Full Cycle Land Cards(cycles which cover all five colors)The "Wash-Land Cycle" Starlit Isle Land

: Add

to your mana pool.

, pay 1 life: Add

to your mana pool.

,

: Add

or

to your mana pool.
Shoreline Grove Land

: Add

to your mana pool.

, pay 1 life: Add

to your mana pool.

,

: Add

or

to your mana pool.
Sulfuric Trench Land

: Add

to your mana pool.

, pay 1 life: Add

to your mana pool.

,

: Add

or

to your mana pool.
Overgrown Caldera Land

: Add

to your mana pool.

, pay 1 life: Add

to your mana pool.

,

: Add

or

to your mana pool.
Wooded Bluff Land

: Add

to your mana pool.

, pay 1 life: Add

to your mana pool.

,

: Add

or

to your mana pool.
End of Wash-Land Cycle The Void Land Cycle Putrescent Island Land
When Putrescent Island comes into play, reveal your hand. If you reveal an Island or a Swamp in this way, sacrifice Putrescent Island.

: Add

or

to your mana pool.
Seacoast Wetland Land
When Seacoast Wetland comes into play, reveal your hand. If you reveal an Island or a Plains in this way, sacrifice Seacoast Wetland.

: Add

or

to your mana pool.
Underwater Ridge Land
When Underwater Ridge comes into play, reveal your hand. If you reveal an Island or a Mountain in this way, sacrifice Underwater Ridge.

: Add

or

to your mana pool.
Atoll of Euphoria Land
When Atoll of Euphoria comes into play, reveal your hand. If you reveal an Island or a Forest in this way, sacrifice Atoll of Euphoria.

: Add

or

to your mana pool.
Blackened Fields Land
When Blackened Fields comes into play, reveal your hand. If you reveal a Swamp or a Plains in this way, sacrifice Blackened Fields.

: Add

or

to your mana pool.
Flaming Mire Land
When Flaming Mire comes into play, reveal your hand. If you reveal a Swamp or a Mountain in this way, sacrifice Flaming Mire.

: Add

or

to your mana pool.
Rancid Marsh Land
When Rancid Marsh comes into play, reveal your hand. If you reveal a Swamp or a Forest in this way, sacrifice Rancid Marsh.

: Add

or

to your mana pool.
Volcanic Highland Land
When Volcanic Highland comes into play, reveal your hand. If you reveal a Plains or a Mountain in this way, sacrifice Volcanic Highland.

: Add

or

to your mana pool.
Sunlit Fields Land
When Sunlit Fields comes into play, reveal your hand. If you reveal a Plains or a Forest in this way, sacrifice Sunlit Fields.

: Add

or

to your mana pool.
Firelit Prairie Land
When Firelit Prairie comes into play, reveal your hand. If you reveal a Mountain or a Forest in this way, sacrifice Firelit Prairie.

: Add

or

to your mana pool.
End of Void Land Cycle Slippery Basics Cycle Glittercrest Peak Legendary Land
Glittercrest Peak comes into play tapped.

: Add

to your mana pool.
As long as Glittercrest Peak is untapped, Mountains you control can't be the target of spells or abilities.
Billows of Peat Legendary Land
Billows of Peat comes into play tapped.

: Add

to your mana pool.
As long as Billows of Peat is untapped, Swamps you control can't be the target of spells or abilities.
Isle of Mirages Legendary Land
Isle of Mirages comes into play tapped.

: Add

to your mana pool.
As long as Isle of Mirages is untapped, Islands you control can't be the target of spells or abilities.
Weaves of Softplant Legendary Land
Weaves of Softplant comes into play tapped.

: Add

to your mana pool.
As long as Weaves of Softplant is untapped, Plains you control can't be the target of spells or abilities.
Crystalline Glade Legendary Land
Crystalline Glade comes into play tapped.

