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Author Topic: [Results]- The Italian's Job - A Weekend In Germany  (Read 4182 times)
MaxxMatt
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« on: August 08, 2004, 03:38:24 am »

Hi all,

I received 2 or 3 SMS from my 5-6 friends that flight to Germany for the last week tourneys.

They told me that Enea "Phantaman" Salvaderi placed first with UR-Stax on Saterday with a build similar to the one that Benjamin Ribbeck used in the last tourney.

The good news that they told me was that 4 of us placed in the first 8 of the final classific ( no top8 in Dulmen ).

I'll add more information as soon as they would be released from my teammates

See you all.

Maxx Matt
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« Reply #1 on: August 08, 2004, 05:14:41 am »

Correction:

The Italians invaded Karlsruhe yesterday, Duelmen is today (Sunday).

Enea placed first with UR Stax, Lorenzo Fedeli sixth with UBR Tog, Pietro Cavaletti seventh with UB Tendrils, Alessandro Chiuchi eighth with Tendils Combo.

Nice to see hordes of italians fall into Karlsruhe, it was the highest attendance ever (44). I will bring up the top8 lists as soon as possible.

Good luck to them for Duelmen!
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MaxxMatt
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« Reply #2 on: August 08, 2004, 12:16:09 pm »

SMSs and drunk men = OOOOOOPSSSS!!! I was wrong... Very Happy

Fixed the topic title -jpmeyer
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« Reply #3 on: August 09, 2004, 02:05:01 pm »

I have some brief news from Dulmen.

There were more than 100 players.
No Top8.


--Lorenzo Fedeli placed 1rst with T1T.dec ( UBR-Tog - List Available on the Tobi's Topic )
--Enea Salvaderi placed 4th with UR-Stax
--Valerio Pisoni placed 5th with UB-TPS
--Marco Ardoino ( playing MW-Slavery ) and Pietro Cavalletti ( playing UB-TPS ) placed near the top8 .
--Andrea Giorgini placed 16th playing UB-TPS


As soon as they come back in Italy I would be able to describe their adventure and results. Smile
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« Reply #4 on: August 10, 2004, 05:46:08 pm »

Hi all,

all my teammates came back to Italy and I started to collect their experiences about the 2 tourneys in Germany.






This is the report of Danilo "Benga" Benvenuti.
He usually played 4C-C with some personal choices.
He played a UR-Control-Remix in Karlsruhe while he played 4C-C in Dulmen.

Here is his Dulmen's Report.


1° Turn - 4C-C
Game 1 and 2 Because of the huge number of really similar matches during the entire day, he had no note about this one. He simply told me: "I outplayed him both games" Smile How nice... Wink

Games 2-0 - Matches 1-0-0

2° Turn - 4C-C
Game 1
Benga mulliganed twice and kept an hand with only one land.
Opponent start with Lotus, Walk, Ancestrall, LoA. Benga scooped soon after.
Game 2
Benga resolved a first turn CoW followed by a Wasteland. Opponent couldn't develop his mana at all while Benga easily leave him without mana and/or colors for all the match.
Game 3
Benga resolved a second turn CoW another time, but the opponent did the same too, this time.
With a CoW in play in both side of the board the game slowed down a lot. Noone seemed to be able to gain the needed mana superiority to resolve and force some key spells. When the judge call for the final 5 turns, Benga was able to win with a massive Soldiers' Attack quicky followed by a final Fire/Ice

Games 4-1 - Matches 2-0-0


3° Turn - Stax ( the one who managed to place himself second )
Game 1
Stax won the roll and went first. Benga kept a "god-hand" ( Ancestral, Walk, Lotus, Mox Balance ) but without a single FoW to protect himself. He started with MW and 3Sphere, a move that completely annull Benga's hand. Quickly Stax bring into play some key spells and Benga wasn't able to resolve a single spell during the entire game.
Game 2
Benga drop a land every turn and with the right combination of Wasteland and R&R was able to "lock" the opponent down with no mana available for too many turns. He won with some soldiers.
Game 3
Benga drew a good 7 cards hand but with no FoW to backup himself. So he decided to mull to 6. No FoWs showed up and he kept this and as well. Stax resolved a first turn 3Sphere another time thanks to a single MW BUT, with unanimous sentence, he didn't resolve hisown Lotus FIRST, expecting a FoW on the 3Sphere. This move prevented him to resolve his own CoW on the first turn.
A well timed Wasteland, let Benga to slow the game a bit and thanks to 4C-C mana superiority he managed to achieve the needed 3 mana. On the other hand, Stax resolved his CoW during the same turn and with 2 tapped Wasteland waiting for it. Benga scooped soon after with 2 R&R in his hand but NO red mana sources to let him resolve his own bombs.

