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thorme
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« on: June 22, 2004, 02:45:49 pm » |
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Original Version:
Adrenaline Pump 2 Artifact Spells you play during your combat phase cost up to 2 less. Spells you play during your main phase cost 1 more.
Trying to encourage combat tricks...although it will be a bit tough to use since casting your critters, etc. will cost more during the main phase. Be on the lookout for the possibility of this being abused by control decks full of instants.
Current Wording:
Adrenaline Pump 2 Artifact Spells you play during your combat phase cost up to 2 less. Spells you play during your main phase cost 1 more.
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Team Short Bus Lamenting Hasbro's destruction of the G.I. Joe brand since 2005.
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dandan
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« Reply #1 on: June 23, 2004, 08:14:18 am » |
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This is going deep into the area of mana generation as for 2 mana you can save 2 mana per Instant that turn. I can't think of any current deck that would fully abuse this (OK I can Groatog) but like Dream Halls, cutting casting costs is a dangerous thing to do. Having said that, it is a very interesting card
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Playing bad cards since 1995
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Ephraim
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« Reply #2 on: June 23, 2004, 08:43:31 am » |
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Granted, it's a two-card-combo, but this with Vedalken Orrery allows you to play all of your spells at a discount of two. Also, did you intentionally word this so that spells you cast during your opponents' turns receive no change to their cost at all?
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Did you know that Red is the color or art and music and passion? Combine that with Green, the color of nature, spiritualism, and community and you get a hippie commune of drum circles, dreamcatchers, and recreational drug use. Let's see that win a Pro Tour.
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goober
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« Reply #3 on: June 23, 2004, 08:49:09 am » |
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GAT couldn't really abuse this, because AK for U isn't ridiculous seeing as you need another card to make it happen. And it is falling out of favor in GAT anyways. All of GAT's draw is very color dependant or Sorcery speed. Night's Whispers and Serum Visions are hurt, Brainstorm is uneffected. Skeletel Scrying is the only potential "breaking" of this card, but even that isn't anywhere near degenerate. Cunnign Wishes for U are very good, but not worth fitting in another card. GAT is too tight a deck to fit this in.
This is very flavorful but probably won't be used in any serious T1 decks.
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Malhavoc
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« Reply #4 on: June 23, 2004, 08:50:11 am » |
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What about making abilities of creature cost less during combat too? But never less than one mana (otherwise masticore and sliver queen would be broken).
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thorme
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« Reply #5 on: June 23, 2004, 05:59:25 pm » |
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Also, did you intentionally word this so that spells you cast during your opponents' turns receive no change to their cost at all? Yes, I didn't want it to effect spells played during your opponent's turn. I didn't want you to be able to get the benefit of instants (playing them during your opponent's turn) and have the cost decrease. Maybe if instants proved to be broken w/ this, we could have your spells played during the opponent's turn also cost 1 more.
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Jacob Orlove
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« Reply #6 on: June 23, 2004, 06:23:42 pm » |
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While it is cute to have this both lower and raise costs, I think it would actually be more interesting if it just lowered combat phase spells. Making everything else cost more is a pretty harsh disadvantage, considering that you're already investing 2 mana and a card in this.
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Ephraim
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« Reply #7 on: June 24, 2004, 09:52:32 pm » |
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Truth be told, I think this encourages combat tricks a little bit too well. Reducing the fully entwined cost of a card like Savage Beating to   {R}{R} is, well...savage. At a cost of  , I think it would fairer to reduce to reduce the cost of spells played during combat (any player's combat phase) by  without affecting spells cast at other times. I know that this deviates somewhat from the original idea but it provides elegant simplicity and also makes the effect somewhat more fair.
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Did you know that Red is the color or art and music and passion? Combine that with Green, the color of nature, spiritualism, and community and you get a hippie commune of drum circles, dreamcatchers, and recreational drug use. Let's see that win a Pro Tour.
