You want constructive comments, you get constructive comments :
1: Your mana base.
1a: Why do you play a single demonic tutor but no black source besides mox, orchards and a lotus (which in general would be a waste to sack for B). If you insist on running DT, please add an underground sea or two.
1b: Why do you play 4 strip effects if your win-condition is so superior / fast? In addition, oaths goal is to either win fast with a quick oath, or just keep drawing cards / countering annoying stuff, not wreck a land or 2 with wastes.
1c: Why run yavimaya coast? With 4 orchard, 4 tropicals and fetches to get them and a mox, you got plenty green mana, turn these into basic islands, as blood moon, waste/crucible or B2B will PWN j00.
2: Your win condition.
2a: What gives you the idea that you can consistently wreck the opponent in one massive blow? Yes there will be games where you will have a 21/21 hasted trampling avatar by turn 2, but as you have only a small chance of dropping T1 Orchard / Mox / Oath.
2b: I would like to point out the following cards in your deck which all kill the 1 turn kill idea by themselves: FoW, Fetches, Yavimaya Coast. This is negating any interaction of your opponent, as he/she will probably try to damage you as well.
2c: Now we are back at the 2 attacks again, DSC is looking mighty fine again, as he usually takes 2 turns, and also will take the dragon enchantments from the grave. Using colossus would free up some slots, as you wont need the trample enchantment, only the haste one, if you would want to waste spots on a hasted colossus in the first place.
3: Random deck comments.
3a: You have no removal at all for nasty stuff main deck, and only few options in the SB. Maybe try to find a slot or 2 for engineered explosives / pernicious deed to clear out some stuff that might evade your "impenetrable" force/drain wall?
3b: Provided you switch out the serra avatar for the colossus (don't attack me on this, DSC
IS the superior choice if you want to go turbo damage, for reasons stated above), you free up some slots for deep analysis (as you can flashback them safely now), which is tech, especially if you play no blessing to shuffle them back. A few impulses can be cut to make some room.
3c: Try tinkering with your SB some more, maybe try a combination of oxidize / naturalize instead of 4 naturalize. Also, wouldn't morphling be better off then the slagwurm, since he has evasion and stuff?
3d: If you play black, where is your yawgmoth's win?
4: Random attitude comments.
4a: As already mentioned above, posting fake %'s is not appreciated on the boards, and reacting agressively when some people point out those flaws isn't nice either.
4b: Posting %'s usually isn't needed in the first place. People around here seem to have a skill in finding possible weak spots vs certain deck types. With like the gazillion members around here, very few weak spots will be missed.
4c: Instead of starting flame wars when someone points out a weak spot, maybe it would be nice to actually give a logical answer.
Well, there's the decklist. Feel free to post comments and suggestions for they are always welcome. If you have any questions about the deck don't be afraid to ask because 9 times out of 10 I'll give you a logical answer. Peace.
I'd say
Your deck is a pile compared to mine.
hardly qualifies as a logical answer, not to mention that CaptainPlanet's deck looks more promising to me then this one at this current point in time (see how I state this is my opinion, not that it is a fact? And that I don't say your deck can't become good, but looks like it needs a lot of improvement at this point?).
Please try to be reasonable, and everything will turn out well. Peace.
Leon