alright, ever since I saw the U/W aggro control post in the type I forum, the idea of aether vial has been picking at my brain.
Now I want to be very clear before I start by saying that this is an almost completely un-tested deck list, and comes just from my basic understanding of fishy-esq decks, their tempo, and their synergies.
Anyways, its not really the deck that I want people to focus on, its more the idea of using aether vial to power out cheap uncounterable diruption, and if thats even a viable idea.
Honestly, its finals week here at college.school and my brain is shot. So I'm posting up my general ideas here looking for some input.
Let me know what you think.
Here we go,
deck list:
Creatures:16
(2cc)
4 Cloud
4 Spiketail Hatchling
3 Meddling Mage
3 Voidmage Prodigy
(1cc)
2 mox monkey
Draw: 10
4 Standstill
4 Brainstorm (possible curiosity?)
1 Ancestral Recall
1 Time Walk
Disruption: 10
4 Force of Will
4 Aether Vial
2 Crucible of Worlds
Mana: 25
fast: 4
1 Mox Sapphire
1 Mox Pearl
1 Ruby
1 Black Lotus
w/benifits: 9
5 Strip
1 LOA
3 Mishra's Factory
normal: 7
1 Plateau
1 Volcanic
1 Tundra
2 islands
1 Mountain
1 Plains
Fetch:
4 flooded strand
1 bloodstained mire
SB options:
first off, all the good U/R+cheap artifact stuff that GayRed normaly gets
BEB
REB
Old Man
Rack and Ruin
Energy flux
Fire Ice
crypt
stifle
etc etc etc...
with the fun filled addition of white
Samurai of the Pale curtain
STP
Kami of the A. Law
Seal of cleansing
balance??card choices/explainations/why this isnt just a decklist:
fist off, what I'm not running. NULL ROD. yea, ouch, painful, owww, eeeee, oh no, this will never work, you don't have null rod.
Don't get me wrong, I <3 Null rod, but it obviously shuts down vial and that would kill the whole point of the deck. Null rod is uber strong, yes I do get it, but I'm trying something new here. bear with me.
okay, on to Vial + creatures:optimum situation, vial comes down on turn 1.
By turn three you are able to pop out one 14 of the 16 creatures in you deck for free, every turn.
why is this good? Well, for one, its a quicker clock. turn three has you at 3 two drop creatures, as opposed to only 2. But way more importantly, all of the creatures tend to do something.
Not only that, but they can all do something the instant they come into play (which hopefuly will be at very inoopertune times). No summoning sickness here, thank you very much.
Attacking is for losers, what my guys really do is disrupt! so you have a vial set to two:
4 Cloud-okay, he dosnt fit the mold, but this guy puts a body out there and leaves you with open mana for that voidmage counter/standstill/waste/strip/etc etc etc. Its the classic turn two tempo-play.
4 Spiketail Hatchling - suddenly all of your opponents spells cost one more
3 Meddling Mage - mmmm, can't counter stuff on the stack, be he can certainly screw with plenty of game plans
3 Voidmage Prodigy- - uncounterable counterspell. Its like that counter from the last set that can't be countered, but for a fraction of the price.
set at one:
(1cc)
2 mox monkey - simply asks the quesiton, what were you trying to weld agian? cause I don't it anymore.
Draw: 10
4 Standstill
4 Brainstorm (possible curiosity?)
1 Ancestral Recall
1 Time Walk
fairly self explanitory. Aether Vial turns all your guys into psudo man-lands that wont trigger standstil, which is way cool. No more desperate standstill plays while you pray to draw a factory. Well, at least less desperate standstill plays. :-p
Brainstorm replaces curiosity because of the lack of a pinger. I didn't feel like just two sets of flying guys were holding their own. Also combos nicely with fetchlands, and fetch+crucible.
Disruption: 10
4 Force of Will
4 Aether Vial
2 Crucible of Worlds
I admit, I'm feeling a little disruption light with out a few dazes or Mis-D to help me out. I'm hopeing the AetherVial/Voidmage will help me out here.
Not to mention the fact that this deck still hits the opponents mana hard. 5 strip effects, fast mana for early crucible screwage, and the full four hatchlings. (I do of course miss the simplicity of null rod).
The idea is that once you get a vial going, you can recur wastes + strips till your hearts content b/c you wont really be behind in land drops. You dont need silly mana's to play your creatures!
okay, now for the really ugly part, which I havnt had time to work on at all.
Mana: 25 sources
fast: 4 -need these for stupid crucible plays, plus they shore up your 3cc SB options
1 Mox Sapphire
1 Mox Pearl
1 Ruby
1 Black Lotus
w/benifits: 9
5 Strip - derp
1 LOA -derp
3 Mishra's Factory -derp
normal:12 **-eek, gonna need some help on this part. I would like to have a minimum of 4 basics. I would LOVE 5 basics or more. However, I also want fetches (6 would make me feel great, however, I can only find room for 4

).
I'm thinking of pulling a JayPee and pulling out the duals (leaving one of each in), and adding more fetches and basics. Vial really helps out on easing the color requirements, and after that, its basicaly a blue deck until SB. 2x blue for the voidmage counter is really the biggest challenge.
3 Flooded Strand
1 bloodstained Mire
2 Tundra
2 volc
1 Plains
1 Mt
2 Island
SB options:
first off, all the good U/R+cheap artifact stuff that GayRed normaly gets -derp
BEB
REB
Old Man
Rack and Ruin
Energy flux
Fire Ice
crypt
stifle
etc etc etc...
with the fun filled addition of white
STP
Seal of cleansing - dont like
balance?? -maindeck?
(2cc)
Kami of the A. Law
(1cc)
and of course
grim for nasty creature decks
Samurai of the Pale curtain - As far as I know, the perm never hits the graveyard, so unlike p.void, there can be no welding in resp. heh, take that welder. Also helps with blessing.
alright, there are tons and tons of little tricks you can pull with this deck by manipulating vial in combonation with different creatures and what not.
Let me know what you think.
I have lots more thoughts on why this type of thing might work, but I have to jet to class.
More later
pce
=-carter
** edited, trying new mana base