INTROI've been starting to play unpowered keeper for a short while, and it works quite well. I won't bore you with decklists of my keeper because no one is interested in budget keeper decks, and certainly not willing to hear "But it works in my metagame". Well, as a matter of fact: that is true. But this thread is not about unpowered keeper. Its about the addition of Crucible of worlds and the resurrection of morphling in keeper, powered that is.
THE CARD, 1.0: THE CARDhttp://cards.mtgnews.com/Cards/FD/Crucible_of_Worlds.htmlCrucible of Worlds - 3
Artifact - R
You may play lands from your graveyard as though they were in your hand.
Amidst the darkest ashes grow the strongest seeds.
Ron Spencer
The history of the card:
http://www.wizards.com/default.asp?x=mtgcom/feature/186THE CARD, 1.1: ANALYSING THE CARDSo its a card that makes you play lands from your graveyard as though they were in your hand, because that is what the card says. So lets take a look what the card can do in keeper.
The most important thing the Crucible can do for you is probably the ability to play fetchlands from your graveyard. That way, you can find all the land you need and will theoretically have a landdrop each turn. The fetch lands will also give you the chance of getting rid of mana screw, since you can find lands of the color you want. This will make it a lot easier to get the WW cost Exalted Angel needs.
Another very important point is the ability of killing lands each turn. This only requires a Strip mine/Wasteland and a Crucible. The positive point of this is obviously that you will have less problems with man lands. This is also another way of permanent control, which lacks since The Abyss, Moat and Humility left the list. Come to think of it: this card is basically a abyss for lands with a lower mana cost and one that is non-black. Its also possible to have more than one Crucible in turn, which is impossible with The Abyss. Not that will help you very much, but its still a point that is not non-relevant. And the most important part; The Abyss is also a card that makes you sacrifice creatures too, and Crucible is a card that is only working negative towards the opponent.
Crucible is also a card that makes you smile at other decks with Wasteland, since you can just return your lands while they lost one of theirs. Decks with the main objective of slaying lands might also have a tough job versus your Crucible. On the other hand; they can run it too, so this gives them an opportunity of bringing back lands each turn too. Perhaps an idea for the land destruction players among us?
And finally: the card has very much synergy with Balance. Since you can just sacrifice your lands and discard them, you can bring them back where the opponent cannot. This makes Balance even stronger than it already is.
This said: I think Crucible fits perfectly well in keeper.
THE DECK, 2.0: DECKLISTS AND ANALYSING THEMBefore we can play the Crucible in the deck, we have to find out what can be removed first. Since you don't want to run 61 cards, or if you already do; 62 cards.
Therefore I've assembled some recent keeper lists:
http://www.morphling.de/top8decks.php?id=148 (#1, 5, 7)
http://www.morphling.de/top8decks.php?id=146 (#2)
http://www.morphling.de/top8decks.php?id=145 (#4)
http://www.morphling.de/top8decks.php?id=143 (#1, 3)
http://www.morphling.de/top8decks.php?id=133 (#3, 6)
http://www.themanadrain.com/forums/viewtopic.php?t=16865Total lists: 10
Note: thanks to
www.morphling.de for having all the decklists online.
Note2: all lists are all after 25th April and before 20th June.
So lets take a look at the played cards, how many there were played and what the average number is:
# Name
(Mainboard)
17 Swords to Plowshares (1,7)
10 Balance (1)
15 Exalted Angel (1,5)
19 Decree of Justice (1,9)
2 Disenchant (0,2)
1 Humility (0,1)
40 Force of Will (4)
40 Mana Drain (4)
40 Brainstorm (4)
26 Cunning Wish (2,6)
10 Ancestral Recall (1)
9 Fact or Fiction (0,9)
10 Mystical Tutor (1)
10 Time Walk (1)
4 Accumulated Knowledge (0,4)
4 Morphling (0,4)
19 Skeletal Scrying (1,9)
10 Demonic Tutor (1)
10 Yawgmoth's Will (1)
10 Mind Twist (1)
1 Diabolic Edict (0,1)
1 Vampiric Tutor (0.1)
13 Gorilla Shaman (1,3)
10 Sol Ring (1)
10 Black Lotus (1)
10 Mox Jet (1)
10 Mox Sapphire (1)
10 Mox Ruby (1)
10 Mox Pearl (1)
5 Mox Emerald (0,5)
6 Isochron Scepter (0,6)
11 Fire/Ice (1,1)
42 Blue Fetch (Polluted delta + Flooded strand.) (4,2)
34 Tundra (3,2)
31 Underground Sea (3,1)
11 City of Brass (1,1)
23 Volcanic Island (2,3)
35 Wasteland (3,5)
10 Strip Mine
10 Library of Alexandria (1)
3 Island (0,3)
1 Plains (0,1)
3 Tolarian Academy (0,3)
Before I proceed to the next part of this post, some brief notes first. First of all; I know these numbers don't give a good example, but these figures are mostly meant to illustrate what is played in keeper at the moment. This gives me the opportunity of thinking of the "best" list at the moment. Best list is off course not possible since metagames differ. But the point still holds that this is the best way to illustrate which cards are played. Second note: I have chosen to put Delta and Strand together. This because the ratio of both is often chosen at random. This is the fact in all but one deck, but I've chosen to put them both in one for readability's sake. If anyone would like to have the exact ratio: count it yourselves or send me a pm and I will look it up for you. I hope no one has a problem with this.
