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Author Topic: Magic Jar  (Read 899 times)
stolen
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« on: October 19, 2004, 08:25:35 pm »

Magic Jar
{0}
Artifact
Imprint - When Magic Jar comes into play, you may remove an instant or sorcery card in your hand from the game.
When a spell is imprinted on Magic Jar, pay that spell's casting cost or sacrifice Magic Jar.
Sacrifice Magic Jar: Put a copy of the imprinted spell on the stack.  Use this ability only any time the imprinted spell could be played.

Pay for it now, play it later.

Alternate:

Magic Jar
{2}
Artifact
Imprint - When Magic Jar comes into play, you may remove an instant or sorcery card in your hand from the game.
Pay the casting cost of the imprinted spell: put an Aether counter on Magic Jar.  Use this ability only if there are no Aether counters on Magic Jar.
Remove an Aether counter from Magic Jar: Put a copy of the imprinted spell on the stack.  Use this ability only any time the imprinted spell could be played.

The same thing, but the added CC makes it reusable.

Personally I like the first one better, for flavor reasons, although it barely seems playable.  Even the second version is kinda weak.  I dunno.  Quesions?  Comments?
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"ardon me: I was born to speak all mirth and no matter."

~William Shakespeare, Much Ado About Nothing
Ephraim
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LordZakath
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« Reply #1 on: October 19, 2004, 08:50:26 pm »

This is very similar to Isochron Spellbomb, already in the master list.
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Did you know that Red is the color or art and music and passion? Combine that with Green, the color of nature, spiritualism, and community and you get a hippie commune of drum circles, dreamcatchers, and recreational drug use. Let's see that win a Pro Tour.
stolen
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« Reply #2 on: October 19, 2004, 09:03:56 pm »

So it is.

This thread can be closed.
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"ardon me: I was born to speak all mirth and no matter."

~William Shakespeare, Much Ado About Nothing
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