Games 5-3 - Matches 2-1-0


4° Turn - 4C-C ( the one who managed to place himself in the first 8 players )
Game 1 & 2
Both of them won a game thanks to a quick and unanswered LoA that drew a lot of cards for them.  
Game 3
Benga and 4C-C kept rather good hands with nothing expecial happening during their first turns.
Counterwar on opponent's Ancestrall. Benga ReBed it, 4C-C Drained the ReB, Benga ReBed the Drain, 4C-C FoWilled the ReB, Benga FoWilled the FoW and 4C-C FoWilled the last FoW again. WHOAOAAOAOAA!!!!
Ancestral resolved. 4C-C drew his Y.Will. He resolved Y.Will and played Ancestral again. He Mystically tutored for Walk and sits down with 7 cards and a Mana Drain and an Angel in hand. He won soon after.

Note From My Own Point of View.
After Y.Will resolved, the 4C-C had only the mana needed to cast Ancestral, Mistical and then Walk to untap and win.
4C-C declares Ancestrall and asked Benga if it is ok. So after the exchange of priority, Ancestrall would have resolved. He didn't declare
the Mystical tutor responding to his own Ancestral so he would have not been able to draw the tutored Walk and untap, holding a single
Mana Drain and no other counters in hand .
On the other hand, Benga TRAGICALLY Topdecked Mindtwist the next turn. Literally following the rules, if he would have obliged the opponent
not to take back and change his moves order, he would have won the game and the entire match. Sad thing...



Games 6-5 - Matches 2-2-0


5° Turn - 4C-C
Game 1
Benga started with a first turn Ancestral Recall and some counters. Noone of the opponent's threats hit the board while Benga resolved his own maindeck CoW. He started to recurr Wasteland and won with some soldiers soon after.
Game 2
No real notes. Benga won the game and the match.

Games 8-5 - Matches 3-2-0


6° Turn - 4C-C
Game 1
Benga kept this hand: Ancestral, Island, 3x FoW, 2x Brainstorm. He drew ONLY blue cards but NO lands.
He resolved his 2 Brainstorm and his own Ancestral but NO LAND showed up. On the other hand he proudly looked at his 4x FOW's hand. Smile FoW let him counter opponent's key spell and FINALLY he started to draw lands and some other spells. Shaman won the game.
Game 2
This was a really long game. At some point, Benga started to beat him down with some Soldiers but opponent save himself with a topdecked Angel.
Angel gave him a single turn of life before going farming out of the game. Soldier finished him soon after.

Games 10-5 - Matches 4-2-0


7° Turn - MW-Slavery - Marco Ardoino
Game 1
Slavery resolved a first turn Memnarch and a second turn Draw7. Unluckily for Benga if he would have won the roll dice he would have resolved Walk and CoW with a Waste to stop opponent's mana development. Slavery won.
Game 2
Benga resolved Shaman on his first turn deniing some quick mana to Slavery. A 3rd turn R&R and a Wasteland on MW sealed the game for him.
Game 3
After 2 slow turn for both the players, Benga  had a good hand with Balance, Walk, R&R, FoW, Disenchant, Ancestral. Benga looking at his own hand let Slavery resolve his first Gilded Lotus. Slavery tried to resolve Welder but Benga drew 3 cards and then FOWilled the Welder FORGETTING the 3 mana open from the Lotus.
Slavery at that point resolved his Wheel of fortune obliging Benga to discard his strong hand. Slavery drew well,while Keeper drew shit. He lose his last match.
 
