I'm surprised a thread like this hasn't popped up yet, so I figure I might as well give it a go. Unhinged has some awesome cards for Type 4, and I figured I'll share my opinion and hopefully get some discussion going.
First a little point I'd like to make, the reason for which will become clear later. My friends and I have decided to interpret the Type 4 rules a little differently. Basically this:
- There is no Arcane Lab effect.
- One spell you cast each turn has its mana cost paid in full.
- You have unlimited mana with which to use abilities. Or abilities cost nothing to use. The latter is probably more logical, so let's go with it.
The reasons?
- The first reason this came about was Force of Will, and to a lesser extent Misdirection. We figured you should be able to pitch a card to get around the one spell/turn limit, and eventually this rules structure came about instead of just saying 'hey, it works'.
- Stuff like Reversal of Fortune and Temporal Aperture might be worth playing now. Aperture in particular I think would be cool, because it's essentially 'once per untap, you can play an extra, random spell'. Not broken, but interesting enough.
- I also just realized, if you go by 'one spell costs zero' and 'abilities cost zero', this means that you don't actually have free mana just floating around all the time. Which means Mana Leak and friends are actually usable. Not sure if the format needs many more counterspells, but it's worth thinking about.
- It makes the card I'm going to mention first quite interesting.
Mox LotusYeah, under the Arcane Lab rules this does nothing. Under the rule set we're using? Well, if you let it use its ability as if it were any other ability, it's completely broken by letting you play as many spells as you want all the time. However, house-errata it so that only Mox Lotus' ability still costs mana to use (or under the 'infinite mana for abilities' theory, only Mox Lotus mana can be used for its own ability). Then what do you have? One turn per untap, you're not restricted in the number of spells you can play. Of course, it'll take some testing to figure out if this is as balanced and fun as I think it'll be, or if it's actually ludicrously broken... but won't know until we try, eh?
Now that that's out of the way, the rest of Unhinged...
CreaturesInfernal Spawn of Infernal Spawn of EvilI think he's an auto-in. Strong body, neat ability, awesome in flavor and coolness factor. Plus, his dad's already in, and you wouldn't want to keep them apart, now would you?
Old Fogey7/7 is pretty big, but his abilites are such a hindrance. He's fun, but probably not good enough.
Avatar of MeOnce again, fun but maybe not functional enough. Somewhere in the range of 5/10-6/14, he makes a pretty good defender, but is otherwise unspectacular.
B-I-N-G-OI'd say that in Type 4, there's probably a good chance he'll hit his bonus at least once. However, in Type 4, he also probably won't last long enough to make it worth it.
Collector ProtectorVery strong ability, if you bring a stack of commons with you. Possible inclusion. Just hope someone doesn't Heat Ray him for a few million...
Greater MorphlingI know he's been talked about a bit already. 9/1 haste, shadow, double strike is mean, but 5/5 haste, bushido 1 x800, trample, provoke is even meaner. Probably too strong to include, unless you already play with firebreathers.
Johnny, Combo PlayerWay too strong, I think. Unlimited instant-speed Demonics is ludicrous.
Little GirlWe're currently using Bear Cub as a joke/dud creature, whose only use is an insulting kill condition or Survival fodder. We may have a new winner here.
Richard Garfield, Ph.D.If you don't agonize to the nth degree about every last decision you can make with him, he can be wonderfully fun, and not terribly broken. I just got done playing a game where I had him, and he's soooo great. I had dropped a Memnarch and was able to steal all but a Multani and a Plated Slagwurm. At the end of someone's turn, I played Plaguebearer as Diabolic Edict to off Multani. On my turn, I flashed it back as a Chainer's Edict to kill the Slagwurm. Later my Memnarch got killed, so I replayed him via a Platinum Angel. And even later, one of my opponents had a frightening board of creatures, but I took solace in the fact that my Survival could be a Respite, or my Wing Shards a Reverse Damage against a fat Mortivore. SO FUN.
Uktabi KongFat + Shatterstorm, what's not to love? He may be underwhelming in some situations, but I think he's worth a shot.
ArtifactsGleemaxAlso has gotten some discussion, though the argument I hear more often is whether or not it's good enough, rather than too good. I think it's worthwhile, because it stops a lot of removal (and not just spells - perma-WoGs and Masticores too), and is a bit resilient to removal itself.
World-Bottling KitCould be interesting removal, and RFG is a good thing.
EnchantmentsNecro-ImpotenceYou don't have land to untap, and usually very few permanents, so the drawback is very low in the format. And half a life per card is nice. Probably worth a try.
Topsy-TurvyKinda neat, but the effect isn't very big. So you untap and draw at end of turn, and turn order is reversed. Not worth your turn's spell.
Yet Another Aether VortexI personally think it'd be a lot of fun, but opinions may vary. I want to give it a try though.
Instants and SorceriesAWOLDefinitely. Awesome removal, plain and simple.
Blast from the PastI think it's good. Once each turn, you can Cycle it, then Madness-Kicker-Buyback it, to get Shock, a goblin, and a draw. Pretty much strictly better than Whispers, but I don't think it'd be too troublesome.
RemodelMaybe. There are a lot of annoying artifacts, and some annoying ways to get them back from the 'yard.
Who/What/When/Where/WhyIf it weren't for Who, this would be a great card. Maybe we can just pretend it's not there...
Rare-B-GoneWith a lot of the stuff in the format, this is great. And it lets everyone see each others' hands. Whee.
Gotcha! cardsThese get their own section, because they're that cool and unique. They can also be quite strong, with a slightly more convoluted but sometimes just as useful form of Buyback/Flashback.
Deal DamageSolid effect, and fairly usable Gotcha trigger. One of the weaker ones in T4, but possible.
Kill! Destroy!Strong effect, very usable Gotcha trigger. I think this should definitely be included.
Number CrunchIt's probably about as buyback-able as Capsize. It's pretty hard not to say numbers. Oy.
Spell CounterA plain counterspell on its own, that has a fair chance of being reused. Watch for when someone tries to cast something, and gets a 'Didn't you already cast a spell this turn?' response.
Name DroppingHas the potential to be really good. As I see it, probably usable three major ways: 1) accidental (Spirit
of the Night.. geez), 2) someone trying to reference a card in your graveyard ('Ok, I'll cast Dance of the Dead targeting your Bosh... aw, crap'), or 3) blatant trickery ('Hey guys, what's the creature type of Mortivore again?').
Also, a word of caution when playing with any Gotcha card - be careful trying to get rid of them. We played a game where a player had a Kill! Destroy! in the graveyard, and another player wanted to get rid of it. He says, 'I'll Coffin Purge your Kill! Destroy!.' To which he got the response, 'Gotcha.'
