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walkingdude
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« on: June 28, 2004, 09:09:40 pm » |
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Top 8 with dragon
I had played dragon at gamesmaster a few weeks ago. That was my first time ever playing the deck and I played primer dragon card for card. Sadly I threw away a match early on to an inexcusable mistake that basically amounted to forgetting what deck I was playing (yeah, really that bad). I finished 4-2 missing on tiebreakers. I decided to try dragon again and this time to suck less. I played primer dragon again but with the xantids main and a sliver queen as well.
Btwn 50-60 people
Match 1 Slivers. I lose the roll. Game 1. He plays land, I bazaar away a squee and dragon. He plays land 2 and drops a sliver. So next turn I make a point of killing him with sliver queen Game 2. Like game 1, but I wait a turn or so longer.
Match 2. Fish. I lose roll. Game 1. I open with bazaar and pitch a squee and junk. He wastes my bazaar. I play land and settle down to slow play things. He plays a strip (arg). I play land and walk compulsion into a force of will. He plays mishra and passes. I drop a land and xantid. He plays another land and beats with factory. Nothing much happens for a while I get beat down to fairly low. This was weird since I couldn’t find any way to win around his strip and he couldn’t find any blue. Finally he gets land 4, when he does he taps out to attack with both factories. As soon as he does I drop my bazaar which I had been holding and kill him. Game 2. Far less exiting. I bust out with a quick verdant which just destroys him.
Match 3. 4cc. I lose die roll. Game 1. I play an early compulsion and just run him over with it since he doesn’t have an early angel to pressure me. After drawing a ton of cards I play a xantid and reanimate it till it sticks. Then I swing and kill him. Game 2. He drops a quick morph. I have a verdant in my grave and a compulsion in play but no animate. He reads that I have no animate and so taps out to unmorph the angel and get in some quick hits so that my verdant will be too slow. After the first angel hit while verdant might still work I decide I need to abandon that plan and just dig like a fiend. I cycle through my library and soak up his counters with xantids, but eventually I have to throw down an unprotected dragon and hope he doesn’t have the swords. He doesn’t so I win.
Match 4. Draw 7. I win die roll. Game 1. I play mana but don’t do much. On his turn he draw sevens but doesn’t kill me. I vamp end of his turn to set up. Then I play xantid and mind control him to force it. He does and I kill him with the animate I had in hand. Game 2. I do something first turn. He draw 7s I force, but he forces back. My draw 7 hand has the 1 maindeck swamp but not a blue source so I play the swamp. This winds up being the deciding factor since I don’t have the blue to stifle his jar. Along the way he forces my force once more when I try to stop a lotus. I think its possible I should have forced his mox sapphire on turn 1 (his very first play before even a land), but I don’t know for sure. Game 3. I get first turn null rod, but he has the force for it. He topdecks a bargain to go with the land mox petal and 2 rituals in his hand and plays it. Then he finds another 2 rituals, yawg will and tendrils in his first 10 cards.
Draw seven is great. It’s far too fast to mana drain and it fought through my forces like they weren’t even there. I played at the table next to another draw 7 deck other rounds and that was also broken. More people should play this deck. Smennen knows what he is talking about here.
Match 5. UG madness. I lose die roll. Game 1. I get a first turn compulsion forced, and that plus the first turn trop he played initially had me thinking he was tog. He plays draw go with fetch lands for a while and I still think he is tog. Then he eventually plays an aquameba and I breathe a big mental sigh of relief and kill him since I don’t have to worry about wish for red fetch volcanic. Game 2. I get out a quick verdant. Without wonder madness just can’t handle that and I beat him to death.
Match 6. ID Fish We play a few games for fun. Game one I walk into stifle and lose. The next few games, he keeps countering my stuff with red blasts and blowing up my compulsions etc. When I get a first turn sliver queen and he rebs it I just sigh and say, “man those techy main deck red blasts are just killing me.� Then he tells me that he had sided after game one and just assumed I had as well. Opps. Oh well. Conclusion, fish plus SB beats the tar out of un sideboarded dragon.
Quarters GAT I win the roll. I have a good opening with first turn bazaar. I have two choices, one gives me a xantid this turn with a kill next turn and xantid back up. The other gives me a kill next turn with force back up but without the mana to play around daze. I figure the xantid play is slighty better V force since he has 1 fewer draws to find it or a blue card. And its far better against force + daze r force + drain since it beats those but the force play doesn’t. Its worse v removal but since GAT doesn’t typically main deck removal and cunning wish costs 3 I figure I’m safe. He goes land mox mox mox merchant scroll fire ice. Unfortunate, but I think the odds were against it, so I’m not kicking myself. Not that I can really complain too much, it did tap him out. I go for the kill next turn and he forces it. Over the next five turns I force him to tap out to deal with me twice more and each time after he taps out I play a killing animate, but each time he has the force. 3 forces plus 3 answers to must answer threats in the first 6 turns. Combo just cant beat that. Game 2. I get to fire back though. My hand has 3 squees and 2 bazaars. Unless I misplay horribly it is basically impossible for me to lose. I massively outdraw him, play around graveyard removal and kill him. Game 3. We each won a game pretty much on the back of ungodly good draws, this is the game where play skill actually matters. Sadly he has more of it. I keep a hand that’s pure gold if I can find a discard outlet but weak without one. He has first turn library. On my second turn I play intuition and walk into daze. After that he just overwhelms me with library. I’m fairly sure that if I had played around the daze and resolved the intuition things would have been different. Then as if my deck is sick of me misplaying it decides to go on strike and lets him spend at least 7 turns drawing cards without giving me anything worth casting. I eventually draw into threats like xantid, but my then its far too late. He is able to answer pretty much everything I do. At one point I animate an ambassador and start milling myself to try to put a dragon into my grave to convert my animates into threats, but I have no luck and instead just mill away two bazaars. : ( He takes a while to kill me, but I don’t think I every really had a chance, Steve was in solid control and just playing for fun for most of this game. A really solid player and a nice guy, it would be hard to pick a player I’d rather be knocked off by.
Props Diceman and Shockwave for basically doing all my thinking for me My opponents for being generally cool people Team 187 for putting up with me The event for being well run Slops Slaver, GAT, FCG, affinity and every innovative deck developed or repopularized after the writing of the primer. And slops to the innovators, shame on you guys for advancing the format. : ) The lack of ice tea. This should not happen. Players should be able to get iced tea after every round, being forced to drink Pepsi is unacceptable. Slops the olive vine for reasons that shall go unnamed.
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