Games 11-7 - Matches 4-3-0


Props to the loyalty of the players in Germany. Benga "lose" his own toolbox with some good cards and tokens and other cards on the table.
Sadly he went to the judge station, knowing by our bad experience here in Italy that it could have been stolen by someone.
He was happy and astonished when he realized that NOONE stole his box but he FORGOT about it on his table and some players gave it to a judge.
I'm Really Really Really happy to hear about players like that.


This is the list of his deck. I bolded some of his interesting and personal choices after a previous knowledge of the field thanks to Alessandro "Jestercap" Ciuchi.


---4C-C for Dulmen---

Lock Components
2 Gorilla Shaman
1 Crucibile of the Worlds
4 Wasteland
1 Stripmine

Control Elements
4 Mana Drain
4 Force of Will
2 Impulse
1 Future Sight
1 Skeletal Scrying

1 Fact or Fiction
1 Ancestral Recall
1 Demonic Tutor
1 Mystical Tutor
1 Vampiric Tutor
1 LoA

Solutions
3 Cunning Wish
1 Fire/Ice
1 Balance
1 Yawgmoth's Will
1 Time Walk
0 StP

Winners
2 Decree of Justice
0 Angels


Mana
4 Mox
1 Lotus
1 Sol RIng
4 Fetchland
1 Island
3 Underground
3 Volcanic
3 Tundra
0 City of Brass


Sideboard
2 StP
1 Fire/Ice
1 Disenchant
2 R&R
1 BeB
3 ReB
1 Mis-D
1 Skeletal
1 Stifle
1 Purge
1 The Abyss


As soon as possible, I'll hope to be able to add more data/reports/lists/comments about all the Italian players from both Dulmen and Karlsruhe.
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« Reply #5 on: August 10, 2004, 09:10:02 pm »

No offense to Danilo, but without Angels and multiple Scryings, that is not 4CC.
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« Reply #6 on: August 11, 2004, 02:13:28 am »

The deck looks like it was built with things like TMS in mind, since it looks like it would play around Chains of Mephistopheles well. Also, I suppose, the CoW will ensure you get multiple blue mana online more easily for something like Future Sight.

Maybe the no angel, 2 decree plan was in place since he figured he'd be playing more mirrors and control matchups.
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MaxxMatt
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« Reply #7 on: August 11, 2004, 07:30:30 am »

i'm here another time,

Here is the link with the first three Top8's Decks.

Here is the link with the final standings

And for all the ones that are interested in our bad faces... now you can see some of us without trying to imagine anything .. Wink  .. There are some girls too... ( Only for a better Odiens and Share )



@Klep. Say something to the machine that Zherbus have applied to the site.. Wink I forgot about the cripting of the K-eeper word.. Wink
I think too that multiple angels plus multiple scryings are key to recognize the deck. Not to nitpick, but.. hey.. He played 2 of them between main and side. Aren't they enough to transmute K-eeper in 4CC ? Wink

On the other hand, if you see him playing both of th edecks,  you don't see so much differents regarding playstile and strategy compared to 4C-Control.


@Rozetta. You figured out perfectly his own porpouses on metagaming a bit that infernal 60pileofbroekncards.


I told a bit to him and he would like to do this changes:
Maindeck
-1 Future Sight
-1 Gorilla Shaman
+1 Fetchland / +1 Decree of Justice
+1 Skeletal Scrying
Sideboard
No Changes



This is the list that Valerio "Vale" Pisoni played at Dulmen:

Maindeck

Protections
1 Rebuild
1 Chain of Vapor
4 Force of Will
4 Duress

Bombs
1 Necropotence
1 Yawgmoth's Will
1 Yawgmoth's Bargain
4 Brainstorm
1 Ancestral Recall
1 Time Walk
1 Windfall
1 Timetwister
1 Memory Jar
1 Time Spiral
1 Mind's Desire

Tutors
1 Vampiric Tutor
1 Demonic Tutor
1 Mystical Tutor
1 Cunning Wish
1 Tinker

Winners
2 Tendrils of Agony

Mana
4 Dark Ritual
1 Black Lotus
1 Lotus Petal
1 Chrome Mox
1 Sol Ring
1 Mana Vault
1 Mana Crypt
1 Mox Sapphire
1 Mox Ruby
1 Mox Pearl
1 Mox Jet
1 Mox Emerald
1 Tolarian Academy
2 Swamp
2 Island
4 Underground Sea
1 Flooded Strand
4 Polluted Delta

