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Author Topic: Enchantress / Vortex  (Read 1131 times)
AceOfJacks
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« on: December 20, 2004, 10:23:17 am »

Greetings everyone.  I am working on a new project for Casual Type 1.  Unpowered, except maybe an Ancestral (being how it's the only piece I have).  As for the metagame ... it's usually just my playgroup and then I play in random casual games with other people, so I can play against literally any deck out there.

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//NAME: Enchantress / Vortex


// White
        1 Enlightened Tutor
        3 Aura of Silence
        3 Solitary Confinement

// Blue
        2 Words of Wind
        3 Psychic Vortex

// Green
        2 Rancor
        4 Argothian Enchantress
        3 Verduran Enchantress
        3 Enchantress's Presence
        2 Manabond
        2 Abundance
        3 Wild Growth

// Gold / Artifact
        1 Sol Ring
        2 Thaumatog
        2 Phantatog
        4 Sterling Grove

// Land
        2 Serra's Sanctum
        3 Flooded Strand
        3 Windswept Heath
        4 Tundra
        4 Tropical Island
        4 Savannah


Quote
If I may explain some of my card choices:


Aura of Silence:  In my opinion, the extra white mana is worth the added effect over Seal of Cleansing.  It slightly slows down my opponent, and it can Disenchant when I need to.  The whole Enchantment factor makes it better than Naturalize or Disenchant in my opinion.

Solitary Confinement:  I picked this over Worship because it grants me an Ivory Mask effect as well.  The discard doesn't matter because of Psychic Vortex.

Words of Wind:  Used with Enchantresses and Vortex to give me an advantage over my opponent, also clearing the opponents field so my Tog can swing.

Psychic Vortex:  One of the core cards in this deck, used with Manabond and Solitary Confinement to get an advantage.

Manabond:  Allows me to get a land advantage when I use Vortex.  Combo's with Abundance.

Abundance:  Anti-deck mechanism.  Also allows me to get all the lands or non land cards I want.

Wild Growth:  A little acceleration now and again helps a little.

Thaumatog and Phantatog:  thau (sac enchantment or land)  and phant (sac enchantment or chuck a card) are my kill cards.  I can always sac an enchantment that gets too pesky for me to deal with.

Sterling Grove:  Protects my stuff, and can also search if need be.



I know its not perfect, but it's a start.  Any help is greatly appreciated.  Thanks in advance.
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