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Author Topic: [Deck] Gassy Elves  (Read 1023 times)
goober
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« on: June 16, 2004, 06:08:21 am »

This is the best 1.5 legal Belcher deck I have come up with so far.  Its pretty simple, play creatures, then search for the Belcher and win.

Land
    1 Tropical Island

Llanowar and Friends
    4 Birds of Paradise
    4 Llanowar Elves
    4 Fyndhorn Elves
    4 Elves of Deep Shadow

Mana Spells    
    4 Tinder Wall
    4 Elvish Spirit Guide
    4 Eladamri's Vineyard
    4 Dark Ritual
    4 Land Grant

Search/Draw
    4 Brainstorm
    4 Plunge into Darkness
    4 Serum Visions
    3 Chromatic Sphere

Utility
    4 Living Wish

Belcher
    4 Goblin Charbelcher

// Sideboard
SB: 4 Xantid Swarm
SB: 4 Seedling Charm
SB: 1 Uktabi Orangutan
SB: 1 Bone Shredder
SB: 1 Gemstone Mine
SB: 1 Elvish Scrapper
SB: 1 Gaea's Cradle
SB: 1 Scragnoth
SB: 1 Silvos, Rogue Elemental

Birds and Elves:  These 16 G tap for C guys are what you should be laying down turns 1-3 to set up the manabase.  In a perfect world you would do turn 1 Vineyard, and then use that to churn these out.  The Birds are great at smoothing the mana, and the rest add up to 7 quickly.  In a pinch they can double as chump blockers or dig 3 deeper with Plunge.

Tinder Wall:  This boost to your mana also works well as a chump blocker.  Play him early and that can save you from the Ghazban Ogres, Jackel Pups, and who knows what other aggro things might be thrown at you.

ESG: They generally start off the chain.  Use them turn 1 for Vineyard or a Elf and you should be set on the mana for the game.  Sometimes I find myself hardcasting them because the Vineyards are threatening to burn me to death.  Chump well too, trading with a lot of creatures.

Dark Ritual:  Great, I love them, and always will.

Land Grant+Trop:  Gotta have them.  Why no Bayou? Same reasons T1 Belcher doesn't, it sucks to randomly lose.  This deck can keep its 3 mana around a heck of a lot better than in T1, but it isn't worth the risk.  The elves are stable enough without another land.

Eladamri's Vineyard:  This is your favorite thing to see first turn, if you have an ESG LG or Trop.  It fuels out all your creatures, and makes playing the Belcher far easier.  Just great mana acceleration.

Brainstorm and Serum Visions:  Both dig you closer to that all important Belcher.  This doesn't get to use broken draw7s to get to them, or use any tutors besides Spoils(bad) and Plunge.  Hitting a Plunge is just as good as a Belcher, so combining these with the Plunges makes finding a Belcher not too hard to do.  

Plunge into Darkness:  I chose this over Spoils just because it doesn't accidently kill you.  The entwine is often very nice.  Sacrifice 3 or 4 elves and you are garunteed to find a Belcher.  Nothing else works for 1.5 tutoring, so it is a must.

Chromatic Sphere: Probably the worst card here.  It digs 1 deeper and turns your excess green into the U or B you need.  I am trying to find a good card to replace it, but I have been unsuccessful.

Living Wish: Amazingly useful.  You can get a manafixer in Gemstone, a mana accelerator in Cradle, or an alternate win condition in Silvos/Scragnoth.  Any fat green creature would work, I just like Silvos the most.  Scragnoth is there to wish for if your opponent counters your Belcher.  The utility involved is always a nice feature to have because 1.5 is such a random environment.

Xantid SB:  Countering your Belcher is bad, very bad.  Trade them for Chromatic Spheres and 1 Tinder Wall

Seedling Charm SB: Dragon is bad, very bad.  Same changes as Xantids.

Charbelcher: duh.

This deck generally goldfishes around turn 5, which isn't bad considering it can chump block a lot of aggro.  Counters are definitly a problem, and Dragon is just too fast a combo deck.  This can go beatdown in the face of control, with all the 1/1s and hardcast ESGs adding up.  If you resolve a Living Wish->Scragnoth he can go all the way assuming your Xanthids didn't show up winning for you beforehand.  Against Dragon just side in the charms, and you can stop them from going off before it is even your turn.  This will always be rough, but the charms help a lot.  Sligh and aggro type decks are just going to race you, and often you will beat them.  The 1/1 army you will have stops all their /1s, and Tinder Wall is a great source of delay.

This isn't going to win any tournaments but it is a fun way to use Elves of the Deep Shadow.
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