Sideboard
1 brainfreeze
1 ebony charm
3 misdi
3 hydroblast
3 hurkyl
1 rebuild
1 chain of vapor
1 echoing truth
1 meditate

This is a short reports from his own experience at Dulmen ( Illness force him to stay at home without going to Karlsruhe ):

1rst Turn - 4C-C
Game 1 Duress --> Jar --> Twister --> Ten Spells --> Tendrils
Game 2 Duress --> Jar --> Crappy Draw --> Mana Crypt Suicide
Game 3 FoW on a first Turn Bargain, Drain on a second turn Necro, Y.Will resolved on turn 3. TPS Won

1-0-0

2nd Turn - UWR-Landstill
Game 1&2 Basic lands and Duress >> Wasteland and Standstill. He resolved a Spiral after double Duress and FoW backup.  TPS Won

2-0-0

3rd Turn - WelderMUD
Game 1 Both of them mulliganed to 5. Stax did mountain Pass. Jar on hi second turn, TPS Demonic Tutored for Necro, Jar showed only a FoW, but WelderMUD resolved double 3Sphere and a Welder. TPS concede soon after.
Game 2 3Sphere resolved but TPS had plenty of basic lands and 2 bouncers. He drew into Mystical that tutored Spiral with academy and some artifact in play. EoT Rebuild and then Spiral for the Win
Game 3 Opponent mulliganed to 5. See game 2.

3-0-0

4th Turn - Zombie Infestation.dec
Game 1&2 Y.Will and 10 Spell in both games on turn 2.

4-0-0

5th Turn - WTFWorse Than Fish
Game 1 Duress + Draw7 on his First turn. Another Duress discrd Null Rod and then Pass. Fish drew no coutners and basic lands stopped his massive denial.
Game 2 WTF went land mox Rod. Land Boa and then started beating TPS down. TPS help his Chain in hand to bounce back Rod. He filled his hand with Duress and FoW and after bouncing Rod he was able to resovle Y.Will for the win.

5-0-0

 
6th Turn - Gay-Red
Game 1 TPS Duress showed up no real treats for him. Mind's Desire for 10 on his 3rd turn close the game thanks to a BrainFreeze for 48 cards... Wink.
Game 2 TPS Duress discarded the Fish's FoW. He resolved a TIme Spiral on his 3rd Turn and won.

6-0-0

 
7th Turn - T1T.dec Lorenzo Fedeli ( he was 5-0-1 )
Game 1&2 Fair play for the 2 italians in the first and second position. For the Lorenzo's birthday, Valerio conceded to Lorenzo his second win at Dulmen. Smile

6-0-1

He placed 5th thanks to this stupid move instead of drawing and placing 1rst and 2nd.. Wink

Combo won every game played against control deck. WhoA!!!! Very Happy


See you!
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« Reply #8 on: August 11, 2004, 01:28:58 pm »

http://www.morphling.de/top8decks.php?id=175

Dülmen Top8 decklists Very Happy
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« Reply #9 on: August 11, 2004, 04:58:43 pm »

With that list Danilo basically undid nearly a year of development.  The reason that 4CC is good now is because of the Angels and the multiple maindeck Scryings (3+).  Without those, the deck is not 4CC.
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« Reply #10 on: August 18, 2004, 01:33:13 pm »

Hi all,

finally this is the report of the Dulmen's winner.
Lorenzo "Aj3j3" Fedeli played and won in Germany for the second time in his 2 apperarence.
This time, after a bit of testing of his usual 'Tog build, he decided to change some key elements to better perform in a control. control-combo metagame:

1) Cut a color to support a more solid mana base without losing too many maindeck and sideboard elements
2) Rise the count of all the deck's control elements ( Duresses, Wishes ) to be able to easily pass through the opponent's defences
3) Revamp the side according to 1) and 2).

This new deck's configuration let him do a good 4-0-2 ( 0 loss ) in Karlsruhe.
After the saturday's tourney he tried/tested one or two changes: Mana Crypt instead of one of his off-color Moxen but he died too much to keep it in his deck. If we compare his saturday's list with the Dulmen's one, he added another Island in one of the Off-Color Moxen Spot because he expected a lot of nonbasic hate.




