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BSR Revisited (revised post)
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Topic: BSR Revisited (revised post) (Read 1190 times)
snachos
Basic User
Posts: 22
BSR Revisited (revised post)
«
on:
April 28, 2004, 08:38:58 pm »
Broodstarrunner.dec was the first deck I ever played in a competitive Type 1 environment (Hadley, MA). I first “found� it when Samite Healer pointed it out when I asked for suggestions on what to play. Since then I have done a great deal of testing in order to better understand the deck as well as improve upon it.
BSR version 3.1 (60 Cards)
4 Juggernaut
4 Myr Enforcer
2 Triskelion
4 Goblin Welder {Utility Critters}
4 Metalworker
4 Tangle Wire
3 Lightning Greaves
1 Ancestral Recall
1 Wheel of Fortune
1 Memory Jar
1 Tinker
1 Timetwister
1 Mindslaver
1 Time Walk
1 Lotus Petal
1 Mox Ruby
1 Mox Sapphire
1 Mana Crypt
1 Mox Jet
1 Mox Emerald
1 Mox Pearl
1 Sol Ring
1 Black Lotus
1 Mana Vault
1 Tolarian Academy
4 Volcanic Island
4 Polluted Delta
4 Mishra's Workshop
4 Wasteland
1 Strip Mine
Just like in any deck these card choices are open to change after some discussion.
My Thoughts:
Myr Enforcer is a great card in this deck as it goes broken or faces other aggro but it fails in comparison with Su-chi against control. If it gets drained it gives your opponent 7 mana on their next turn to deal with all of the other threats you played. 7 is a long way away from 4 in terms of creating an advantage. Su-chi’s “drawback� can be used to your advantage while trying to get around mana constraints against a control deck. When testing against hulk and GAT I was able to weld out my Su-chi for a Mindslaver in a number of games where I wouldn’t have had enough “real� mana to slaver them otherwise.
Likewise, I have also found that when playing in a control heavy gauntlet, Trinisphere is a decent replacement for Tangle Wire if you are already playing with Su-Chi. Trinisphere will only hit your moxen and welders while destroying your opponent’s ability to counter your threats multiple times in a turn.
Lastly, I would like to discuss Lotus Petal. This spot was originally Grim Monolith, but I found that I wanted colored mana more often in aggro matchups. I have been testing Mindslaver in this slot in hopes to get it to come up sooner, and it seems to work rather well against anything other than mindless beef. The second slaver also helps against Dragon and other combo if I can get it to go off 2nd or 3rd turn (which isn’t all that difficult).
I have found that this deck’s greatest weakness is against combo. Tangle Wire helps this situation out against non-dragon decks by slowing them down long enough to pull out a win. Unfortunately this game plan simply sucks second game when the inevitable artifact hate swarms your way.
My Waterbury Results:
After 8 rounds of swiss I was in 8th place with 19 points. My record was 6-1-1 (13-3 in games) Then I lost the first round of the single elimination to FCG.
Throughout the course of the day I have played against(in order):
Landstill (2-0)
Some random BG rogue deck (2-0)
4-c Hulk (2-0)
EBA (2-0)
Mud (no red) (2-0)
Mono Green Aggro (1-2)
FCG (2-1)
FCG (1-2)
Logged
90% of being smart is knowing what you're dumb at.
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