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[Article] Tough Nuts: A Balanced Type One Metagame?
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Topic: [Article] Tough Nuts: A Balanced Type One Metagame? (Read 9269 times)
Smmenen
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[Article] Tough Nuts: A Balanced Type One Metagame?
«
Reply #30 on:
May 07, 2004, 01:54:48 pm »
My article covers this in the near future. What vintage champs did you take it to? I agree with what you said though.
Steve
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DavidHernandez
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[Article] Tough Nuts: A Balanced Type One Metagame?
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Reply #31 on:
May 07, 2004, 02:06:50 pm »
Exceptionally good read. Thanks for making the time to do stuff of this quality--it's very much appreciated.
dave.
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[Article] Tough Nuts: A Balanced Type One Metagame?
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Reply #32 on:
May 07, 2004, 02:27:06 pm »
I took it to Ontaio Vintage - over 100 players. Unfortunately i drew three decks sporting Null Rod/FoW in my first three matches. I won game one each match but once they knew what i was playing they simply made sure they had FoW/Null Rod openings in games two and three. I dropped out after three straight losses.
edited out typo
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[Article] Tough Nuts: A Balanced Type One Metagame?
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Reply #33 on:
May 07, 2004, 02:28:01 pm »
Quote from: bebe
over 1000 players.
I assume that's a typo?
The article was great.
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Rainula
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[Article] Tough Nuts: A Balanced Type One Metagame?
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Reply #34 on:
May 08, 2004, 03:00:14 pm »
Great read. It is rare to find an article or series of articles that comprehensive. I have counted atleast four response topics in this thread alone that could easilly support thier own productive thread, wow. I noticed that the dragon topic now has one which is so good because untill that thread started, the discussions on dragon were a bit disjointed and unproductive (I am not reffering to the dicemanx threads). Bravo and I can't wait for the next enstallment.
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