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Author Topic: Something else from me  (Read 1818 times)
BWM
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« on: May 29, 2004, 11:14:17 am »

Life or Progress, 2W
Enchantment
Skip your next turn, at the end of your opponents next turn, double your life total.

And once more with feeling...

Life or Progress, 2W
Enchantment
Skip your next turn: At the end of your opponents next turn, double your life total. Play this ability only once each turn.
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Jebus
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« Reply #1 on: May 29, 2004, 12:19:25 pm »

Maybe I'm confused, or maybe it's just a templating issue, but you have an Enchantment worded with what looks like a one shot effect you would see on a Sorcery or Instant.

I'm thinking you meant:

Skip your next turn: At the end of your opponents next turn, double your life total.
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walkingdude
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« Reply #2 on: May 29, 2004, 01:25:10 pm »

This is really powerful in limited. If I play this on turn 3 (or even 4), realistically they won’t have many threats out by them so I’m probably at 16 or so life. So double to thirty two. Then after playing more threats they are not realistically knocking me below 25 which doubles to 50. After that, the life gains just explode and there is no way for them to kill you. Plus the turn skipping gives you a win condition of decking.

If this card is not contracted playable then you’ve made a bomb rare that will randomly ruin a lot of limited games for minimal purpose. If it is constructed playable then it will tend to lead to absurdly long games that don’t finish in the allotted time. Neither of these is something WoC would want. As cool as the effect is, I don’t see anything good coming from this being printed.
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CmdrSam
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« Reply #3 on: June 02, 2004, 12:24:02 am »

If this is supposed to be:

Skip your next turn: At the end of your opponents next turn, double your life total.

...then you can play the ability an arbitrarily large number of times and each will double your life total on your opponent's next end step. It's like a one-card infinite combo, with a built in win via decking.
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rvs
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« Reply #4 on: June 02, 2004, 01:28:16 am »

walkingdude: this would obv. be a rare. And random lifegain is a pretty bad limited strategy.
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« Reply #5 on: June 02, 2004, 07:38:53 am »

If I remember rightly, random Worship wins were not that uncommon (you generally relied on an evasive creature to finish them off rather than decking). I think the problem with the suggested card is that it basically says that you won't lose if it stays in play for 3 turns. It is a dumb card rather than a broken one. I would certainly side it in if I won game 1 or if I had a terrible Limited deck and a draw was required.

Look at the lifegain Beacon as a benchmark of acceptable lifegain. This turns Magic into a Goldfish game and on top of that is exactly the sort of card you hate opening as your rare.

At least cloak it in strategy and put 'You may..' in there. Of course this makes it much better so the CC has to go up.

I have no idea what a balanced CC would be, even 2WW might be too low for the 'You may' version, although a Wrath would be the better choice in 99% of cases.
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« Reply #6 on: June 02, 2004, 09:38:45 am »

I'm not sure I understand how 'You may' makes this a better card. It's an enchantment, so the intention is that it remains in play and allows you to skip a turn whenever you like, to double your life total. It's already an optional effect. That's what Jebus seems to think and it was certainly my first interpretation.
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« Reply #7 on: June 02, 2004, 11:04:01 am »

Besides, limited look to what I said about constructed. If this is playable at all it will encourage a lot of games to go to draws and not be finish able in the allotted time span. This is not something WoC wants to do. If its not playable what’s the point? Normally unplayable cards are ok because they appeal to another market segment like multiplayer or casual. But this card wouldn’t be liked there either. Just read a few Alongi or Ferret articles to get an idea of how hated congregate is, and this would be worse.

Morphling: Random life gain has always been  bad strategy, but overpowered cards have always been good. This is overpowered rather than random. Dandan’s analogy to worship is right on, if this stays on the table you basically can’t be killed by damage or life loss. And worship was a first pick in Urza block.
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dandan
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« Reply #8 on: June 03, 2004, 12:21:16 am »

I see no colon so I see no 'cost:effect' just 'effect'. Humility is hardly an optional effect. Show me an Enchantment with an optional effect and we'll see if we can see a 'may' or colon.

As a compulsory effect (well you do chose when you cast it), it is a very dumb effect. Can you get rid of it and kill me before you run out of cards? Yawn. Even an optional version wouldn't be all that different in practice, it would just have a plan B to back it up if all goes wrong and of course would start playing again once the life total got high enough (although why play on in that situation?).
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Jacob Orlove
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« Reply #9 on: June 03, 2004, 08:16:33 pm »

This would be fine as a sorcery.
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BWM
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« Reply #10 on: June 05, 2004, 04:13:41 am »

When did people start caring about limited??
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