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Author Topic: [Budget] Earthcraft  (Read 1291 times)
JugOn
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« on: November 16, 2004, 07:16:09 pm »

Hi, this is a deck that I played before the restriciton of Earthcraft, and after the unrestriction I thought in it again. I test it a bit and this is the last list I made:

COMBO
4 Earthcraft
4 Squirrel nest

DISRUPTION
4 Duress
4 Cabal therapy
2 Naturalize

TUTORS
1 Demonic tutor
1 Vampiric tutor
1 Demonic consultation
4 Plungue into darkness

MANA
4 Birds of paradise
4 Llanowar elves
4 Elvish Spirit guide
4 Land grant

1 Lotus Petal
1 Chrome Mox
1 Mox diamond
3 Bayou
4 forest
5 swamp
4 havenwood battlegrounds
1 Volrath's Stronghold

EXPLANATION:

Earthcraft and Squirrel Nest: Obviously
Duress and Cabal therapy: This deck is a budget, so the speed isn't its best quality. Other combo decks may win in second and sometimes first turn, and we can put off his hand his treats with some of disruption. Also it keep away the countermagic to put
Naturalize: For the same reason, the metagame requires naturalize in the MD to get a fast response against Oath, Welder... Maybe 2 is a too low number.
Demonic tutor, Vampiric tutor, Demonic consultation: Obviously. The best tutors.
Plungue into darkness: This requires more explanation. The deck run with a 2-cards combo, and often is unnecessary search a piece to win. However, including more tutors we can hope draw in the first turns both combo cards. Why plungue? Because we play 8 creatures plus the Squirrel tokens and only for this the plungue is better than spoils, for example. Also, I include a freak posibility: Gain infinite lifes with one million squirrels and a plungue (against anything that imposibility you attack, for example)

The rest of the cards are basic: mana acceleration

Ok, I know this isn't a winner deck, but I wants to adapt it to the metagame and make it better and I require help for this. Thanks for all

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SpencerForHire
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« Reply #1 on: November 16, 2004, 07:32:21 pm »

The problem with Plunge Into Darkness is that if you have infinite life and you want to try to just draw the game your not going to because chances are you have already dug with it.  This means your short at least 6 cards and you won't in any way shape or form NOT deck before them.  I do like plunge as a card choice but you might want to think of something else along the lines of saccing creatures for damage.
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