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Author Topic: SotF for Artifacts  (Read 3287 times)
Machinus
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« on: May 12, 2004, 07:06:37 pm »

Artificer's Intuition - 1U

Enchantment

U, Discard an artifact card from your hand: Search your library for an artifact card with converted mana cost 1 or less, reveal that card, and put it into your hand. Then shuffle your library.



Useful maybe in Affinity? I think perhaps the discard cost is actually more useful than the tutoring ability...what are you going to fetch at 1cc? Dreadnaught?

[EDIT: I think welder will become more powerful than ever with this card. Activate, discard titan/slaver, search mox, weld in...likely a replacement for TFK?]
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ArdvarKing
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« Reply #1 on: May 12, 2004, 07:12:48 pm »

i think that this card has a good deal of potential, it could provide a potent discard engine for Fat, while searching out moxes, lotus, etc to help pay for cost. And could be used as a resoursefull engine in some TNT-esk BFD
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johnstown713
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« Reply #2 on: May 12, 2004, 07:15:17 pm »

Is it possible to play in Slaver?  It seems to have great synergy with welder.  I feel that it is not right for affinity and just doesn't seem to fit.  The card does look good overall.

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« Reply #3 on: May 12, 2004, 07:20:23 pm »

It's partially abusable with the ability to search out moxen, place them into play, then "wheel" or do equally amazing Yawgmoth's tricks.   I may have to try testing this one.    The part about discarding an artifact makes it not so great, though I do like it.    Too bad there's no flashback artifacts that are worth their salt.
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« Reply #4 on: May 12, 2004, 07:38:08 pm »

It's card loss. No thanks.

If you are going to fetch artifact with this to fuel Yawg Will or whatever......why not just play Draw7 to actually draw into the artifacts......Or TFK into cards actually.

Keep in mind. This is card loss that needs a colored activation cost to do something marginal, and we don't have an artifact equivalent of squee neither. Only if it can fetch bombs like platinum angel and mindslaver, then maybe, but it obviously doesn't.
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« Reply #5 on: May 12, 2004, 07:38:49 pm »

if only it didn't have the 1cc requirement
imagine, oncolour sotf in slaver
i looked through my deck and the only thing other than moxes, crypt, vault and sol ring that were 1cc and below was skullclamp
not a terribly useful thing to run, this card
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jpmeyer
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« Reply #6 on: May 12, 2004, 08:03:12 pm »

This is like Careful Study, but worse.
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« Reply #7 on: May 12, 2004, 08:20:10 pm »

This costs 1uu mana and 2 cards to get your first artifact. Fabricate costs 2u mana and 1 card. Plus is doesn't have the 1cc drawback. This card only makes sense if there are lots of 1-0 cc artifacts you want, or if its vital that you be able to slip your tutor under a counterwall 1st turn off a land and mox. Right now neither situation is all that common. This needs a new deck to be anygood.
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Matt
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« Reply #8 on: May 12, 2004, 09:15:55 pm »

Well, it can search up Explosives. Perhaps there's more 0 (X) or 1 mana bombs on the way. This obviously isn't Survival but it still has LOTS of potential. Its playability ultimately rests on what 0 and 1 mana cards exist.

It can fetch artifact lands. Very Happy
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« Reply #9 on: May 12, 2004, 09:28:55 pm »

just when I thought that 5th Dawn would neuter Ravager Affinity, they have to go make a tutor for skullclamp... woe is Type 2...

anyway, as far as T1 effects go, I think this card will have pretty minimal effects... the mana restriction on the card is a huge roadblock...
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Machinus
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« Reply #10 on: May 12, 2004, 11:00:40 pm »

Wizards has given us something to abuse this combo with, in the same set.

Myr Servitor - 1

Artifact Creature - Myr

At the beginning of your upkeep, if Myr Servitor is in play, each player returns all cards named Myr Servitor from his or her graveyard to play.

1/1

This still only fetches you stuff like moxen. More affinity stuff, I guess.
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Matt
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« Reply #11 on: May 12, 2004, 11:28:28 pm »

See! I told you there would be goodies. I bet there's at least two more 5D cards that will work well with this.
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« Reply #12 on: May 12, 2004, 11:33:51 pm »

So if the Myr Servitor returns other Myr Servitors to play (instead of to your hand), then didn't you use up a Survival to get a 1/1 bland creature?  And if the thing that you found to "abuse this combo" is a creature, then weren't you better off with SotF in the first place?

I'm pretty unimpressed by this card.  It has synergy with Welders, but so do Thirsts, and those give you three cards.  Does Slaver (either flavor) really need a Survival engine?  They seem to be fast enough and consistent enough already.  Also, it only works if you've got the game-winning artifact already in your hand.  You can't use it to tutor up anything huge, and you can't dig like TfK.  It seems like Wizards was a little too careful with this one to prevent it being broken.
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Jakedasnake
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« Reply #13 on: May 12, 2004, 11:41:07 pm »

This card just doesn't seem like it would improve anything. Honestly, discarding an artifact to search for a Mox? Why? A tutor or additional draw would fill these four slots much more effectively.

It's cute, but it's no SotF.
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« Reply #14 on: May 13, 2004, 12:41:44 am »

The fact that it can generate so much mana so easily (by tutoring for lotus/led and to a lesser extent crypt/vault) could be used for something.

It needs something similar to a 1cc myr retriever to really have combo potential. Maybe something like that already exists. This card definately has potential though.

Anything that can generate mana like that shouldnt be ignored.
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Tuco
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« Reply #15 on: May 17, 2004, 03:39:47 pm »

Myr Servitor + Skullclamp + Artificer's Intution is a 6 card a turn engine.
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ArdvarKing
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« Reply #16 on: May 17, 2004, 04:13:02 pm »

Quote from: Tuco
Myr Servitor + Skullclamp + Artificer's Intution is a 6 card a turn engine.


yes...an amazing 3 card "i dont win the game engine!"
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the Luke
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« Reply #17 on: May 17, 2004, 07:17:23 pm »

Though I don't think anyone's come up with anything too powerful just yet, this is better than a straight three card combo because once Artificer's Intuition is in play you can dump other artifacts to search for the combo.

It is a cheap blue combo tutor, so it definitely has potential.

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« Reply #18 on: May 18, 2004, 06:59:43 am »

Quote from: ArdvarKing
Quote from: Tuco
Myr Servitor + Skullclamp + Artificer's Intution is a 6 card a turn engine.


yes...an amazing 3 card "i dont win the game engine!"


More like one card, Artificers Intuition gets all. Intuition is similar (except obviously quicker but draws only 3 cards.
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