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Author Topic: Ability Cycle  (Read 2007 times)
Shadow-Walker
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« on: July 31, 2004, 01:49:57 pm »

As promised in another thread where there was a similar card:
G
Instant
Choose an acitivated ability of a creature in play.  Put a copy of that ability on the stack. (You choose any targets for that copy).

U
Instant
Chooes an activated ability of an artifact in play. Put a copy of that ability on the stack.  (You choose any targets for that copy).

B
Instant
Choose an activated abiliity of a creature in a graveyard.  Put a copy of that ability on the stack. (You choose any targets for that copy).

W
Instant
Remove target creature from the game if one of its abilities was played this turn.

R
Instant
Choose a triggered ability of a permanent in play.  Put a copy of that ability on the stack. (You choose any targets for that copy).
~this~ can't be countered by spells or abilities.

2R
Instant
All triggered abilities on permanents in play trigger.
Draw a card.

You will notice that the red ones are worded differently, the second one is how i want to template it put im not sure if "that ability triggers" is proper.
Also I may allow the black one to use more than creature cards.  These are more of the several sets i have devised and will make a webpage for them shortly.
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Matt
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« Reply #1 on: July 31, 2004, 02:32:56 pm »

Of all these, I really only like the last one. The rest are pretty boring, as happens so often with cycles.
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« Reply #2 on: July 31, 2004, 04:15:36 pm »

the last one IS kind of weird, and probably a ruling headache... can we think of any situations where it wouldn't work?
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Shadow-Walker
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« Reply #3 on: July 31, 2004, 08:18:53 pm »

Hmmm...maybe some weird interaction with CIP abilities but off the top of my head i cant think of any that would pose a serious rules problem.
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Bram
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« Reply #4 on: August 01, 2004, 07:24:53 am »

Maybe we could make the last one a sorcery. At least that will prvent SOME timing problems.
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Marco
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« Reply #5 on: August 01, 2004, 09:28:36 am »

I like the last one a lot.
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Shadow-Walker
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« Reply #6 on: August 01, 2004, 03:20:34 pm »

On the templating issue is using "trigger" acceptable?
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« Reply #7 on: August 01, 2004, 04:15:15 pm »

I think you'd have to say something like "each player puts a copy of every triggered ability on a permanent he or she controls onto the stack", but you should get a real judge in here to give you the optimal wording.

I'd ditch the cycle and just go with the last card.
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Shadow-Walker
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« Reply #8 on: August 01, 2004, 04:30:07 pm »

See i dont want to ditch the cycle because there are some neat (and im sure borderline broken) tricks you can do with them.
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« Reply #9 on: August 01, 2004, 07:00:09 pm »

As far as the first five instants go, the first three definitely feel like part of a cycle. The fourth one (white) feels like a card that might be printed in the same set as the first three, but isn't part of the cycle, while the fifth one (red) just seems inordinately more powerful than the other ones.
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« Reply #10 on: August 02, 2004, 08:44:04 am »

Well i figured since red gets fork it is the stronger color for the mechanic thus i increased the power level of the red cards and the fact that it has the extra card.  If you feel that it shouldnt be better im not adverse to changing it.
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Laurie Cheers
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« Reply #11 on: August 04, 2004, 09:51:06 am »

The red ones are amusing, but they really don't work. Imagine triggering Phage - how much of the trigger condition do we ignore? Does anyone get killed by the combat damage ability?

Equally, you can't just copy an ability of a permanent and put it onto the stack: you won't be following the playing rules, so you won't choose its mode, or the value of X, or how to distribute its effect, etc. I think you mean "Choose an activated ability of target [something]. You may play that ability for {0}".
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