The Hamburgler
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« Reply #30 on: March 26, 2004, 07:43:28 pm » |
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Now, with just looking at the deck you can obliviously see weakness to Null Rod. I think Chalice of the Void would be highly optimal choice to "hate the hate". It can be set as two first-second turn, stopping Null Rod and control and slowing Dragons Animate Dead and Dance of the Dead to an emergency Necromancy. The only thing I can invision it as semi-weakening is against heavy aggro, in which case you combo out, drop it for 0 and sacfrifice it to the Archbound Ravager. I would sideboard Trinisphere as it is done in Meandeck's Workshop-Slaver, this is an excellent card versus control, combo and against any singular bad matchups for the deck when a first turn drop would be a devastating blow to the hard matchup and could give you time to establish a kill, or lock.
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jpmeyer
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« Reply #31 on: March 26, 2004, 09:51:48 pm » |
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I was thinking about Jar, but usually 5 mana isn't worth spending. Tinker is usually more for just getting a Skullclamp or a Ravager
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Team Meandeck: "As much as I am a clueless, credit-stealing, cheating homo I do think we would do well to consider the current stage of the Vintage community." -Smmenen
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newager
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« Reply #32 on: March 27, 2004, 12:31:04 am » |
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I can't stress how much good play is important to this deck. If you don't know the deck well, you WILL loose.
Berserk is vital to the deck pulling third turn kills 70% of the time (and that is solitare, but also against slower combo decks like Eggs of Wisdom and traditional Trix). However, from what you guys are saying, the turn three kill is really meaningless at such a high percent if the deck has no staying power. That I would agree with if it wasn't for being able to pull off 10/10 creatures second and third turn nicely and frequently. Not 'Naughts, but huge none the less.
I'm thinking cut green for blue for that problem to be solved. Fling can just as easily be Shrapnal Blast. Both are great, I just love being able to throw a 15/16 Atog for the kill...
The strength of the deck is that it can play three ways: Combo, fast aggro and just plain big.
I disagree though that the deck can survive on only artifact lands. From the mana problems that I had with this deck until I tweeked it so much it's just annoying to think about, I can honestly say that I don't think there is any chance of that happening without some serious luck.
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Yeah, I'm the same one on the Wizards.com boards...
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pocketmoxen
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« Reply #33 on: March 27, 2004, 02:22:46 am » |
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My friend has been playtesting a Ravager deck. It's pretty insane---as it can outrace (sometimes) my 2-land Belch. Instead of completely committing to the aggro route, he has 3 win conditions, depending on what he draws/faces against:
1) Affinity beats - really fast beats from Type II. 2) Ravager/Disciple - swing, sac', Disciple damage, Ravager damage, gg. 3) Tendrils. Free spells = free storm.
Mana Sources: (25) 1X Black Lotus 2X Chromatic Sphere 4X Dark Ritual 1X Lion's Eye Diamond 1X Lotus Petal 1X Mana Crypt 1X Mox Emerald 1X Mox Jet 1X Mox Pearl 1X Mox Ruby 1X Mox Sapphire 4X Seat of the Synod 1X Sol Ring 1X Tolarian Academy 4X Vault of Whispers
Tutors: (3) 1X Demonic Tutor 1X Tinker 1X Vampiric Tutor
Draw: (7) 1X Ancestral Recall 1X Memory Jar 4X Thoughtcast 1X Timetwister
Disruption: (4) 1X Trinisphere 3X Sphere of Resistance
Utility: (4) 3X Ornithopter 1X Time Walk
Kill: (17) 4X Arcbound Ravager 4X Disciple of the Vault 4X Frogmite 3X Myr Enforcer 1X Tendrils of Agony 1X Yawgmoth's Will
I know it looks a bit janky, but hybrid decks have recently been showing their strengths lately, and I think this road for Affinity is better than all-out aggro.
This version doesn't roll over and die to combo---it can beat it to the punch, plus packing disruption like Sphere and Trinisphere is cool---the Sphere balances itself out with Affinity (spells cost +1, but itself is an artifact, -1) and Frogmites and Enforcers don't really care about Trinisphere anyway.
Now, the big question is---is there room for red? Welders? Wheel? My friend and I have been trying to figure it out.
-jkn
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"This flush could use some color fixing."
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Diakonov
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Posts: 758
Hey Now
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« Reply #34 on: March 27, 2004, 12:53:47 pm » |
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Has anyone considered running Mask/Naught in this deck? Doesn't seem like a bad idea, especially with all the card drawing to find the pieces.
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VINTAGE CONSOLES VINTAGE MAGIC VINTAGE JACKETS Team Hadley 
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newager
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« Reply #35 on: March 27, 2004, 04:27:22 pm » |
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Has anyone considered running Mask/Naught in this deck? Doesn't seem like a bad idea, especially with all the card drawing to find the pieces. It's impractical for my build since I don't have the card draw to pull it off first and second turn consistantly, but the Ub versions just don't use it because they can get clunky and Illusionary Mask has absolutely no other uses in the deck but fodder and 'Naught.
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Yeah, I'm the same one on the Wizards.com boards...
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darkmindtone
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« Reply #36 on: March 29, 2004, 09:36:48 pm » |
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In the versions with Black, has anyone tried [card]No Rest For The Wicked[/card] yet? The decks may run too few creatures to matter, but it seems like a cheaper Second Sunrise for creatures in a color that it's better suited in. Could be crap, but just wondering what you all think of it.
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