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Author Topic: To The Death  (Read 1993 times)
Laurie Cheers
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« on: September 20, 2004, 04:37:50 am »

To The Death
R
Enchantment
Whenever two creatures deal damage to each other, if neither creature has lethal damage, they deal that much damage to each other again.
(This damage may trigger this ability again.)

The name says it all: creature combat is now always fatal, for one side or both. I don't think it's very powerful, since most creature combat already is fatal... but it's an interesting concept.
Also works with Contested Cliffs etc.
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« Reply #1 on: September 20, 2004, 07:15:37 am »

I like the concept a lot.
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« Reply #2 on: September 20, 2004, 08:08:15 am »

great synergy with the newly red tim effects, i love this.

edit
oops misread it, still love it anyways.
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« Reply #3 on: September 20, 2004, 11:50:49 am »

How does this interact with stuff like first strike?
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« Reply #4 on: September 20, 2004, 01:39:03 pm »

At the moment, there's no interaction - but it needs rewording anyway, I don't think "two creatures deal damage to each other" works. Does "two creatures deal damage to each other simultaneously" work? It would make Contested Cliffs still work, but then first strike wouldn't.

Maybe it should be "whenever a creature deals combat damage to another creature" - that would make first strike waaaaaaaay too good though, without costing it at 2R or something.
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« Reply #5 on: September 24, 2004, 04:36:28 am »

Isn't the original wording fine? A 1/3 survives a Knight initial attack, retaliates and then the 2 creatures slug it out again, this time with the Knight missing out on First Strike as they are already in close combat. Both die.

I am not sure how that freaky old Ogre Enforcer would work with this card, especially against a Prot. Red creature. I think there are way of infinite loops happening. Having said that the idea is excellent.
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Laurie Cheers
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« Reply #6 on: September 27, 2004, 03:35:34 am »

I think the wording works ('simultaneously' is implied, but I could add it in if people think that would help). The comment about First Strike is valid though. Hmm... it's not obvious how to make that work.

Damage prevention effects don't cause a loop - if damage is prevented, it doesn't get dealt, and doesn't trigger the ability.

Note I also avoid a loop when two indestructible creatures are fighting each other, by checking whether they have _lethal damage_, instead of whether they have actually died from it.
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