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Author Topic: Tweaking a R/G Beatz deck...  (Read 971 times)
Kaiser von Hugal
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« on: September 03, 2004, 05:49:01 pm »

There are many iterations of the R/G Beatz deck.  Some focus on manlands and cursed scroll, going for aggro.  Others include BM and Null rod, hoping that key disruption gives them a long enough window.  Mine falls into the latter.  Here's the list - comments to follow

MANA (25)
4 Taiga
4 Wooded Foothills
5 Forests - I like to get BM on the table quick
3 Mountains
4 Wastelands
1 Stripmine
1 Mox Ruby
1 Mox Emerald
1 Black Lotus
1 Mana Crypt

Beatz
4 Kird Ape
4 River Boa
4 Troll Ascetic - sometimes I mix 2 CotH, they work well with a T1 crypt
3 Rancor - not as consistent as cursed scroll, but that won't fit in this deck

Utility
3 Lavamancers
4 Mox Monkeys -
4 Lightning Bolts
4 Incinerates - considering some F/I, I like the speed and damage of Incinerate

Disruption
3 Blood Moon - neuters opposing CoW's
2 Null Rod

SB - varies considerably, currently:
3 REB
3 Pyroblasts
3 Tormod's Crypt
1 Blood moon
1 Null Rod
3 Artifact Mutation
1 Rack and Ruin

The concern I have about going the disruption route is that against some decks - I can have upwards of 5 dead cards main deck with no real solution in the board, just the lesser of two evils.  At this point, I'm thinking about dropping the Kird Apes in favor of Mogg Fanatics.  My thinking is that the gobbo can kill some key cards - welders, fish creatures - and even possibly on a really good day, an early dryad.  The matchups that generate dead cards for me are mostly other beatz decks.  I can't justify dedicating SB slots to these decks in my mind.  The one card that comes to mind is Maze of Ith, mainly because I can work that in against other decks as well - TNT, GAT.  Any suggestions for improving the main deck or SB for the NE meta will definitely be listened to...
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doomhed
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« Reply #1 on: September 05, 2004, 10:25:27 pm »

here is the deck My G/f T16'd at newington with. the only reason she did not T8 is because of a 1st turn colossus third game against a control slavery build.  

R/G Beatz, Batman Redux

Manabase
1x Black lotus
1x Mox Ruby
1x Mox Emerald
1x Lotus Petal
1x Strip Mine
4x Wasteland
4x Tiaga
4x Wooded Foothills
3x Forest
4x Mountain

Green
4x Hidden Herd
4x Hidden Gibbons
4x Rancor
4x River Boa

Red
4x Gorilla Shamen
4x Kird Ape
4x Lightning Bolt
4x Incinerate
4x Immolation (can be Grim Lavamancer, personal taste)

Sideboard
3x oxidize
4x Reb
3x mogg salvage
3x root maze
2x sword of fire/ice (for fish-heavy metagame)
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