It all started when I quit Type One. I started doing well. In Type One. I decided to play in the Cape Cod "500" dollar cash tournament, borrowing Food Chain Goblins from a friend. The morning of the tournament (two AM) I was awake play testing block, until I decided it would be a good plan to tweak the deck. Well, I didn't play test, I didn't optimize the build, I picked it up and played it. I mean, how hard can goblins be? Well, after rereading a few primers, I get a decent feel with the deck. Twenty three players were present, and this is the pile I played:
Food Chain Gobbo's:
Creatures:
4 Goblin Piledriver
4 Goblin Lackey
4 Goblin Recruiter
4 Goblin Ringleader
4 Skirk Prospector
3 Goblin Warchief
3 Gempalm Incinerator
2 Goblin Sharpshooter
2 Goblin Matron
2 Siege-Gang Commander
Food Chain:
4 Food Chain :p
Manabase:
5 Mountain
4 Taiga
4 Wasteland
4 Wooded Foothills
1 Strip Mine
1 Mox Emerald
1 Mox Ruby
1 Black Lotus
1 Mana Crypt
1 Sol Ring
1 Lotus petal
Basically your conventional build, I meta-gamed the sideboard though, preparing for more aggro build than control, there were three control slavers present and 6 (including me) Food Chain goblins. w0wzers.
Sideboard:
3 Artifact Mutation
3 REB
3 Root Maze
3 Pyrokenysis
3 Blood Moon
Onto the report.
Round One: Corey Frazier piloting Control Slaver
game one was as quick as Corey's manabase made it. He sat on two lands after running into 3 strip effects. Earlier the same game, however I played lotus and sacrificed it for GGG. I played food chains, he Force of Willed. I played a mountain, Lackey. Lackey resolved and turn into a second turn Warchief, third turn Warchief and ringleader. I then took care of his manabase, and goblins prevail.
Side boarding:
-4 Food Chain
-4 Skirk Prospector
-1 Matron
+3 Blood Moon
+3 Root Maze
+3 REB
Game two was another bad start, except this time it was less one sided. I got lotus again, and went for the first turn warchief, Lackey, he BEB'd lackey and took two. He played a land, then Goblin Welder. I attacked for many-a-turn before he was down to six via the lone warchief, both of us having many problems. I had two mountains and attempted a piledriver (cost one less- warchief) and he Drains, I REB and he forces. He is at five, I attack him two three, he burns for two, and I win after gemplaming his last blocker (goblin Welder).
2-0
Round Two: Chris Hufnagel piloting Control Slaver
Chris is a friend of mine, and has a good resume, top eight at Waterbury twice, and typically always plays Control Slaver or Hulk. Round One he played and beat FCG. I win the roll, and opt to play first.
Game one was solid. I drew all usable goblins, went aggro on him for the win. I got a lackey in and went for the throat with a Siege-Gang Commander. I got a Piledriver and a Warchief out later, and he desperately cunning wishes for Firestorm, killing Siege Gang, Warchief and Piledriver. I was tapped out, and he is at five. I have three Goblin Tokens out, and next turn play warchief and swing for the win.
Sideboarding: se above
Game two he should have beaten me. I went first turn lackey, it resolves and he played Mox, land number two, lotus, mana crypt and tinker for mindslaver and activation. This was bad play, as I have already side boarded out all things that devastate my position after an activated slaver. He sees this hand:
Sol Ring, Goblin Recruiter, Goblin Recruiter, Goblin Warchief, Goblin Piledriver and Goblin Ringleader. He swings with lackey and takes one, plays the ringleader, and sees 3 lands and a sharpshooter. He casts recruiter stacking two Siege-gangs on top and BEB's my lackey. I play recruiter on my turn, stacking lackeys and gempalms. I play Sol Ring and lackey, and win shortly thereafter.