Turn 1?  - Boris - 4C-C
Boris and Ajeje played last year and they had good time facing each other onother time. As happened last year, Aj3j3 won another time. Smile
Game 1 Aj3j3 Duressed one or two time Boris hand, leaving him with less answers for some crucial counter wars. Boris used his "plan-B" laying and unmorphing a fast Angel to beat 'Tog down. On the other hand, Boris can't stop the Ajeje's engine so while the Angels beated him down, Aj3j3 prepared himself for a huge Y.Will. Angel stopped beating Aj3j3 with him at 4 life. Y.Will and Walk and Tog and billion of cards let him do 40+ damages in a single turn.
Game 2 During the second game, Boris depleted his hand really quickly because of the Atog's treats but he topdecked spells after spells as a god. An Atog resolve with both of them low on life points but with Atog with some cards in hand while Boris never more than two. Boris topdecked Y.Will in the only turn during which Aj3j3 was without counters. Aj3j3, responding to Y.Will,  resolved Cunning Wish for Fling and istantly won with it

Matches 1-0-0 - Games 2-0

Turn 2? - Hermann - URW-Landstill
Game 1 Hermann played first and layed a first turn LoA. Aj3j3's Duresses prevent Hermann to draw cards with LoA, while his own draw engine went unblocked thanks to the previous discard effects that get rid of some counters too. 'Tog won at some point without wishing for Fling
Game 2 Herman layed a first turn LoA another time. Discards and counters didn't do well this time and after 4 or 5 cards drawn for free thanks to LoA the edge was gained. Aj3j3 tried to recover with a not-so-fat-Atog ( after a counter war on his own Mindtwist ) but before it could be able to deal lethal damage, Hermann drew all his 5 ReBs to kill it. Manlands finished the job soon after.
Game 3 Hermann layed a second turn LoA this time and beated Aj3j3 down really fast with 2 Mishras and a Conclave. On the other hand, Aj3j3 was working around resolving a Wish for Starstorm to get rid of all of them. He Duressed 2 times, tried to draw a bit, then resolved Starstorm on oppponent's EoT killing 3 Manlands. Aj3j3 didn't try to resolve Atog fearing opponent's huge number of Rebs and Swords,  so when Hermann layed another Mishra he was forced to Wish for Shattering Pulse to save himself and stabilize a bit. At least, the Judge call for the 5 final turns so he resolved his own last Atog. Hermann responded with double StP and double ReB. Noone could be able to kill the opponent in so few turns.

Matches 1-0-1 - Games 3-1

Turn 3? - Sebastian - 3C-Control
Game 1&2 Ophidian and Scepters could do too much against this deck. Too slow and too unfocused. Aj3j3 crushed him too quickly to remember how.

Matches 2-0-1 - Games 5-1


Turn 4? - Chun-Wah - 4C-Control
Game 1 Duresses take out some of his counters while Basic lands "countered" 4C-C's Wastelands. Not so much to say. Atog Won.
Game 2 4C-C had a good start with first turn Ancestrall, second turn CoW with Stripmine on table and third turn Hulk's concession to have the needed time to play the third game
Game 3 Both players playe well, 4C-C a bit slowly while Aj3j3 tried to win the entire match. Noone seemed to be able to gain the needed edge to win before the additional turns and 4C-C seemed happy of the draw. On the other hand, Aj3j3 showed all his abilities to his opponents exactly in those 5 turns. He resolved his Walk to steal 2 additional turns to the opponent ( 1 for the Walk and 1 after Y.Will ), he Intuitioned 2 times and resolved Atog after 2 proactive Duresses.  He discarded all his hand to Atog except Y.Will. he resolved Y. Will with a grave full of drawers and a fat Atog. Atog grew again thanks to AKs and Deeps and Wishes recursion. Finally he resolved a Wish for Fling to explode in the opponent's face that gigantic 60/61 Atog even without attacking with it   The show finished with the people all around the table clapping their hands.