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Ephraim
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« Reply #8 on: August 29, 2004, 10:53:29 pm » |
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Thorme, you seem to have abandoned this card and I happen to really like it. Do you mind if I take over for you?
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Did you know that Red is the color or art and music and passion? Combine that with Green, the color of nature, spiritualism, and community and you get a hippie commune of drum circles, dreamcatchers, and recreational drug use. Let's see that win a Pro Tour.
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Alfred
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« Reply #9 on: August 30, 2004, 12:41:26 am » |
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This seems more in flavour for a red card, especially with a name like adrenaline pump. Red is also a combat trick oriented color.
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Ephraim
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« Reply #10 on: August 30, 2004, 06:17:25 pm » |
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Cost reductions are one of the functions traditionally given to artifacts. The fact that red is the colour that uses combat tricks the most means that red would use this card the most. However, I think it is good that it be an artifact, to inspire combat tricks, in general. Current Wording:
Adrenaline Pump
 Artifact
Spells you play during any player's combat phase cost less.
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Did you know that Red is the color or art and music and passion? Combine that with Green, the color of nature, spiritualism, and community and you get a hippie commune of drum circles, dreamcatchers, and recreational drug use. Let's see that win a Pro Tour.
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Jacob Orlove
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« Reply #11 on: August 30, 2004, 08:57:38 pm » |
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Post a full current wording, Ephraim. You're now in change of this.
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Matt
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« Reply #12 on: August 31, 2004, 12:49:32 pm » |
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What if we made it a colored artifact?  : Untill end of turn, your spells cost  less to play fi they're played in combat. That would be neat.
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BurningIce
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« Reply #13 on: August 31, 2004, 01:21:41 pm » |
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With the option of activating it more than once? I figure that's what you're saying, so just want to make sure.
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Matt
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« Reply #14 on: August 31, 2004, 01:33:43 pm » |
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Oh man, I didn't even realize that. Make it R, T. then.
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Alfred
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« Reply #15 on: August 31, 2004, 03:46:59 pm » |
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Matt, with that R activation cost, this thing would be almost completely useless, I mean, you would have to cast 2 spells instead of one to come out one mana ahead. You know what I mean? I think this would just be better as a red enchantment or just an artifact.
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Matt
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« Reply #16 on: August 31, 2004, 04:25:25 pm » |
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Well maybe it could be R and reduce by 2.
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Ephraim
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« Reply #17 on: August 31, 2004, 04:29:16 pm » |
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I really don't want to make this red. At the very least, green and white both have a lot of cool combat tricks, too. I want to enable them just as much as I enable red.
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Did you know that Red is the color or art and music and passion? Combine that with Green, the color of nature, spiritualism, and community and you get a hippie commune of drum circles, dreamcatchers, and recreational drug use. Let's see that win a Pro Tour.
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Ephraim
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« Reply #18 on: September 02, 2004, 04:30:12 pm » |
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Out of curiosity, why is it that people want to see this with a red activation cost? Is it somehow too powerful as it is now or is it just that there's a desire to associate it with the colour that would benefit most from it?
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Did you know that Red is the color or art and music and passion? Combine that with Green, the color of nature, spiritualism, and community and you get a hippie commune of drum circles, dreamcatchers, and recreational drug use. Let's see that win a Pro Tour.
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Matt
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« Reply #19 on: September 02, 2004, 05:59:44 pm » |
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I just like colored artifacts. I don't really care if you go red or not.
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Ephraim
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« Reply #20 on: September 02, 2004, 07:11:01 pm » |
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Okay. In that case, 24 Hour Clock.
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Did you know that Red is the color or art and music and passion? Combine that with Green, the color of nature, spiritualism, and community and you get a hippie commune of drum circles, dreamcatchers, and recreational drug use. Let's see that win a Pro Tour.
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Matt
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« Reply #21 on: September 14, 2004, 03:39:54 pm » |
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Closed and added.[/color]
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