THE DECK, 2.1: THE AVERAGE DECKLIST (Angel keeper)If rounded like you normally would, this is the list you would get if you take the average of all lists:
Note: normally is that all numbers below ,5 are rounded down, and ,5 and higher are rounded up.
2 Swords to Plowshares
1 Balance
2 Exalted Angel
2 Decree of Justice
4 Force of Will
4 Mana Drain
4 Brainstorm
3 Cunning Wish
1 Ancestral Recall
1 Fact or Fiction
1 Mystical Tutor
1 Time Walk
2 Skeletal Scrying
1 Demonic Tutor
1 Yawgmoth's Will
1 Mind Twist
1 Gorilla Shaman
1 Sol Ring
1 Black Lotus
1 Mox Jet
1 Mox Sapphire
1 Mox Ruby
1 Mox Pearl
1 Mox Emerald
1 Isochron Scepter
1 Fire/Ice
4 Blue Fetch (Polluted delta / Flooded strand.)
3 Tundra
3 Underground Sea
1 City of Brass
2 Volcanic Island
4 Wasteland
1 Strip Mine
1 Library of Alexandria
This list is one that has 60 cards. However, the mana base will probably not be correct. Neither will it be stable in all metagames. So netdecking this list will probably not result in a very good place in a tournament. This might be rather obvious, but you never know.
THE DECK, 2.2: LOOKING AT THE AVERAGE DECKLIST AND THE PLAYED CARDSThere are some things to say about the played cards, and which are the most popular. Some of these differences between decklists are minor but some are highly remarkable.
First of all, I'm very surprised that Decree of justice is played more than the Exalted Angel. I was thinking everyone was playing Exalted Angel by now instead of Decree, but the opposing seemed to be true. Humility on the other hand is losing a lot of terrain, so I think I can conclude that people are still holding on to the decree instead of playing mono angel beats.
The 2 or 3 Wish discussion seems to be far from over, but the 3 Wishes seem to get the upper hand and thus we can conclude toolbox sideboards are played more and more. I'm not so sure about what the best number is, but I am on the side of those who play 2 wishes. 3 Seems too much for me, but the number of Wishes still isn't the perfect one.
It is surprising Morphling showed up in two decks. I was thinking the Morphling was already put away, but this conclusion seemed to be wrong. As it looks, Morphling isn't abandoned yet but it is very much possible Morphling won't be seeing any tournament anymore soon.
The Skeletal Scrying is a card however that is recognized as a very good card drawer and was played at least 1 time in all of the lists. 2 Seems to be the best number, but the discussion of the right number is far from over.
I find it remarkable Gorilla Shaman is played only once in most of the decks. Does that mean the artifact based decks are descending again? I'm not so sure, but I think the answer is no. The same goes for Fire/Ice, which I expected to be played twice in most of the lists.
Another remarkable thing is the still played Isochron Scepter. I didn't think it would be played that much, due to the number of Null Rods still rising. I don't really know what to think of this. Tolarian Academy is another card that I didn't expect to end up in keeper that much, 3 of them played the Academy. Which I find quite much. Another card I don't really know what to think of.
THE DECK, 2.3: HOW MANY CRUCIBLES ARE NECESSARY?As said in part 1.1, I think Crucible is a card that fits in keeper perfectly well. However, how many of them should be played?
