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DerangedHermit
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« on: May 25, 2004, 11:46:15 am » |
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Tetra Elemental (3UU, Creature - Elemental, 5/1) Flying Whenever a red or green spell is played, Tetra Elemental loses flying. Switch Tetra Elemental's power and toughness. (This effect doesn't end at end of turn.) Whenever a black or white spell is played, untap Tetra Elemental. Switch Tetra Elemental's power and toughness. (This effect doesn't end at end of turn.)
Tetra Elemental (3UU, Creature - Elemental, 5/2) Flying Whenever a red, green, black or white spell is played, switch Tetra Elemental's power and toughness (This effect does not end at end of turn.) Whenever a red or green spell is played, Tetra Elemental loses flying until end of turn. Whenever a black or white spell is played, untap Tetra Elemental.
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Sheik al Kaji
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« Reply #1 on: May 25, 2004, 03:49:57 pm » |
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By that wording, once it loses flying, it will never gain it back.
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ACH! DAS N00BENDECK! MEINE AUGEN BRENNEN!
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DerangedHermit
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« Reply #2 on: May 29, 2004, 06:41:36 pm » |
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I fixed the wording. Anything else?
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walkingdude
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« Reply #3 on: May 29, 2004, 07:03:35 pm » |
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Seems balanced to me. I think most decks could fairly easily manage this guy either by keeping power low or knocking out flying. What would you guys think about making this an uncommon, its good but not an overpowered bomb and would be a fairly interesting limited card I imagine. Its got a lot of text for an uncommon, but its still fairly simple stuff.
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Team 10111011: too 10100111001 for decimal
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DerangedHermit
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« Reply #4 on: May 29, 2004, 07:22:11 pm » |
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I was also thinking of making this a 5/2. Would that be too powerful, or not?
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skecreatoR
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« Reply #5 on: May 31, 2004, 09:36:38 am » |
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I think 5/2 is okay. Who would pay 3UU for a 5/1 creature that could untap ? I would'nt. Don't make it Homelands, rounding down on cards that aren't that powerful on their own. Would increase the toughness.
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Team Catchy Jingle __ The Vintage Connection
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Upinthe
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« Reply #6 on: May 31, 2004, 03:41:40 pm » |
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Whenever a red, green, black or white spell is played, switch Tetra Elemental's power and toughness (This effect does not end at end of turn.)
You might want to add the part about effects that alter power and toughness being switched as well, or it might create a little confusion, especially with all of the equipment these days.
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I know this won't happen in a tournament, but if my opponent has Chaos Orb in his hand while I'm controlling his turn from a Mindslaver, who flips the card if I force him to play it and activate it?
"When I saw the announcement of Temple Garden on wizards.com, I knew that I was going to be out of Type 2 for the next two years" - JDizzle
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DerangedHermit
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« Reply #7 on: May 31, 2004, 07:41:34 pm » |
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Whenever a red, green, black or white spell is played, switch Tetra Elemental's power and toughness (This effect does not end at end of turn.)
You might want to add the part about effects that alter power and toughness being switched as well, or it might create a little confusion, especially with all of the equipment these days. It's not really necessary. Not all P/T switches have that text (see Aquamoeba).
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DerangedHermit
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« Reply #8 on: June 03, 2004, 07:45:05 pm » |
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How aboot a 24 hour clock?
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Ephraim
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« Reply #9 on: June 03, 2004, 07:46:51 pm » |
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You can go with a 24 Hour Clock, sure. I have to admit, this card is very weird. I can't begin to imagine what somebody would do with it.
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Did you know that Red is the color or art and music and passion? Combine that with Green, the color of nature, spiritualism, and community and you get a hippie commune of drum circles, dreamcatchers, and recreational drug use. Let's see that win a Pro Tour.
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Jacob Orlove
Official Time Traveller of TMD
Administrator
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Posts: 8074
When am I?
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« Reply #10 on: June 03, 2004, 08:21:01 pm » |
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Whenever a red, green, black or white spell is played, switch Tetra Elemental's power and toughness (This effect does not end at end of turn.)
You might want to add the part about effects that alter power and toughness being switched as well, or it might create a little confusion, especially with all of the equipment these days. DO NOT ADD THAT TEXT. It stops the rules from working. That is all.
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Team Meandeck: O Lord, Guard my tongue from evil and my lips from speaking guile. To those who slander me, let me give no heed. May my soul be humble and forgiving to all.
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