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Author Topic: New 1.5 Belcher  (Read 1383 times)
goober
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« on: September 01, 2004, 02:42:53 am »

Wow, the DCI listened to us, then completely changed 1.5.  They made it have more artifact acceleration than t1, so I decided Belcher could be a good call.  Here's the ROUGH decklist.  I want to get the ball rolling on the development sooner rather then later, so here it is.

// Mana
    1 Bayou
    4 Elvish Spirit Guide
    4 Tinder Wall
    4 Lotus Petal
    4 Chrome Mox
    4 Land Grant
    4 Dark Ritual
    4 Lion's Eye Diamond
    4 Cabal Ritual
    3 Eladamri's Vineyard
    4 Chromatic Sphere

//Draw
    4 Night's Whisper
    4 Spoils of the Vault

//Protection
    4 Goblin Welder
    4 Duress

//Belcher
    4 Goblin Charbelcher

Not having to worry about Workshop->Trinisphere is insane.  I have absolutely no idea what the meta will look like after this announcement, so I won't bother with a SB.  I expect a lot of decks to pack Null Rod, due to this deck's ridiculousness.  That makes me want to side 4 Oxidize, but I am not sure.  After the dust settles I will tune it more.

I don't have much strategy to say about the manabase.  It is all of the fast mana in the format.

Duress and Welder combat the counters that you might have to deal with now that monou can run 4 Sapphires.  If it becomes big expect some SB Xantids.

Spoils is the best tutor I can fit into this.  You can randomly die, but Enlightened's delay is really annoying.

Whispers is the only non-blue draw I can fit into this.  I might be adding Blue for FoW, TfK, BS, or other cards I can't think of now.  This should be tested, but in my little bit I didn't like the slowdown.

My prediction
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glenchuy
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« Reply #1 on: September 01, 2004, 07:06:08 am »

might as well post again here:

//NAME: Belcher 1.5 v1.4
// Mana (34)
        4 Chromatic Sphere
        4 Dark Ritual
        4 Elvish Spirit Guide
        4 Land Grant
        4 Tinder Wall
        4 Chrome Mox
        4 Lion's Eye Diamond
        4 Lotus Petal
        2 Mana Cylix
        2 Cabal Ritual
        1 Tropical Island
        1 Bayou
// Win Condition (4)
        4 Goblin Charbelcher
// Tutoring (7)
        4 Enlightened Tutor
        4 Brainstorm
// Utility (10)
        4 Goblin Welder
        3 Thirst for Knowledge
        3 Xantid Swarm

i opted for the 2 land version because i always preferred it over the 1 land version, needless to say, this is just another starting point to discuss both versions in the new 1.5 environment.

since goober already presented a list with spoils, i opted for the enlightened + bainstorm route, WITH TfKs-  

the swarms are in anticipation of FoWs, but if it can alternatively be duress or oxidizes.

you can also cut 1 or 2 cabal rituals to fit more duress/oxidizes.

the cylixes make enlightened playable since now it has 10 (4 sphere, 2 cylix, 4 petal) white sources (not counting mox + LED) so it shouldn't really be a problem casting it.

yes, enlightened is one turn slower especially if you can't get brainstorm-

i really think TfK is bette than whispers due to it's added interaction with welder, and it does save you 1 mana-  3 + weld (instead of 4 to hardcast)  the problem is, you'll definitely have to run 2 lands to prevent screw- unless you load up on the cylixes-

another card i'd like to try are ingots, they're pretty decent during testing, and they provide mana on their own, however, the question arising from using ingots would be, are they now fast enough for 1.5?

also, with the emphasis on fast mana via moxen, petal, LEDs, will this lead to chalice now being a viable card for 1.5?
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Toad
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« Reply #2 on: September 01, 2004, 07:16:17 am »

This is :

1. not fun for casual play
2. Type 1.5

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