Ephraim Wrote:I don't think this card works at all. Sure, you'd get five combat phases each turn, but because you no longer have a beginning phase, none of your permanents would ever untap, so that would hinder things. Because you'd never have a main phase, you couldn't ever cast new creatures or cast sorceries. Without an end phase, things that last "until the end of turn" would last until the end of your opponent's turn. This includes damage dealt to creatures during your turn.
I don't think any of the above effects is good and the problems this card generates certainly outweigh the "cool" factor of getting five attack phases each turn.
This tells it all. The only way this could be made into a usable card is if it did the same for your opponents. That way it is a lockdown unless they have a bigger creature than your barbarian.
Johnstown713