4-0
Round Three: Yushou Low playing Tubby-stax
Game one he goes first turn trinisphere, and I Wasteland his Mishra's Workshop. He gets Ancient Tomb, and on my third turn I drop lackey. He gets a blocker, and soon enough gets juggernaut. I kill a Metalworker with a gemplam, attack with lackey and play a siege-gang. I then play a recruiter, having the game (Food Chain in hand) I stack my library. He top-decks memory jar and ruins my stack. Boo. He gets out Razormain Masticore and wins shortly thereafter, playing a chalice for two and Crucible of Worlds.
Side boarding:
-2 Goblin Sharpshooter
-2 Goblin Matron
-1 Skirk Prospector
-1 Gempalm Incinerator
+3 Root maze
+3 Artifact Mutation
Game two I get to go first, which gives me huge advantage. I play a first turn mox, lotus petal, Lackey and Skirk Prospector, completely neutralizing Trinisphere. He plays a turn one Metal Worker, and I incinerate it. I swing, drop Siege-Gang and go for the throat. He plays Memory Jar and digs for something, but can't stop my onslaught of little green dudes.
game three was a pushover, second turn metal worker made me attack with lackey and incinerate it, as I pheared its power. I was right, as he told me later he would have played third turn Triskelion and Masticore. Well, he gets chalice for two and three, Smokestack, Crucible and left me with no permanents left. He attacked with Juggernaut for the win. Man, I hate getting beat by german cards.
5-2
Round four I needed a win to draw into the top eight, and lucky me. I play against FCG's absolute worst match up. Goblin Charbelcher ("one land belcher"). Great.
Game one he mulligan, then goes first turn land grant for tropical island, Ancestral Recall, sacrificing LED on the stack for BBB. He draws nothing, and I food chain him on turn two. Mise.
Side boarding:
-2 Sharshooter
-1 Siege-gang Commander
-3 Gempalm Incinerator
+3 Artifact Mutation
+3 Root Maze
Game two he went crazy and killed me before I drew an eighth card.
Game three I tooled him. I get Root Maze out, he mulls and then plays belcher (tapped thanks to Root Maze) on turn three. I Mutation it, and kill him with the tokens/ gobbo's. So good. He did have an early wall thing that sacrifices for RR, and it did a number on my lackey.
Round Five: Pat Broderick playing Control Slaver
ID
7-3-1. 3-1-1.
Top Eight: Greg Powers playing 7/10 split.
Greg leant me his deck, and I didn't exactly return any favor, as I beat him in the top eight.
Game one he went first turn Trinisphere. Boo. He then got the one Mindslaver he runs and a Welder. I lose due to me having no creatures, no lands and a green enchantment on my board. owned.
Sideboarding:
-3 Gempalm
-2 Sharpshooter
-1 Matron
+3 Root Maze
+3 Artifact Mutation
Game two I got silliness, won with a lackey creating more silliness and Food Chain for the win.
Game three was by far the most interesting. He played a first turn Goblin Welder. I played a first turn Black Lotus, Mox Emerald, Mountain, Goblin Warchief, Goblin Piledriver and Goblin Piledriver, attacked and put him down to eight. He playing a thirst ditching a Triskelion, and welded it in for a mox. he couldn't stop the horde though, and lost turn two to aggro. owned x 32950843092680236.
We split in the top four, each taking 75 bucks home.
Props:
Mike Barselow for running a very smooth tournament
Greg for lending me his stuff
Goblins, for being a deck with red creatures and green enchantments
Slops:
Me being paired against and beating two friends

23 people showed up
Pat (the owner) for charging us 45 dollars for free pizza.
Well, all's well that ends well. The top eight was:
me, FCG
Pat Broderick, Control Slaver
Greg Powers, 7/10
Aaron Paterno, U/R fish
Nick ???, Super gro
Yushuo Low, Tubby-stax
Mike O'Niel, 4cControl
and a control slaver?
it was a great tournament, and if anyone has any questions about my build, ask.
- The Hamburgler