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Author Topic: Trigger Duals  (Read 967 times)
Upinthe
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« on: June 05, 2004, 09:53:31 pm »

Of all of the cards I've introduced here, I don't think I've ever done a single land card. Mostly because I think they are kind of boring. Anyway, heres my first attempt at ia set of duals:

Forsaken Island
Land

At the beginning of your precombat main phase, add B or U to your mana pool.

Drawbacks:

1. Mana burn
2. Cant use them for instants most of the time
3. Doesn't work with Mana Flare, Wild Growth, etc..

Current Wording

I'm just going to start with the green ones for now. Does anyone have any ideas for names?

Name: ??
Land

At the beginning of your first main phase, add G or U to your mana pool.

Name: ??

At the beginning of your first main phase, add G or W to your mana pool

Name: ??

At the beginning of your first main phase, add G or B to your mana pool

Name: ??

At the beginning of your first main phase, add G or R to your mana pool

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I know this won't happen in a tournament, but if my opponent has Chaos Orb in his hand while I'm controlling his turn from a Mindslaver, who flips the card if I force him to play it and activate it?

"When I saw the announcement of Temple Garden on wizards.com, I knew that I was going to be out of Type 2 for the next two years" - JDizzle
johnstown713
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« Reply #1 on: June 05, 2004, 10:39:03 pm »

I always like enemy colors for lands but I also think it should be precombat.  Then you can use the mana for activated creature abilities such as basking rootwala.  I think these are a really big drawback and would rather take 1 point of damage off a painland than have one of these.

Johnstown713
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Jacob Orlove
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« Reply #2 on: June 06, 2004, 02:43:44 pm »

It should be "first main phase" since stuff like relentless assault/savage beating gives you two precombat main phases.
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Upinthe
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« Reply #3 on: June 28, 2004, 03:19:43 pm »

The cards have been changed. I need some help with names though.
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I know this won't happen in a tournament, but if my opponent has Chaos Orb in his hand while I'm controlling his turn from a Mindslaver, who flips the card if I force him to play it and activate it?

"When I saw the announcement of Temple Garden on wizards.com, I knew that I was going to be out of Type 2 for the next two years" - JDizzle
dandan
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« Reply #4 on: June 29, 2004, 10:03:47 am »

These work well with Winter Orb and Tangle Wire. I think the drawback is steep enough but I would like them to tap like regular lands and turn off too!!
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Playing bad cards since 1995
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