With all the current talk on Oath I thought i would post my current build. I've been playing a transformational Oath sideboard with some success
and feel it is a very strong and viable choice.
U/g Mask
Paul Shriar
4x Tropical Island
4x Island
4x Flooded Strand
1x Polluted Delta
4x Wasteland
1x Strip Mine
1x Mox Sapphire
1x Mox Emerald
1x Black Lotus
1x Sol Ring
1x Mana Crypt
1x Darksteel Collossus
4x Illusionary Mask
4x Phyrexian Dreadnought
4x Force of will
3x Mana Leak
3x Daze
2x Crucible of the Worlds
4x Brainstorm
4x Accumulated Knowledge
2x Merchant Scroll
1x Fact or Fiction
1x Cunning Wish
1x Tinker
1x Mystical Tutor
1x Gush
1x Ancestral Recall
1x Time walk
sb:
4x Oath of Druids
3x BeB
3x Ground Seal
3x Naturalize
1x Darksteel Colossus
1x Gaeas Blessing
The mana base
Five fetches are needed to combo with Brainstorm.
The rest of the mana base is tweaked for the build. I need
enough basic land to ward off hate and enough artifact mana
to get a Mask or Tinker off quickly. Strips are just necessary
additions in a meta filled with Workshops and duals. The deck was played
at Duelmen to a 5-2 record losing to Stax ( won one matchup)
and losing to TPS.
The kill
The deck was originally a Dryad/Mask deck. Dryads were just not
useful enough. Because you can see half your deck so quickly
I find Tinker/Colossus quite early.Mask/Dread is your main threat.
Masks are Tinkered into Colossus fairly often. We finally axed the Dryads
and the Berserk/Wish secondary kill.
The counters
We will skip FoW. Dazes are so useful at the start of games that
they have been the difference in many matches allowing first turn Mask or
Tinker without fear of an FoW. Your opponent also needs to be cautious
as he is always thinking that you might have it in hand and does not
want to tap out to play a spell. Leaks are just damn good with
artifact mana or Wastes as your second mana source. I do not use Drains as
I find that more often than not i either sustain burn or need an additonal
blue source. Crucibles have been golden. Get one out early and the game swings
immediately in your favour. They are also handy Tinker targets.
The search
Sylvan or Brainstorm with Fetches seem broken somehow. Serum Vision has
been replaced in the deck. Sylvan is also not a needed now as Scroll/Ak is
generally a better engine. FoF is is just a good drawer and now searchable.
Cunning Wish most often fetches either BeB for Welder or Naturalizes for Rods.
sb
One tough match up is Workshop/Control (CoV for one, Trinis and CoWs)
are just bad. Dragon game one is also tough. So i added some utility
for these arch types. The rest of the board hoses U/g Madness, FCG, Fish
and R/g beatz. I have enough tournament experience to know these are almost byes.
I do pack an Angel for combo though - they are a good surprise.
The Angel is back up for combo when I can Tinker or
play it it out.
match ups -
mono blue and 4cc - I have played both at tournaments. Like Tog and GAT
beat them if you outdraw them. This build outdraws most decks.
My Colossus or Dread is just to damn fast a clock for these decks and
I've yet to lose a match against these decks - more to come on this.
Gat and Tog - These are a bit tougher than control. I need to counter their
AKS or Wishes and get an active sylvan down. So far my record has been
good against these decks. I would definately call them in your favour.
aggro or aggro control - Pretty much a bye after side boarding.
Oath is a beast. You are heavilty favored against Fish,
Madness, FCG and R/g Beatz.
workshop control - It is who goes broken first and so far I've
lost more than I've won. The matches are always close and usually
decided by who has the counters and better draw. I am a lousy top
decker. In testing and at /duelman it went 50/50.
combo - not easy for any deck. Tendrils, Belcher, Salvagers, Crucible
and Dragon are all tough. You need to mulligan into first turn answers
and go broken quickly or fill your hand with removal and counters. TPS
and Long Death are particularly difficult match upS. In nplay and in
testing we win about 40% of the games.
Some tournament information-
I've lost to Workshop control twice and Dragon once in three tournaments.
At ontario Vintage I defeated Fish ( the eventual winner), monoblue control
( ala Smenmmen blue), GAT and Workshop on the way to a 4-0-2 record which
was first after Swiss. This was before I switched out the Dryads
which were useless. The week before I lost to Dragon and CrucibleWorkshop
after defeating R/g, WtF/r and CrucibleWorkshop ( the twin of Rich's played
by Dicemanx).
Of note, Shock Wave playing his Workshop deck just has my number as two
of my three losses were to him.
I would have switched out Dryads earlier but Dicemanx had some convincing
arguments to keep them. I feel the deck plays better without them.
At Duelman the deck lost to StaX and Tendrils. It defeated Sui ( so what),
GaT, Madness and Stax (the twin of the one it lost to). Cermit played the deck and
had these comments;
my conclusion:
I think the Deck has a great consistency. Against Aggro after side
you can protect your oath-plan with enough counters so the matchup
its nearly a bye. Daze and Mana Leak were great in all games cause
noone expect them outside fish The stax matchup is 50:50, if you can
counter a early threat (Trinisphere, Smokestack) the game runs in your
favour. The more moxen improve this matchup, I think.
The games against TPS were very hard, so sb-changes would be necessary
for this meta. All in all you did a great job with Carsten, it was a
lot of fun to play this deck, thanks...
Carsten is Mon, Goblin Chief wqho helped put the deck together. Now Cermit
changedl ands with Moxen to make a first turn Mask/Sylvan library
possible and to be able to play Mana Leak as soon as possible.
In 7 rounds he was never screwed. I find that I need the basics as
Crucibles are everywhere here and the deck is fast as is.
He also plays three Sylvan Library, as the card is great against control
and lets you find your combo-pieces really fast.
He played no Crucibles. These were added after the list
was posted and have been very good in testing. It is a Tinker target
and a soft lock. Crucibles have added another dimension to the deck
that should not be lightly discounted. Sylvan/Crucible/Fetch is
like an every turn Ancestral.
So with results from a few good tournaments I think this might
stimulate some ineterest in Mask again. Methuselahn plays a
U/b version and he also made top eight with it at his latest outing.
Some cards we are looking at to improve match ups:
Engineered Explosives
Chalice of the Void
Stifle
Cards tested and discarded:
Dryads
LoA
Morphling in side
Mana Drain
edited Oct 1st/2004