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Author Topic: Is 3 color germbus possible?  (Read 2239 times)
TrixR4Kidz
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« on: June 20, 2004, 06:54:32 pm »

I'm thinking of changing my slightly modified EBA style deck to a more germbus-ish style deck, some of you may have played me in hadley or in pittsfield with my EBA.  I like the way EBA runs, but it seems like it sometimes lacks the answers to the major problems.  Here is a list of my current deck.  Keep in mind i am not powered, but our local tournies allow 5 proxies per tourny.

Mana//23
3 Island
1 Plains
4 Tundra
4 Underground Sea
2 Flooded Strand
2 Polluted Delta
1 City of brass
1 Sol Ring
1 Mana crypt
3 Wasteland
1 Stripe mine

Draw/Affectiveness//29
4 Brainstorm
4 FoW
*4 Mana Drain
4 Duress
*1 Ancestral Recall
1 Demonic Tutor
1 Fact or Fiction
1 Mind Twist
2 Swords To Plowshares
1 Balance (This usually doesn't run this but I tested it and liked it)
2 Damping Matrix
1 Yawg's will
3 Skeletal Scrying
1 Disenchant (this spot is kind flexable, it changes alot)

Kill//7
3 Exalted Angel
3 Meddling Mage
1 Decree of Justice



Now the question is, Do you think it's possible to make this into a three color germbus variant, Losing the mages, damping matrix and possibly some other stuff for some cunning wishes, and/or more things, I like this deck, but i seem to be siding out the mages and matrix's alot and I think a couple of cunning wishes and possibly more draw will help alot, Please give suggestions

* My five proxies
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Nantuko Rice
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« Reply #1 on: June 20, 2004, 07:56:03 pm »

i only count 59 cards... germbus has red for a better sideboard (pyroblast and R&R) and mox monkey.

i don't see any cunning wishes? 2-3 is good.

Both Meddling Mages and Damping Matrices are under discussion about their usefulness.

Germbus has only 4 kill conditions usually. 3 angels, 1 decree.

i feel moxes powers the deck up alot but since yur not running them, have u tried null rod and a fourth wasteland? keeper-esque decks tend to have that mana denial thing.

what about stifles?
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Bulls on Parade
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« Reply #2 on: June 20, 2004, 08:12:45 pm »

Quote from: TrixR4Kidz


Mana//23
3 Island
1 Plains
4 Tundra
4 Underground Sea
2 Flooded Strand
2 Polluted Delta
1 City of brass
1 Sol Ring
1 Mana crypt
3 Wasteland
1 Stripe mine

Draw/Affectiveness//29
4 Brainstorm
4 FoW
*4 Mana Drain
4 Duress
*1 Ancestral Recall
1 Demonic Tutor
1 Fact or Fiction
1 Mind Twist
2 Swords To Plowshares
1 Balance (This usually doesn't run this but I tested it and liked it)
2 Damping Matrix -???
1 Yawg's will
3 Skeletal Scrying
1 Disenchant (this spot is kind flexable, it changes alot)

Kill//7
3 Exalted Angel
3 Meddling Mage
1 Decree of Justice

-2 Gorilla Shaman

Your sideboard I'm sure




Selections in bold are sub-optimal. I'll start from the top.

Polluted Delta- I know you're probably using these only because you don't have 2 more strands, but the presence of the one basic Plains maindeck simply makes Strand strictly better than Delta in the deck.

3 Wasteland- No matter where you play, I'd have a hard time believing that your metagame warranted the cut of a Wasteland. Mana Denial is an essential aspect of quality 4-color control, and 5 Strips and 2 Gorilla Shamans are a pretty beastly team in this department.

Duress- There's no need for Duress, but you're running it because you have slots open after cutting good cards. :<

Damping Matrix maindeck- Again, if it works in your meta keep on doing what you're doing. Is it enough of a bomb that you need it Game 1 to win the matchups where you'd side it in anyway? (Slaver and Hulk) Wouldn't Shaman be better a lot of the time?

Disenchant- It's versatile, but it's not that versatile- which brings me to my next point. Not running Cunning Wish is bad, although you obviously don't have all of the good Wish targets having (mistakenly) cut Red.

No need for Meddling Mage whatsoever. It's like a good card, only worse because it's not Gorilla Shaman.
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TrixR4Kidz
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« Reply #3 on: June 20, 2004, 09:06:16 pm »

nantuko, i'm not claiming that i am running germbus, i'm just saying i wanna convert it into a more germbus style control deck.
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goober
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« Reply #4 on: June 20, 2004, 09:45:56 pm »

Every change you make towards Germbus is an improvement.  When you have all the ability to include the Drains, there is no real reason not to use Germbus-p7.  Cunning Wish and Shamen are stronger than Mage and Duress.  Cunning Wish can deal with any spell in the game, so it acts like a Mage who can't be removed or played around.  Shamen is just great mana denial and Welder hoser.
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« Reply #5 on: June 20, 2004, 11:15:36 pm »

And, when backed by one of his friends, or a soldier token or a morph, it's a not so horrible win condition.

Really, there's just no reason to play three colors, unless your entire metagame is nothing but belcher and draw7.
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TrixR4Kidz
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« Reply #6 on: June 21, 2004, 09:50:55 am »

the whole point of the three color control was because I don't have volcanics right now, so i was wondering if you guys thought it would be better to make it more of a germbus style deck rather then EBA, would it operate more smoothly cutting out the mages and adding wishes, cutting out damping matrix and adding a 4th wasteland + something else?
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MrZeroPing
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« Reply #7 on: June 21, 2004, 11:04:19 am »

That is currently the idea I'm trying to develop for my EBA deck. I cut mages for some wishes. Now i'm just trying to build a sideboard that is relatively close to Germbus but remain in colors. Like finding cards that have similar purposes and running them instead of just running red. I currently don't think its possibly to do but I'm gonna stick with it.
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TrixR4Kidz
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« Reply #8 on: June 21, 2004, 11:50:52 am »

yea, i think it'll be more affective then mages, and the typical EBA build, cunning wish is too good to be ignored.
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« Reply #9 on: June 28, 2004, 11:30:27 am »

The introduction of Cwish into control decks is unbeatable, the ability to solve nearly any problem in the game with a wish.  In the end its just cutting the dead weight, im more a fan of 4c Germbus, thats also just me though.
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« Reply #10 on: June 28, 2004, 11:34:08 am »

You almost need to have a Gorilla Shaman and Rack and Ruin in Germbus, otherwise, you will get steam-rolled by artifact decks.

I don't know how any sort of control deck can function without red nowadays. Even though Germbus has Disenchant, it's still not enough. The mana denial element is simply required.

Rack and Ruin is very strong, but it's the little Shaman that allows you to go the distance. Furthermore, you can still side in stuff like FTK's (and Dwarven Miners... tech  Cool ).

Hell... I'd cut black before red (yes, I know, Skeletal Scryings). But no, I would never cut red.
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« Reply #11 on: June 28, 2004, 01:32:02 pm »

Quote
im more a fan of 4c Germbus, thats also just me though.


No, that's anyone who has a concept of the metagame.
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TrixR4Kidz
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« Reply #12 on: June 28, 2004, 02:41:15 pm »

I thought this thread died like weeks ago Smile lol


ITS DECIDED, NO red is too important to cut!
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