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Second Sunrise/ Squandered Resources [Deck]
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Topic: Second Sunrise/ Squandered Resources [Deck] (Read 1222 times)
Ben Kossman
Basic User
Posts: 201
Second Sunrise/ Squandered Resources [Deck]
«
on:
May 08, 2004, 03:44:44 pm »
Second Sunrise WW1
Instant
Return to play all Artifacts, Creatures, Lands, and Enchantments that
have gone to the graveyard from play this turn.
Squandered Resources BG
Enchantment
Sacrifice a land: Add any color mana that land could produce to your mana pool.
New Frontiers GX
Sorcery
Both players search their libraries for X basic lands and put them into play
tapped.
So there's the basic premise, the synergy is pretty ridiculous. Here's the
version I'm currently goldfishing...
Artifact:4
2 Horn of Greed
1 Sol Ring
1 Lotus
Black:6
1 Yawgmoth's Bargain
1 Necro
1 Yawgmoth's Will
1 Demonic Tutor
1 Demonic Consulation
1 Vampiric Tutor
Gold:8
4 Death Grasp
4 Squandered Resources
Green:9
4 New Frontiers
4 Exploration
1 Fastbond
White:9
4 Second Sunrise
4 Orim's Chant
1 Enlightened Tutor
Land:24
4 Windswept Heath
3 Bayou
3 Savannah
8 Forest
4 Plains
2 Swamp
The idea is pretty simple really.
Step 1: Play Exploration/Fastbond.
Step 2: Play Squandered Resources.
Step 3: Sac lands play New Frontiers
Step 4: Cast Second Sunrise
Step 5: Death Grasp for as much as humanly possible
It seems a touch clunky right now but Second Sunrise is clearly as broken
as a card can be and is just dying to be abused in a janky combo
deck of some sort. If someone else has a better idea of how to pull
it off, post it...
Moved to Newbie. -Dr. Sylvan
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"To truly be safe, we must kill everyone."
George Jacques Danton; Committee of Public Safety
Squee
Basic User
Posts: 64
Second Sunrise/ Squandered Resources [Deck]
«
Reply #1 on:
May 08, 2004, 05:44:21 pm »
Why play 4 Death Grasps? You have tutors and Horn of Greed so by the time you put so many lands in play you will have found one. I think you could easily get by with just playing 2.
Also, why play this over Belcher/Dragon/Draw-7? What you have here is a 3 card combo that doesn't win the game on it's own. Besides Orim's Chant you have no way of protecting your combo and since it is going to take more than one turn to set up they will either counter your chant or destroy Resources before you can go off.
I'd like to hear your opinion on why this deck is better than the above-mentioned combo decks.
Logged
Quote from: Morefling
What a horrible suggestion. How very Sui-Forum of you
AngryPheldagrif
Basic User
Posts: 551
It's funny because I'm better than you!
Second Sunrise/ Squandered Resources [Deck]
«
Reply #2 on:
May 11, 2004, 05:43:18 pm »
Your deck < ProsBloom < Current decks
Size matters. Don't be an ass.
-Matt
Logged
A day without spam is like a day without sunshine.
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