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Author Topic: R/G Beats for this meta game....  (Read 806 times)
Kaiser von Hugal
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« on: August 17, 2004, 01:48:31 pm »

I want to build a R/G beats deck that can compete in the following meta game:  Multiple Stacks w/ crucible, Multiple Hulk and GAT, at least one 4cc, Madness, Mono Blue, TNT.  Here are some builds to work with….

// Mana (26)
4 Wooded Foothills
4 Taiga
3 Mishra Factory
4 Wasteland
3 Mountain
3 Forest
1 Strip Mine
1 Black Lotus
1 Mox Ruby
1 Mox Emerald
1 Mana Crypt (I use this to get the herd out quick, kill moxen with monkeys, and SB cards)
//Deck (34)
4 Incinerate
4 Lightning Bolt
4 River Boa
4 Kird Ape
4 Call of the Herd  (BM in board prevents Troll Ascetic)
4 Gorilla Shaman
3 Grim Lavamancers
4 Naturalize
3 Rancor
 
// Sideboard
SB: 3 Artifact Mutation
SB: 4 Red Elemental Blast
SB: 4 Blood Moon
SB: 4 Tormod's Crypt

Another variant would be:

// Mana (25)
4 Wooded Foothills
4 Taiga
1 Mishra Factory
4 Wasteland
3 Mountain
4 Forest
1 Strip Mine
1 Mana Crypt
1 Black Lotus
1 Mox Ruby
1 Mox Emerald

4 Incinerate
4 Lightning Bolt
4 River Boa
4 Kird Ape
4 Call of the Herd
4 Gorilla Shaman
3 Grim Lavamancer
3 Blood Moon
3 Null Rod
2 Rancor
// Sideboard
SB: 4 Red Elemental Blast
SB: 4 Artifact Mutation
SB: 4 Tormod's Crypt
SB: 1 Blood Moon
SB: 2 Maze of Ith (Not sure about this, could be naturalize or troll ascetic)


My concerns are not MD'ing too much hate to neuter the speed of the beats.  I like both builds but could use some help with the board as well.
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Moxlotus
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« Reply #1 on: August 17, 2004, 02:02:21 pm »

Wouldn't Artifact Mutation or even Oxidize be almost always better than Naturalize?  Mutation flat out wins games against Workshop and Oxidize is 1 mana cheaper than Naturalize.  What has enchantments anyways-Dragon is about it and you didn't list it in your metagame.
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Jacob Orlove
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« Reply #2 on: August 17, 2004, 02:43:50 pm »

Not enough content. Closed.
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