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Author Topic: Tetrasphere?  (Read 1840 times)
jpmeyer
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« on: April 02, 2004, 11:38:46 am »

RA22_LET
Nothing's Cheap
2
Artifact
All spells that cost less than four mana cost four mana. Additional mana in the cost is colorless.


Woof or no?
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« Reply #1 on: April 02, 2004, 11:44:20 am »

That is absurd and it is as good as sphere of resistance and trinisphere combined.  If that was printed the only deck out there would be workshop decks.  I suupose it is false.
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Kowal
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« Reply #2 on: April 02, 2004, 11:45:33 am »

Please read the article before posting comments.  That's how they intended to print it originally, it's not a rumor of something to see print.
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« Reply #3 on: April 02, 2004, 11:47:02 am »

Sorry my bad I just briefly scanned the article.
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Dr. Sylvan
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« Reply #4 on: April 02, 2004, 12:03:21 pm »

Quote
Woof or no?

I need a non-JP-speak version of this question before I know what to answer. :-[

Obviously the card as originially produced would be AMAZING. What of it?
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Razvan
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« Reply #5 on: April 02, 2004, 12:08:07 pm »

Phil: I am liking the 3-version better. It comes down off a single workshop (with no assistance), and isn't quite the ridiculous hurdle people still claim it is.

The Tetrasphere would probably make even more people cry for the restriction of the workshop.
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« Reply #6 on: April 02, 2004, 12:30:49 pm »

Quote
Phil: I am liking the 3-version better. It comes down off a single workshop (with no assistance), and isn't quite the ridiculous hurdle people still claim it is.


Unless I'm mis-reading it, the original cc of the tetrasphere was only 2.  It comes down on a land-mox or ancient tomb, which is even more absurd than the current version.
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Dr. Sylvan
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« Reply #7 on: April 02, 2004, 12:30:55 pm »

Not just that, it would probably give those claims substance. In the original setting, it would be almost impossible to not have enough mana first turn in a Workshop deck, and would be perfcectly reasonable to run in the same deck as Sphere of Resistance. My first inclination is that this deck would lose most if not all of the consistency problems of other prison decks, and be downright infuriating to play against.

I like the final version better for that reason: powerful, but not unbalancingly dangerous.
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jpmeyer
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« Reply #8 on: April 02, 2004, 12:35:29 pm »

Quote from: Dr. Sylvan
Quote
Woof or no?

I need a non-JP-speak version of this question before I know what to answer. :-[

Obviously the card as originially produced would be AMAZING. What of it?


"Woof" is the sound that a Wild Mongrel makes
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« Reply #9 on: April 02, 2004, 12:37:42 pm »

JP: I thought you wanted the signal-to-noise ratio to be higher in this forum.  Ok, they had an overpowered version in testing.  The wording that added to the mana cost, instead of changing it to (3) was even more broken.

I know I'm just bitching, but I still can't figure out what this thread has to do with Type-1 magic.

-- Jim
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jpmeyer
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« Reply #10 on: April 02, 2004, 12:40:34 pm »

It is an interesting card design story that I wanted to alert the community to as it is amusing and kinda interesting too because of how their experiences with the early version also echo the way that Trinisphere is being looked at now rather than how it was looked at in the beginning when opinions were a bit too clouded by hype.
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« Reply #11 on: April 02, 2004, 02:00:38 pm »

I like how they are at least thinking more critically about Type One.  Hehe.  In fact, I suspect that doing so has imposed a real and probably uncomfortable limit on the range of cards they might print.  How amusing.

Steve
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