Well, keeper is the deck of the cards that are played only once in the deck. This is mostly true because it uses that much of the restricted list, but cards that aren't on the restricted list are also often played once and sometimes 1 more. Examples are Gorilla Shaman, Fire/Ice, Swords to Plowshares, Islands and less recently: Humility, The Abyss and Moat. This is made possible because keeper has a lot of search and draw cards so you can find the right answer at the right time.
Because you have enough ways to search for the Crucible and you only need one, since the second won't let you play a second land or something. I believe the right number is just one. If destroyed, too bad. But your opponent had to waste a card on it and its very possible you had used the cards to end your mana/color-screw or stripped some of his lands before he found his answer. And don't forget you're also able to bring it back with a Yawgmoth's Will if destroyed.
THE DECK, 2.4: WHAT TO REMOVE FROM THE DECK FOR THE CRUCIBLE? (Angel Keeper)Note: I will be using the standard list unless stated otherwise.
I believe the question of what to remove has a rather simple answer. I say: just remove a Scepter. Simply because the Scepter is way too conditional, where Crucible is not. I mean; you will always have a fetch in your graveyard, right? I think the Crucible also gives you more card advantage than the Scepter can, you also don't have to imprint a important card just to see it being removed. And last: Crucible still works if a Null rod or Damping matrix is in play.
This changes the Standard list as following:
-1 Isochron Scepter
+1 Crucible of Worlds
THE DECK, 2.5: STATISTICS Of THE LIST (Angel Keeper)Let's take a look at the number of spells of color X:
White - 7
Blue - 19 + 1 = 20
Black - 5
Red - 1 + 1 = 2
Artifact - 8
Land - 19
And off course the number of spells that have a xx cost in it:
White - 2
THE DECK, 2.6: COMPARING THE STATISTICS AND THE DECKLIST (Angel Keeper)So these previous statistics basically say that the main color is blue, that black and white are secondary colors and that red is a splash color. The number of white spells is higher than the number of black spells and you also need more white due to the 2 Exalteds that require WW.
I have chosen to remove a Mox Emerald to put in a 4th tundra to fix the mana problem. Mainly because you don't run green and because you already run sol ring. And as said: because you need the white mana.
Standard list:
-1 Mox Emerald
+1 Tundra
Note: now its a deck that is able to be netdecked. Well at least you can if you want.
THE DECK, 2.7: FINAL DECKLIST (Angel Keeper)2 Swords to Plowshares
1 Balance
2 Exalted Angel
2 Decree of Justice
4 Force of Will
4 Mana Drain
4 Brainstorm
3 Cunning Wish
1 Ancestral Recall
1 Fact or Fiction
1 Mystical Tutor
1 Time Walk
2 Skeletal Scrying
1 Demonic Tutor
1 Yawgmoth's Will
1 Mind Twist 5
1 Gorilla Shaman
1 Sol Ring
1 Black Lotus
1 Mox Jet
1 Mox Sapphire
1 Mox Ruby
1 Mox Pearl
1 Crucible of Worlds
1 Fire/Ice
4 Polluted Delta
4 Tundra
3 Underground Sea
1 City of Brass
2 Volcanic Island
4 Wasteland
1 Strip Mine
1 Library of Alexandria
And I guess the sideboard differs in each metagame, so I'm not giving any sideboards.
OTHER POSSIBILITIES IN KEEPER, 3.0: ANALYSING POSSIBILITIESLots of people have already tried to break the crucible in decks which work with the Zuran Orb and Fastbond together with, off course, the Crucible. This combo gets you infinite life and infinite mana.
This combo is one that can be considered to be put into keeper, perhaps in a build that has Decree of justice as kill to get infinite soldiers. Keeper lists that only use Decree as a kill will use Zuran Orb also most of the time because they often need the life. Exalted Angel fixed this problem, but Zuran Orb is a card that shouldn't be forgotten since it still works. Crucible is another card that is easily added to the deck, just because its very good.
However: that is when the problem occurs: Fastbond. Its not that Fastbond isn't good enough to play; the problem lays in its greenness. Adding Fastbond would mean you have to play 5 color, which leads to having an unstable mana base or removal of wastelands. And wastelands are cards that work very good with the Crucible when a Fastbond and Zuran Orb are not available.
The other problem is that this combo is a 3-card combo, and all of them will be played once to keep the keeper constancy. Else it would just become Crucible.dec with more removal.
