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Author Topic: Gaea's Temple  (Read 816 times)
magus888
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progtologist
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« on: November 19, 2004, 01:46:17 pm »

I've always believed aggro should have a way around counterspells. This card could help do that.

Gaea's Temple
Land
T, Add 1 to your mana pool.
T, Sacrifice Gaea's Temple: Put a creature card with converted mana cost 3 or less from your hand into play. That creature gains haste until end of turn. Remove it from the game at end of turn.

This could have some mad synergy with CoW.
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Kobolds-clamp is tier 1, right?
combo_dude
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« Reply #1 on: November 19, 2004, 02:54:02 pm »

First off, format (and word) it correctly and use a "current wording" edit or post.

So:

Gaea's Temple
Land
T, Sacrifice Gaea's Temple: Put a creature card with converted mana cost 4 or less from your hand into play. That creature gains haste until end of turn. Remove it from the game at end of turn.
"From the ashes of the past rose a brighter tomorrow."


Second, this is utterly broken in non-T1 formats, IMO, and we are designing cards for all formats. You shouldn't be able to play creatures for free (OK, missing a land drop - almost for free) and make them uncounterable. One or two fast creatures on top of what is paid for kills the opponent - your average fast aggro deck (say, Affinity - oh look! Ravager has a CMC of below 4! So does Atog!) only needs a few lands and it can then sit there playing these.

Third, this would never see print. Wizards now has a policy of not making land that can't produce mana in one way or another.

Fourth, even with the grammar correction of removing the superfluous comma, the flavour text doesn't have any real relation to the card and its mechanic.

Fifth, why is this a land? Surely this should go in green where they printed [card]Insist[/card] in Torment? Or red, with the [card]Sneak Attack[/card] mechanic?

Nice, if broken idea - but it's far, far too good as it is.
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