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Author Topic: Dirty Deeds Done Dirt Cheap  (Read 1232 times)
Kaiser von Hugal
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« on: April 23, 2004, 06:52:05 am »

I used to play Classic Zoo about 7 years ago.  I loved the tempo of the deck but today's meta explodes too fast to make it very effective.  There were three essential components of the deck.  Fast beats, draw, and counter.  Here's my attempt at bringing this fun deck back.  I'm missing key blue spells belonging to classic zoo decks.  Not a big thing though, because I wanted to use different answers that I think would be effective in the current meta.  There's really no new tech is this list, most of the cards are old.  This concerns me because I would think to have seen some lists like it.  I'm not preposing that its original, just concerned that it has already been tested and shown to be inadequate.

4 Chain Lightning - not using incinerate because of MisD, see below

4 Bolts - classic zoo heat

4 Duress - not running counters, thought this would help out

1 Demonic Consultation - love this card, gets me the answer when I need it

1 Yawgmoth’s Will - don't own power blue, thought this would create similiar effects

1 Demonic Tutor - see above

1 Mindtwist - see above

4 Pernicious Deed - the answer, reset button, controls explosive starts.  I can see doing turn 2 deed for 2.

4 Kird Ape - classic zoo beatz, wouldn't feel right not including him

4 River Boa - best 2 drop beatz in green, works with deed

4 Call of the Herd - don't own big blue, thought this would help with missing draw power - this could have been Ascetic Troll or even Sedge Troll.  Looking for more synergy with Deed.  Not sure how converted mana costs of Call of the Herd work with Deed though.

3 Tiaga
3 Bayou
3 Badland
4 Wooded Foothill - Love 'em
2 Forest - need these for charms in SB against Bloodmoon
1 Mana Crypt - allows me to control explosive starts with the answer
1 Black Lotus - see above
1 Mox Emerald - see above
1 Mox Ruby - see above
1 Sol Ring - see above
1 Strip Mine - Too good
4 Wasteland - Struggled with this one, sooo tempted to include Mishra's Factory
3 Dark Ritual - allows me to control explosive starts with the answer

3 Emerald Charm - the deck tries to do alot, resulting in vulnerability to Blood moon
4 Tormod’s Crypt - obvious
4 Red Elemental Blast - counter heavy desks, Stifle, yadda yadda
1 Pyroblast - see above
3 Chains of Mephistopheles - not sure about these, anticipate having trouble against blue draw engines
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Suckamouf37
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« Reply #1 on: April 23, 2004, 09:21:42 am »

How do you plan to deal with artifacts?  And only 12 creatures with no draw engine sounds like a bad idea to me, especially when a third of them get screwed to the wall by your own deeds.  You should search for Red Rock in the archived forums.  waSP made it a little while back and I think its what this deck wants to be.
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honkeyb5
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« Reply #2 on: April 23, 2004, 10:07:07 am »

Instead of the classic stompy elements, perhaps you can try something with man lands and Nether Spirit.  Both will have good synergy with the deeds.  I'm not so sure about call of the heard in this deck either, being that you loose the tokens every time you pop a deed.  They might be better as river boas.  Since you have a heavy amount of black, you might want to consider Necropotence as well.


(This is obviously a casual deck)
4 Nether Spirit
4 Mishra's Factory
3 Treetop Village
4 Call of the Heard (RIVER BOAS OR SOMETHING BETTER!)
-----------------------------
15


4 Lightning Bolt
4 Duress
1 Demonic Tutor
1 Demonic Consultation
1 Yawgmoth's Will
1 Mind Twist
4 Pernicious Deed
1 Regrowth
1 Vampiric Tutor
----------------------------
16


3 Taiga
3 Bayou
3 Badlands
4 Wooded Foothills
2 Forest
1 Mox Emerald
1 Mox Ruby
1 Black Lotus
1 Sol Ring
1 Strip Mine
4 Wasteland
3 Dark Ritual
----------------------------------
27

Stick some Null Rods and some naturalizes in that sideboard!  They kick too much ass to not use. (Emerald Charm is sooooo 1997, or 98...i can't remember...)
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HONK!
Kaiser von Hugal
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« Reply #3 on: April 23, 2004, 02:36:44 pm »

I've made some changes to the deck based on your suggestions.  I've eliminated red.  There's only 16 damage dealers in the deck, but most regenerate or survive deed and Call of the herd can generate more.  Not counting man lands or regenerators, there's 15 cards that create card advantage.  Counting wastelands, there's 18 cards that disrupt the opponent's deck

1 Strip Mine
4 Wasteland
6 Swamp
2 Forest
4 Polluted Delta
4 Bayou
4 Dark Ritual
1 Black Lotus
1 Mox Emerald
4 Treetop village

4 Slith Bloodletter
4 River Boa
4 Call of the Herd
4 Hymn to Tourach
4 Duress  
1 Necropotence
1 Demonic Consultation
1 Demonic Tutor
1 Mindtwist
1 Yawgmoth's Will
4 Pernicious Deed
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xzero
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xzeronothing
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« Reply #4 on: April 24, 2004, 03:58:42 pm »

Now this just looks like a bad B/G Suicide deck. And we all know how bad that is.

Please refrain from the habitual one line posts. -Dr. Sylvan
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Kaiser von Hugal
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« Reply #5 on: April 25, 2004, 12:15:29 pm »

Yeah I guess you're right.  My thoughts were to rely heavily on the Deed but in the end I got too far away from Zoo.  Im scramping this idea and will focus on building a Blue/Red/Green variant.  It'll look alot like Gay U/R:

4 Force of Will
3 Null Rod
2 Brainstorm
2 Mis D
4 Daze
3 Stifle  
4 Spiketail Hatchling
4 Grim Lavamancer
2 Elvish Archer
4 River Boa
3 Rancor
2 Sylvan Library
1 Regrowth

4 x Volcanic Island
4 x Wooded Foothills
4 x Tropical Islands
2 x Forest
4 x Wasteland
1 x Strip Mine  
Mox Ruby
Mox Emerald
Black Lotus


3 Naturalize
2 Annul
1 Stifle
3 Fire/Ice
2 Unsummon
1 MisD
3 Red Elemental Blast
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