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Author Topic: Hulk 2k4, Or More Appropiately; SmmenaTog > KerzAtog  (Read 5410 times)
BreathWeapon
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« Reply #30 on: April 25, 2004, 09:25:29 pm »

Quote from: JuJu
The reason for cutting Mind Twist for the third Duress is so that you get a better shot at beating Combo. Read next time.


Oh I read it, and I still stand by my conclusion 100%. Broken cards win games all by themselves, and thats what Mind Twist is ... one broken ass card. Replacing it with Duress for a slight improvement vs Combo does not warrant removing Mind Twist if its going to weaken several other match ups simultaneously to an even greater extent, Aggro. The cost benefit analysis of this card swap just says "no" to the entire idea when you look at how often Twister is actually played, in comparison to all of the kids running around with FCG, U/g Madness etc.
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JuJu
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« Reply #31 on: April 25, 2004, 10:10:03 pm »

*Cough* Meta Choice * Cough*. Secondly, I know what Mind Twist does, the point is that your matchup vs Aggro is already pretty good. If I wanted to beat FCG and u/g Madness consistantly, I'd run firestorm Maindeck. I'm not meaning to flame but I've lost the point of why you're thinking Mind Twist doesn't do as well as Duress.
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« Reply #32 on: April 26, 2004, 10:12:53 am »

Quote
I'm not meaning to flame but I've lost the point of why you're thinking Mind Twist doesn't do as well as Duress.


Because turn 1 Duress with Force in hand is so good against combo.
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Ultima
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« Reply #33 on: April 26, 2004, 07:26:25 pm »

There are also many situations where Twist is dead and Duress is not.

I would cut Twist before Duress in Hulk because its so crucial to Hulk's gameplan.
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