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Author Topic: Is Oath THE DECK.  (Read 1068 times)
kill doug
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« on: November 03, 2004, 07:36:01 pm »

Akroma/Spirit Oath has tremendous the abilty (If you don't think it has already) to shift the meta drasticly.  Mean deck oath is so versitile and conforming to each individual game that it really has no bad match up in THEORY.  Its able to handle all types of decks Which will be put in groups of combo, aggro, and control further down.

      Oath owes its consistancy to its draw engine and mass protective spells. The Intution/Ak engine is perfect for this deck.  Being able to AK for 3 or 4 then have them shuffle back in for you to do all over again is amazing. Alos AK and Oath could't have better synergy, Oath up an angel put blessing on the stack then AK for 2 or 3 or 4 how perfect is that.

      With protection Me and a freind have gone back and forth seeing if counterspell should replace leak. I said that it should stay because its 1st turn mox, land counter. His argument is that what if he paid the 3. I've only been caught in this situation once or twice before saying that i whish i had counterspell more than mana leak.        


COMBO

14 Counter spells Do i need to say more.

Dragon dies to oath for multiple threats,  in the main and in the board.
Main deck blessings mean 1st game loss for normal dragon builds.  After boarding in Ground seals it seals the the deal.(pun intended)

Belcher dies from 1 counter not just 14 that reoccur themselves boarding in platinum and energy flux puts belcher as a good match up for oath.
(not Counting the random brokeness)

Tendrils I'll assume that was the poit of arcane lab in the side after its large showing at waterbury.

Combo is a pretty easy win for oath being mostly a contol deck it just gives combo no chance to win.


AGGRO

Aggro is a hard match up for Oath to win if a oath isn't dropped on turn 3 or 4.

Fish- I pitty the fool

Food chain With any control deck 1st turn lackey is a pain.  Has the most possible 1st turn counters but its still a pain if it resolves and theres no oath in hand. A first game loss might happen and there really no sideboard besides arcane lab if you want to prevent the combo but mulliganing into an early oath is a good play for this situation.

Workshop Agrro- workshop  trini go STINKS its such a pain for any deck Its even harder when there running seal of cleansing main deck. This is where back to basic rocks also showing the true power of energy flux.

Madness and affinity are jokes against oath and affinity is just a joke in general.

Control
also a difficult match up but should be able to out counter and resolve an oath for the win.

TOG- oath beats its very consistantly being able to out counter. Needs not to board but if need be control magic will do very well. Also i believe that AK should stay in because the fact your runnning 4 intuitoin rather than the normal tog running 3.

GAT- Close to same thing just more creatures and counters. Is oath really worried about MORE creatures, i don't think so.

4cc- Don't let swords resolve... Thats pretty much the game plan.  You can easily out counter them and block and angel if need be. Pristine and back to basics comes in and you win.

Slaver- With no anwser to welder i took Jacob Orloves build and added a Hydra to my board for an answer. Ground seals come in and win the game.


         Now that I've anylized most decks for you Don't you think that mean deck oath should be considerd THE DECK for 2005 and if so what can we do to stop it.
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« Reply #1 on: November 03, 2004, 07:49:05 pm »

That post is full of errors, both typographical and logical. Also, this topic serves no useful purpose. Closed.
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