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Author Topic: Gladiator Pit [Fixed Arena]  (Read 1596 times)
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« on: March 26, 2004, 03:44:37 pm »

I thought equipment could make this really fun theme-wise.

Gladiator Pit
3
Artifact
2:Choose a creature you control and a creature your opponent controls.  Tap both creatures.  Each of those creatures deals damage equal to its power to the other.  Any player may play this ability.
Two enter, one leaves.
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« Reply #1 on: March 26, 2004, 03:50:10 pm »

Mad Max humor to errata the flavor text:

Two men enter, one man leave.
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« Reply #2 on: March 26, 2004, 04:06:18 pm »

I was going to be I thought it might fall under copyright protection and there are female/gender unknown creatures in Magic.
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« Reply #3 on: March 27, 2004, 02:59:37 am »

Omg, the long awaited Sorrow's Path, fixed.

But why play this? It wouldn't work on tapped creatures, right?

Lower the casting cost to 2. It is actively 5 mana to use, + tap a creature, +your creature gets dealt damage for the reminder of the turn. If that was 4 mana, it would probably get a lot better.
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« Reply #4 on: March 27, 2004, 01:48:54 pm »

Is there any reason to use this over, say, Arena itself?
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« Reply #5 on: March 29, 2004, 04:55:41 am »

Because my smaller brother doesn't have an arena?

Is there any reason to use meditate over Ancestrall Recall?

Plus, this is functionally different, since each player can activate it.
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« Reply #6 on: March 29, 2004, 10:25:55 am »

Yeah but Ancestral was really powerful; Arena wasn't.

So what you're saying is that this is both more expensive and can be used against you? Again, why would you ever play with this?

...I can get you an Arena, probably real cheap
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SpenceForHire2k7: <= world english teach evar
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« Reply #7 on: March 29, 2004, 12:18:23 pm »

Well, at least the way it's worded now, this card doesn't require you to choose untapped creatures. Furthermore, it doesn't tap to activate. Although any player can activate it, I could choose...Silvos, Rogue Elemental repeatedly. {2} to deal 8 damage to target creature my opponent controls is mighty. Paying {G} to regenerate Silvos every 2 or 3 battles doesn't add much to the cost of doing this. With enough mana (and since when does green lack mana), this card results in Silvos challenges all comers.

Furthermore, you also get to choose both of the creatures. You can selectively pick off stuff your opponent controls. Granted, he or she can do the same, but chances are, you're playing a deck designed to abuse this card.
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« Reply #8 on: March 29, 2004, 04:35:53 pm »

Okay, the repeatability thing makes sense.
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« Reply #9 on: March 30, 2004, 12:17:56 am »

It seems that this would make a great land card.  After all, I don't quite see someone classifying a gladiator pit as an artifact (Archeologist: "Hmm... what have we found here?  Is it a giant hot tub?").  You could make it tap to produce 1, and I doubt it'll ruin the flavor much (Heck, you could even make that mana pay only for its own ability's activation cost... somehow).

By the way, you may want the ability to be played only when the stack is clear.  Perhaps word it as "Any player may play this ability.  This ability may only be played when any player may play a sorcery."
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« Reply #10 on: March 30, 2004, 09:11:56 am »

If it is targeted, like contestet cleavage, then it is totally different from Arena. And the repeatability is significant, too. But doesn't that combination, targeting and repeating, warrant a higher activation cost? For now it becomes some sort of "free attrition, open to all colours." And that's good for players, but bad for game balance.

Arena didn't require untapped creatures, either. It just taps them when they enter. But once tapped, they can still enter anyways.
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