: Add

to your mana pool.
As long as Crystalline Glade is untapped, Forests you control can't be the target of spells or abilities.
End of Slippery Basics Cycle The Seed Cycle Boggy Marsh Land -- Seed

: Add

to your mana pool
Non-Seed lands you control gain "

: Add

to your mana pool."
Dawning Fields Land -- Seed

: Add

to your mana pool
Non-Seed lands you control gain "

: Add

to your mana pool."
Windblown Peak Land -- Seed

: Add

to your mana pool
Non-Seed lands you control gain "

: Add

to your mana pool."
Lush Vegetation Land -- Seed

: Add

to your mana pool
Non-Seed lands you control gain "

: Add

to your mana pool."
Flooded Basin Land -- Seed

: Add

to your mana pool
Non-Seed lands you control gain "

: Add

to your mana pool."
End of the Seed Cycle Fading Lands cycle Turbulent Seas Land
Fading 1

: Add

to your mana pool.

,

: Return target artifact or creature to owner's hand.
Storms at sea are brief, but violent. Such is the intensity of wind and wave that no one is safe. Sinking Sands Land
Fading 3

: Add

to your mana pool.

,

: Target creature becomes 0/2 and loses all abilities until end of turn.
The pools of quicksand form rapidly, and vanish within days, but many an unwary traveler has been caught in their embrace. Guarded Thicket Land
Fading 3

: Add

to your mana pool.

,

: Put a green 2/2 Bear token with Fading 0 into play.
As the farmers drove the forests back, small pockets of woodland would sometimes escape the plowshare and scythe, but never for long. Clouded Cliffs Land
Fading 2

: Add

to your mana pool.

{R},

: Creatures you control gain first-strike until end of turn
These jagged spires soar into the very clouds, and all who travel there risk ambush on the misty trails. Open Prairies Land
Fading 4

: Add

to your mana pool.

,

: Remove any number of target creatures you control from combat.
Often tacticians will clear the lands over which a battle will be raged, just after the surroundings claim these bloodied fields. End of Fading Lands cycle Marco's Land cycleHoly Ground Land

: Add

to your mana pool. Holy Ground Deals 1 damage to you.
At the beginning of your upkeep, if Holy Ground is in your graveyard, you may put Holy Ground into play.
Barrier Reef Land

: Add

to your mana pool. Barrier Reef deals 1 damage to you.


,

: Return Barrier Reef and target creature to their owners' hands.
Dystopian Grove Land

: Add

to your mana pool. Dystopian Grove deals 1 damage to you.


,

, sacrifice Dystopian Grove: Destroy target basic land.
Perilous Peak Land

: Add

to your mana pool. Perilous Peak deals 1 damage to you.

: Put a boulder counter on Perilous Peak.

,

, remove all boulder counters from Perilous Peak: Perious Peak deals damage to target creature or player equal to the number of boulder counters removed this way.
Cradle of Life Land

: Add

to your mana pool. Cradle of Life deals 1 damage to you.

: Cradle of Life becomes a 1/1 green creature with "Cradle of Life can't be the target of spells or abilities" until end of turn.
(It's still a land.) End of Marco's Land CycleSelf-porting lands cycleLagoonLand -- Island

: Counter target spell unless its controller pays

.

: Tap Lagoon. Any player may play this ability.
LowlandsLand -- Plains

: Choose one -- all attacking creatures get +2/+1 until end of turn; or all blocking creatures get +2/+1 until end of turn.

: Tap Lowlands. Any player may play this ability.
Stagnant MarshLand -- Swamp

: Stagnant Marsh deals one damage to all creatures and players. At end of turn, if there are no creatures in play, sacrifice Stagnant Marsh.

: Tap Stagnant Marsh. Any player may play this ability.
CorrieLand -- Mountain

: Change the target of target spell with a single target.

: Tap Corrie. Any player may play this ability.
MangrovesLand -- Forest

: Until end of turn, target creature you control cannot be the target of spells or abilities.

: Tap Mangroves. Any player may play this ability.
End of self-porting lands cycle.Property Lands CycleUpscale Acreage Land -- Property
When Upscale Acreage comes into play, sacrifice it unless you pay

{G}{G}.

