I'm sitting here comatose for a few minutes wondering if our friend here has ever seen a real Elfball deck...... :shock:
Ok Blub, Channel is a must and so is Rolling Thunder. If counter-control is prominent in your multiplayer area (then kill them for being stupid enough to play control in multi) you can play with Xantid Swarm which absolutely ruins counter every first turn. If they FoW it, then theyre already at a disadvantage.
Running 2 Wisher seems like a smart play (esp if youve got heavy burn in your area), but this is multiplayer and playing 4 wishers means 2x the life

.
If you are going to blend two variants together you should know it won't work as well. Especially with Elfball, you need all those spaces for mana and accelleration. If you can afford it, find some Taiga, they are essential. Once you have them you can add Land Grant (well, you could add it with out them too, either way...). Land Grant decreases the number of lands you have to play in the deck. I went from around sixteen before I played LG, to around 8 (4 Taiga, 4 Forest). For more mana acelleration, you could also pick up some foothills if you enjoy fetching
I found that when it was all out on the board, I could create more mana than I needed. I tried Upwelling for a short time, but then I ran to KIller Bees. You should replace one of your beefs with them. Oh, and Kamahl rules as a booster. Other options to get your horde out faster and bigger include: Slate of Ancestry, Tribal Unity, Overrun, Skyshroud Poacher, and Collective Unconcious.
Also, since elves it is, why not call it Burning Elves? Elvish Warrior, Llanowar Sentinel, (the one with kicker 8 and trample

), Elvish Soultiller, Voice of the Woods, Timberwatch, Hivemaster, Taunting, Defiant , Treetop, Heedless...Elves rule!
Oh and, just for fun in multi, throw an Ensnaring Bridge in from time to time, just to make people angry.
Hope this helped. Any questions, ask.
Peace
