aren't bad, are a little worse then traditional aggro since you can be disrupted more easily. I think from the point of view I have about it right now, it's a very risky demonic tutor in a deck with no way to pull up the foodchains any other way. From this view I don't see a reason for playing it, but I wanted to get discussion going on it and maybe someone can convince me otherwise.
Although not the best deck out there, it's very fun to play, I still smile every time I draw 4 Goblins with Goblin Ringleader (especially without a Goblin Recruiter stack :shock: ) and even if you don't like the deck at all, it's worth playing so you know how it works so you can play better vs it if it shows up. I know I answered most of my own questions, but I really wanted to see this talked about and couldn't go about it any other way. I tend to get stuck in my ways, so I need other points of view. Thanks for reading.