Therefore I'm afraid to conclude the Fastbond-Crucible-Zuran Orb doesn't have much chance of succeeding.
The other kill is Morphling. Often forgotten and not played much anymore because Decree and more recently Angel took over it's place. The problem with Morphling was that it was way too mana intensive, and that mana was required every turn instead of Decree which only asks for a lot of mana when cast. And that happens mostly at the opponent's end of turn or as a result of a Mana Drain on your side.
However, Crucible might fix that mana intensiveness. Since you can just play a land each turn. I really think the crucible might give Morphling keeper the boost it needed to get out of the obsolete section.
THE DECK, 4.0: DECKLISTS (Morphling Keeper)http://www.themanadrain.com/forums/viewtopic.php?t=11190& (Rather outdated.)
http://www.morphling.de/top8decks.php?id=148 (#2) (More recent)
THE DECK, 4.1: BASIC DECKLIST (Morphling Keeper)So this is the core of the Morphling keeper deck, I think:
2 Swords to Plowshares
1 Balance
1 moat
4 Force of Will
4 Mana Drain
4 Brainstorm
3 Cunning Wish
1 Ancestral Recall
1 Fact or Fiction
1 Mystical Tutor
1 Time Walk
2 Morphling
2 Skeletal Scrying
1 Demonic Tutor
1 Yawgmoth's Will
1 Mind Twist
1 the abyss
1 Gorilla Shaman
1 Sol Ring
1 Black Lotus
1 Mox Jet
1 Mox Sapphire
1 Mox Ruby
1 Mox Pearl
1 Crucible of Worlds
1 Zuran Orb
4 Polluted Delta
4 Tundra
3 Underground Sea
1 City of Brass
2 Volcanic Island
4 Wasteland
1 Strip Mine
1 Library of Alexandria
THE DECK, 4.2: ANALYSING THE CARD CHOICES (Morphling Keeper)Moat and The Abyss are chosen simply because of their synergy with Morphling. They also function as a permanent protection and thus the opponent must find an answer to it. Morphling is obvious because that's the kill card. And last: I chose Zuran Orb over Fire/Ice since you already have a lot of control with The Abyss and Moat.
The rest of the deck is the same as the Angel Keeper list. And is just, well, keeper.
THE DECK, 4.3: THE PROS AND CONS OF MORPHLING KEEPERNote: I will only be comparing Morphling keeper to Angel keeper since they are both keeper.
The first pro is the more intensive use of Crucible than Angel keeper does, since Angel keeper is more a aggro version of keeper. However: is that a good thing? Since that would mean the deck is more relying on Crucible and gets a harder hit than Angel keeper would get if the Crucible is destroyed.
The other point is Morphling itself. Since Morphling can just block the Angel and survive. Morphling is also a card that wins by itself; it doesn't need that much protection Exalted Angel does since it can protect itself. The problem is that Morphling is a lot slower than Angel is, and that speed might be very important in some of the matchups. Exalted Angel also gets around Meddling Mage. And finally: Exalted Angel gets you life.
And finally: The Abyss and Moat. These 2 cards are really cards that matter. The Abyss is a card that works pretty good versus GaT, hulk and Angel Keeper. Since they have to sacrifice their kill conditions. Blasting away a Abyss is pretty hard since it costs 4 mana. The other card, Moat, is one that helps you versus random aggro decks and can even just make them scoop. And: Psychatog and Quirion Dryad don't fly either.
Conclusion: if you live in a meta with a lot of control, you might consider playing Morphling keeper instead of Angel keeper. If not: just play Angel keeper.
CONCLUSION, 5.0: FINAL CONCLUSIONFirst of all, I would like to state that I'm not advocating everyone to play Morphling keeper. I'm just saying it deserves another look when you face a lot of Germbus-like decks. Angel is better vs. Tog and aggro decks, but Morphling owns Angel when they face each other.
So far my third post on TMD, I hope you found it a good read and that this post will lead to some discussion about the use of Morphling in keeper. And most importantly: how do you feel about the addition of Crucible of Worlds in keeper?
Edit:
So netdecking this list will probably result in a very good place in a tournament. This might be rather obvious, but you never know.
Has been changed to:
So netdecking this list will probably not result in a very good place in a tournament. This might be rather obvious, but you never know.
Since it didn't make sense and was just wrong.