Matches 3-0-1 - Games 7-2

Turn 5? - MaDARgon
It isn't a simple matchup for Tog expecially because Aj3j3 took out all his grave hate to made space to different elements and because Bazaars can draw more than any other draw engine if quickly unanswered.
Game 1 As usual both the players played their game nearly goldfishing. Maddragon played draw a lot and play creatures putting a lot of pressure to Aj3j3, while on the other hand, Aj3j3 himself drew cards after cards and discarding Animates Spell to control the match in a better way. On turn 4 Maddragon could be able to deal lethal damage but Aj3j3 save hiself with an huge  Starstorm. He drew as a mad and Y.Will + Fling finished the game.
Game 2 Aj3j3 sided in 6 or 7 cards from his side. A fast Atog stopped a lot of the opponent's creatures giving him the needed time to draw the entire deck and win with the usual route...

Matches 4-0-1 - Games 9-2


Turn 6? - Jens - 5C-Control with Angels
Game 1 I would like to have more details about this game but can't say more than this: Jens had CoW + Fastbond + 3 Waste in play and 7 other mana fonts in play. Aj3j3 had only 1 Island in play. Sad Hulk Won... Sad
Game 2 Ajeje kept a not so strong hand for a control game and a fast angel put him in a bad situation. Jens on the other hand didn't play a smart game. Aj3j3 tried to gamble him a bit with some nearly useless spells and Jens countered them all. A bit astonished by this behaviour, Aj3j3 finally Duressed away the last Jens' counter and Wished for removal to get rid of that deadly Angel. Without so much gas, Jens died to a fat Tog while he could have easily won this match protecting his own Angel.

Matches 5-0-1 - Games 11-2


Turn 7? - Valerio "Vale" Pisoni - UB-TPS
Game 1&2 Vale ( despite being undefeated until now !!!!! ) conceded both the games and the first position to Aj3j3 as "birthday present" for him.

Matches 6-0-1 - Games 13-2

 
for all the one who are interested on his list:
I bolded the Major changes.


Maindeck (60 cards):
 
Mana Base
4 Polluted Delta
1 Flooded Strand
4 Underground Sea
4 Volcanic Island
3 Island
1 Swamp

1 Black Lotus
1 Mox Jet
1 Mox Pearl
1 Mox Ruby
1 Mox Sapphire
1 Sol Ring
 
Tutors
2 Intuition
1 Demonic Tutor
1 Mystical Tutor


Drawers
4 Accumulated Knowledge
4 Brainstorm
2 Deep Analysis
1 Ancestral Recall
1 Time Walk

Control Elements
4 Force of Will
4 Mana Drain
4 Duress
4 Cunning Wish
1 Engineered Explosives

1 Mind Twist

Winners
2 Psychatog
1 Yawgmoth's Will



Sideboard (15 cards)

2 Red Elemental Blast
1 Shattering Pulse
2 Rack and Ruin
1 Starstorm
1 Pyroblast
1 Fling
1 Blue Elemental Blast
1 Chain of Vapor
1 Fact or Fiction
1 Misdirection
1 Fire/Ice
1 Gush
1 Stifle

 

IMHO,the sideboard is the greater "conquest" done. It is a perfect tool-box to feed the maindeck full set of Wishes. It has removals, drawers, counters and useful utilities to better support both the strenght of a well recognizable tier1 and/or the randomness of a not known deck to face.

A lot among the German and foreign players at Dulmen underlined ( after seeing it played ) HOW strong the deck appeared to them.


@Klep- I'm totally with you about Skeletals being the MOST caracherizing element of 4C-C if we compare it to K-eeper. I'm not so sure about the Winners issue: both decrees and angels can compete as "major" winner in different situations. There aren't arguments that can convince a control player to say that one of them is inherently better expecially if we compare "pros" and "cons" in a large variety of different matchups.

Danilo simply cut Angels because Soldiers are extremely better against all the Combo and Control decks that he expected to face.
In my 4C-C, I still have more Angels than Decrees but it is my choice of the moment. In a field similar to the one that Danilo and the others referred to me, I think that it could be considered a good choice even without thinking of him that he play "obsolete" decks. "Different" and "Metagamed" should not automatically be translated in  "Weird" or "Anachronistic". No? Smile
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