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Author Topic: [Deck] Turbo Trike  (Read 1162 times)
mrieff
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« on: March 28, 2004, 06:32:34 am »

4 Archbound Crusher
4 Arcbound Ravager
4 Arcbound Worker

4 Triskelion
4 Myr Retriever

4 Skullclamp

1 Memory Jar
1 Ancestrall Recall
1 Time Walk
1 Tinker

1 Black Lotus
1 Grim Monolith
1 Lotus petal
1 Mana Crypt
1 Mana Vault
4 Metalworker
1 Mox Emerald
1 Mox Jet
1 Mox Pearl
1 Mox Ruby
1 Mox Sapphire
1 Sol Ring

4 Ancient Tomb
4 City of Traitors
4 Mishra's Workshop
4 Seat of the Synod
1 Tolarian Academy

Deck design

The synergy among Ravagers, Crushers, and Trikes should be obvious. In my opinion, Trike is good enough to change a typical Ravager deck so it can accomodate the 6CC. Therefore this deck runs a very high amount of colorless mana, and cuts back on colored cards.

The deck is designed to make the most efficient use of all that mana as well.
When Skullclamps are online, I noticed that the constraining factor was not the lack of targets. Archbound Workers, Metalworkers, and especially Myr Retriever made sure of that. Rather the scarce resource was mana.  
Therefore, the deck can go almost infinite when Skullclamp kicks in, because it can immediately casts its new drawn creatures and mana artifacts. This doesn't work with colored creatures, as you will have at most 1 or 2 colored mana sources before turn 3.
In conclusion, the superior abilities of Disciples and Welders are not good enough accept that they severely damage the flow of this deck and require you to play with suboptimal lands.

I didn't use Mishra's Factories. An attacking factory costs 2 mana. Tapping a 2 mana land (which replace the factories in my build) gains you 2. This deck can do much more with 4 mana than 2 damage. Also, you want to maximize your chanches to be able to cast your turn 1 Metalworker.

Sideboard

I dont have a definite SB yet. I do know that I want Stifles (for Dragon and Tendrills) and a few Crypts.
One of the weaknesses of the deck is its vulnerability to Null Rod/Matrix. The sideboard should deal with that, but I've not found a decent solution in my current colors (Brown and Blue).
Maybe the deck should switch to Red, White, or Green in game 2 to include artifact removal. Any thoughts are appreciated.

Playing the deck

Actually, this deck is quite straightforward. In turn 1, try to get a Metalworker or a Crusher online and take it from there.

You will find out that you have quite a consistent assault flow. The deck doesn't put all its eggs in one basket. For instance, if your turn 1 Metalworker is Fow-ed it is easy to come back with 2 creatures in turn 2 and be still in the game.
Also, the Modular mechanism makes sure you have enough business going if your key creature is removed.
In my testing the huge amount of mana didn't hurt me as much as I thought it would, mainly because of Skullclamp and hungry Ravagers.
This deck is a lot less about the attack phase that you'd think. Most of the time you're buildling counters with Skullclamp or recurring Retrievers, before you go off with Trike.

This deck kills consistenctly around turn 3.

Matchups:

So far my testing has been somewhat limited, but these are the basic thoughts.

Control without Matrix/Null Rod:

I'd say its in your favor. You're too fast for them to keep up. In the March Eindhoven tourny, where I played a similar deck) I beat Landstill and Tog without too much trouble.

Control with Matrix/Null Rod:

If they play it main and get it into play, you're in trouble. If they don't have/draw it the matchup is favourable. Do note that they have very little time to find it. And even when it resolves, you can still beat them with huge Trikes, Ravagers and Crushers

Aggro:

Most of the time you're both faster and bigger. Trike is huge here. TnT can't appreciate Crushers as well.
I'd say aggro matchups are in your favour. However, they can bring in Rod/Matrix which improves their chances a lot.

Combo:
Bad, bad combo. Certainly in their favour. Game 1 you're a sitting duck.
Game 2 and 3 hope that you can still games by God draws or random hate cards.

Credits

I got some important input from:
Andreas Klaes
Jos Schreurs
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