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Author Topic: New T1 Agro deck (Ravager/Atog), 70% turn three kills  (Read 6498 times)
The Hamburgler
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« Reply #30 on: March 26, 2004, 07:43:28 pm »

Now, with just looking at the deck you can obliviously see weakness to Null Rod. I think Chalice of the Void would be highly optimal choice to "hate the hate". It can be set as two first-second turn, stopping Null Rod and control and slowing Dragons Animate Dead and Dance of the Dead to an emergency Necromancy. The only thing I can invision it as semi-weakening is against heavy aggro, in which case you combo out, drop it for 0 and sacfrifice it to the Archbound Ravager. I would sideboard Trinisphere as it is done in Meandeck's Workshop-Slaver, this is an excellent card versus control, combo and against any singular bad matchups for the deck when a first turn drop would be a devastating blow to the hard matchup and could give you time to establish a kill, or lock.
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« Reply #31 on: March 26, 2004, 09:51:48 pm »

I was thinking about Jar, but usually 5 mana isn't worth spending.  Tinker is usually more for just getting a Skullclamp or a Ravager
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newager
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« Reply #32 on: March 27, 2004, 12:31:04 am »

I can't stress how much good play is important to this deck.  If you don't know the deck well, you WILL loose.

Berserk is vital to the deck pulling third turn kills 70% of the time (and that is solitare, but also against slower combo decks like Eggs of Wisdom and traditional Trix).  However, from what you guys are saying, the turn three kill is really meaningless at such a high percent if the deck has no staying power.  That I would agree with if it wasn't for being able to pull off 10/10 creatures second and third turn nicely and frequently.  Not 'Naughts, but huge none the less.

I'm thinking cut green for blue for that problem to be solved.  Fling can just as easily be Shrapnal Blast.  Both are great, I just love being able to throw a 15/16 Atog for the kill...

The strength of the deck is that it can play three ways:   Combo, fast aggro and just plain big.

I disagree though that the deck can survive on only artifact lands.  From the mana problems that I had with this deck until I tweeked it so much it's just annoying to think about, I can honestly say that I don't think there is any chance of that happening without some serious luck.
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pocketmoxen
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« Reply #33 on: March 27, 2004, 02:22:46 am »

My friend has been playtesting a Ravager deck. It's pretty insane---as it can outrace (sometimes) my 2-land Belch. Instead of completely committing to the aggro route, he has 3 win conditions, depending on what he draws/faces against:

1) Affinity beats - really fast beats from Type II.
2) Ravager/Disciple - swing, sac', Disciple damage, Ravager damage, gg.
3) Tendrils. Free spells = free storm.

Mana Sources: (25)
1X Black Lotus
2X Chromatic Sphere
4X Dark Ritual
1X Lion's Eye Diamond
1X Lotus Petal
1X Mana Crypt
1X Mox Emerald
1X Mox Jet
1X Mox Pearl
1X Mox Ruby
1X Mox Sapphire
4X Seat of the Synod
1X Sol Ring
1X Tolarian Academy
4X Vault of Whispers

Tutors: (3)
1X Demonic Tutor
1X Tinker
1X Vampiric Tutor

Draw: (7)
1X Ancestral Recall
1X Memory Jar
4X Thoughtcast
1X Timetwister

Disruption: (4)
1X Trinisphere
3X Sphere of Resistance

Utility: (4)
3X Ornithopter
1X Time Walk

Kill: (17)
4X Arcbound Ravager
4X Disciple of the Vault
4X Frogmite
3X Myr Enforcer
1X Tendrils of Agony
1X Yawgmoth's Will

I know it looks a bit janky, but hybrid decks have recently been showing their strengths lately, and I think this road for Affinity is better than all-out aggro.

This version doesn't roll over and die to combo---it can beat it to the punch, plus packing disruption like Sphere and Trinisphere is cool---the Sphere balances itself out with Affinity (spells cost +1, but itself is an artifact, -1) and Frogmites and Enforcers don't really care about Trinisphere anyway.

Now, the big question is---is there room for red? Welders? Wheel? My friend and I have been trying to figure it out.

-jkn
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Diakonov
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« Reply #34 on: March 27, 2004, 12:53:47 pm »

Has anyone considered running Mask/Naught in this deck?  Doesn't seem like a bad idea, especially with all the card drawing to find the pieces.
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newager
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« Reply #35 on: March 27, 2004, 04:27:22 pm »

Quote from: Diakonov
Has anyone considered running Mask/Naught in this deck?  Doesn't seem like a bad idea, especially with all the card drawing to find the pieces.


It's impractical for my build since I don't have the card draw to pull it off first and second turn consistantly, but the Ub versions just don't use it because they can get clunky and Illusionary Mask has absolutely no other uses in the deck but fodder and 'Naught.
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darkmindtone
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« Reply #36 on: March 29, 2004, 09:36:48 pm »

In the versions with Black, has anyone tried [card]No Rest For The Wicked[/card] yet?  The decks may run too few creatures to matter, but it seems like a cheaper Second Sunrise for creatures in a color that it's better suited in.  Could be crap, but just wondering what you all think of it.
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