: Add

to your mana pool.

{G}{G},

: Search your library for a land card, put that card into play, then shuffle your library.
"Work and acquire, and thou hast chained the wheel of Chance." -Ralph Waldo Emerson Unreal Estate Land -- Property
When Unreal Estate comes into play, sacrifice it unless you pay


{U}.

: Add

to your mana pool.


{U},

: Draw a card.
The fabled price of knowledge is sometimes cold hard cash. Parlous Realty Land -- Property
When Parlous Realty comes into play, sacrifice it unless you pay


{R}.

: Add

to your mana pool.


{R},

: Parlous Realty deals 1 damage to target creature or player.
When robbed of its champion, the estate decided to defend itself. Stygian Seigniory Land -- Property
When Stygian Seigniory comes into play, sacrifice it unless you pay


{B}.

: Add

to your mana pool


{B},

: Return target creature card from your graveyard to your hand.
Many men have lived on these grounds. Far more still have died there. Consecrated Demesne Land -- Property
When Consecrated Demesne comes into play, sacrifice it unless you pay

{W}{W}.

: Add

to your mana pool.

{W}{W},

: Until end of turn, target player can't play instant or sorcery spells.
"Where there is sorrow, there is holy ground." -Oscar Wilde End of Property Lands CycleDevelopment lands cycleArable FieldsLand

: Add

to your mana pool.
When Arable Fields comes into play, you may pay

. If you do, put a development counter on it.
If Arable Fields has a development counter on it, it has "

: You gain 1 life."
Sundrenched HeathLand

: Add

to your mana pool.
When Sundrenched Heath comes into play, you may pay

. If you do, put a development counter on it.
If Sundrenched Heath has a development counter on it, it has "

: Prevent the next 1 damage that would be dealt to target creature or player."
Hidden CoveLand

: Add

to your mana pool.
When Hidden Cove comes into play, you may pay

. If you do, put a development counter on it.
If Hidden Cove has a development counter on it, it has "

: Target creature with power 1 or less is unblockable this turn."
Fetid CisternLand

: Add

to your mana pool.
When Fetid Cistern comes into play, you may pay

. If you do, put a development counter on it.
If Fetid Cistern has a development counter on it, it has "

: Target creature gets -1/-0 until end of turn."
Rocksled ChuteLand

: Add

to your mana pool.
When Rocksled Chute coes into play, you may pay

. If you do, Rocksled Chute comes into play with a development counter.
If Rocksled Chute has a development counter on it, it has "

: Target creature gains haste until end of turn."
End of development lands cycleLand-spell cycleGravewayLand
Graveway comes into play tapped.
When Graveway comes into play, you may put an essence counter on it. If you don't, return target creature card from your graveyard to your hand.

: If Graveway has an essence counter on it, add

to your mana pool. Otherwise, add

to your mana pool.
LavatrackLand
Lavatrack comes into play tapped.
When Lavatrack comes into play, you may put an essence counter on it. If you don't, Lavatrack deals 3 damage to target player.

: If Lavatrack has an essence counter on it, add

to your mana pool. Otherwise, add

to your mana pool.
ThoughtpikeLand
Thoughtpike comes into play tapped.
When Thoughtpike comes into play, you may put an essence counter on it. If you don't, draw two cards then discard two cards.

: If Thoughtpike has an essence counter on it, add

to your mana pool. Otherwise, add

to your mana pool.
VimpathLand
Vimpath comes into play tapped.
When Vimpath comes into play, you may put an essence counter on it. If you don't, put a +1/+1 counter on target creature.

: If Vimpath has an essence counter on it, add

to your mana pool. Otherwise, add

to your mana pool.
TrucelaneLand
Trucelane comes into play tapped.
When Trucelane comes into play, you may put an essence counter on it. If you don't, target player skips his or her next combat phase.

: If Trucelane has an essence counter on it, add

to your mana pool. Otherwise, add

to your mana pool.
End of land-spell cycle