Kaiser von Hugal
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« on: April 23, 2004, 06:52:05 am » |
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I used to play Classic Zoo about 7 years ago. I loved the tempo of the deck but today's meta explodes too fast to make it very effective. There were three essential components of the deck. Fast beats, draw, and counter. Here's my attempt at bringing this fun deck back. I'm missing key blue spells belonging to classic zoo decks. Not a big thing though, because I wanted to use different answers that I think would be effective in the current meta. There's really no new tech is this list, most of the cards are old. This concerns me because I would think to have seen some lists like it. I'm not preposing that its original, just concerned that it has already been tested and shown to be inadequate.
4 Chain Lightning - not using incinerate because of MisD, see below
4 Bolts - classic zoo heat
4 Duress - not running counters, thought this would help out
1 Demonic Consultation - love this card, gets me the answer when I need it
1 Yawgmoth’s Will - don't own power blue, thought this would create similiar effects
1 Demonic Tutor - see above
1 Mindtwist - see above
4 Pernicious Deed - the answer, reset button, controls explosive starts. I can see doing turn 2 deed for 2.
4 Kird Ape - classic zoo beatz, wouldn't feel right not including him
4 River Boa - best 2 drop beatz in green, works with deed
4 Call of the Herd - don't own big blue, thought this would help with missing draw power - this could have been Ascetic Troll or even Sedge Troll. Looking for more synergy with Deed. Not sure how converted mana costs of Call of the Herd work with Deed though.
3 Tiaga 3 Bayou 3 Badland 4 Wooded Foothill - Love 'em 2 Forest - need these for charms in SB against Bloodmoon 1 Mana Crypt - allows me to control explosive starts with the answer 1 Black Lotus - see above 1 Mox Emerald - see above 1 Mox Ruby - see above 1 Sol Ring - see above 1 Strip Mine - Too good 4 Wasteland - Struggled with this one, sooo tempted to include Mishra's Factory 3 Dark Ritual - allows me to control explosive starts with the answer
3 Emerald Charm - the deck tries to do alot, resulting in vulnerability to Blood moon 4 Tormod’s Crypt - obvious 4 Red Elemental Blast - counter heavy desks, Stifle, yadda yadda 1 Pyroblast - see above 3 Chains of Mephistopheles - not sure about these, anticipate having trouble against blue draw engines
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