TylerEss
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« on: November 01, 2004, 09:44:59 pm » |
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I thought I was going to SCG:Chicago in a week's time, but it turns out I'm not. Here's the thought I had, just in case it might prove to be valuable to someone else, since it certainly won't be valuable to me--I'm not going.
Smmenen brings up a good point-What are 5 proxy players going to do now that they can't win with Fish anymore? Play a hate deck! What decks do we need to hate? Workshop.dec (in all it's forms) and Oath. We also need an "acceptable" game against everybody else. If I were going to Chicago, I'd be trying to build a Welder Turboland deck. Welder helps you not lose, and it hates Artifact.dec. Glacial Chasam hates Oath.
How did I think of this silly-sounding idea? First--the turboland deck that won a few tournaments a while back sided out extra moxes in certain matchups, which makes me think a 5-proxy deck can be competitive. Second-everybody and their mother will be packing B2B or Blood Moon. Third-Turboland won't win if it can't keep it's crucible on the table.
So, let's cut Turboland down to just red (because Barbarian Ring needs it) and Green (because Turboland needs it), and use a manabase that looks something like this:
7SoLoMoxenCrypt (Play a real Diamond and Sol, Proxy lotus, on-color moxes, crypt, and an off-color mox) 4 Ancient Tomb Forests Mountains Fetchlands 1-3 Undiscovered Paradise 4 strips
Ancent tombs aren't Workshops, but they're still fast mana.
Add in the turboland engine: 5 Fastbond Exploration 4 Horn of Greed 4 Crucible 2 Glacial Chasam 1 Barbarian Ring 1 Zuran Orb
Add some broken stuff: Wheel of Fortune Memory Jar Crop Rotation Living Wish Gamble
and make room for some hate:
Goblin Welder Mox Monkey in the SB Naturalize
Goblin Welder helps you keep your artifacts on the table, and helps keep your opponents' artifacts (like Juggernauts et al) OFF. Recycling your draw-sevens is some good, too. If they go after your welder, you'll just have more time to combo out without him.
Gamble isn't ever used, but in a deck with 4 crucibles and 4 welders, it's good tutorage--no matter where the card you want ends up, you still get to use it. It's not "awesome" because it's "win more", but it's really "win more completely" because if you're missing a combo-piece, it gets you the one you're missing. If you're missing all of them, you're screwed, and Gamble won't help you.
Naturalize and helps with the fact that Chalice X=1 beats you because you can't win without Fastbond or Exploration.
Mox Monkey helps your Crucible-Strip be more effective when you Wish for him.
I hope somebody finds these notes useful--I just posted them here because it's what I'd be working on very hard right now, IF I'd get a chance to play the deck. Maybe it won't turn out to be any good in testing, but it is an idea, and ideas are what a budget player needs right now.
Forgive the typos I'm sure I made--I have to get back to work now. :-/
Tyler
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