Johnnymc
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« on: May 10, 2004, 08:57:58 pm » |
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Yes I know that slaver.dec "can't possibly function" without the inclusion of Mishra's Workshops and moxen/lotus, but please humor me. If I had 4k, this post would be entitled "$T4KS."
On that note, I'd like to make a quickly introduce mindslaver. I'm sure most people are familiar with it, but this is the newbie forum. Anyway, I'll try to be brief: Mindslaver has the single most powerful ability in the game. No other card can completely wreck the opponent's plan so thoroughly. With Goblin Welder, you can bring it back and do it over and over again, meanwhile beating with your triskelion or beatstick of choice. Many decks allow you to kill them. Yawgmoth's Bargain becomes your opponent's death. Tog suddenly draws out completely, plays psychotog and discards/removes...then says go.
The normal decklist would include the entire p9, since, after all, why make your own decklist when DCI does it for you? Also, there would be Mishra's Workshops. In a 5 card proxy tourney, I would switch out my Ancient Tombs for Workshops and make room for a Black Lotus. Yup, in this deck, Workshops take precedence above all the p9.
Here's the decklist then: Creatures 1 Memnarch 1 Karn, Silver Golem 2 Triskelion 4 Metalworker 4 Goblin Welder
Locks 4 Trinisphere 4 Chalice of the Void
Broken 4 Mindslaver
Draw 4 Thirst for Knowledge 4 Brainstorm 1 Tinker 1 Wheel of Fortune
Mana Sources 1 Tolarian Academy 4 Wasteland 1 Strip Mine 1 Lotus Petal 1 Sol Ring 1 Mana Crypt 1 Grim Monolith 1 Mana Vault 4 Ancient Tomb 3 Gilded Lotus 4 Volcanic Island 4 Shivan Reef
First, and most importantly for a deck with such a crazy mana curve (ranging from mostly 3 to 7...not including the accel and welders), I'll explain my choice for the mana base:
Lotus Petal/Sol Ring/Mana Crypt/Mana Vault/Grim Monolith= early accel
Gilded Lotus is a nice drop, since you really can afford 5 mana, and it'll keep you from killing yourself with those Tombs...
Ancient Tomb is a tap for 2 mana land, something that this deck requires.
Volcanic Island/Shivan Reef= a must, as far as my limited testing has proven. Efficient colored mana.
Tolarian Academy isn't quite as broken as it should be in this deck, but it allows for really early Memnarch drops/perm stealing, as well and crazy early (...maybe turn 1? Academy, Petal, tap sac for Sol Ring, Grim Monolith, and one more mana card...not likely, but still) Mindslaver drops.
Strip Effects can help save your lands if the opponent taps his strip effects for mana. Also, getting rid of Keeper's second blue source is beautiful. The colorless tap isn't that bad of a drawback.
Now for the lock, although it's not really a lock: Trinishpere is perfect with your mana curve, since it shuts down plenty of decks.
Chalice wins games. Set one at 0 and you're at about the same level as a powered deck.
Draw: Thirst for Knowledge gets around the Trinishpere, and its good draw besides.
Brainstorm was about to be ditched for fire/ice, although I'm still not sure. It's more draw...
Wheel of Fortune is an amazing draw 7.
Tinker wins games from the early mindslaver activations.
Creatures: Goblin Welders can make your slaver go infinite.
Metalworker is good mana accel, since you can often activate them second turn.
Triskelion can do great damage/creature control coupled with Welders.
Karn eats moxen!
Memnarch steals permanents. It's overkill, but why not? It's also a great win condition.
I hope this thread was useful. I know it won't do very well in the more advanced metagames because of the loss of power, but it's still nice. Any comments? Any suggestions? Thanks for reading all of this!
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