|
diamond66
|
 |
« on: December 27, 2004, 02:27:29 pm » |
|
The recent discussion on the Vintage forum regarding the use of Transmute Artifact in a deck specifically designed to abuse the power of Su-Chi and silver bullets has led me to reexamine my build of 5/3. The aforementioned deck, I felt, lacked the necessary disruption and pressure to properly address the current metagame. Combo was a disasterous first game, as was Oath much of the time. The near complete inability of the deck to win game one, no matter how strong games 2 and 3 were post board, made me completely abandon the idea as a valid deck choice. While I do recognize the power level that the multiple silver bullets add to the deck, the consistant need to win games 2 and 3 against several of the strongest and most prevalant deck types (Oath, Doomsday, Belcher, MeanDeath, etc.), is simply unacceptable.
What I suggest, therefore, is a hybrid of the Transmute deck and of 5/3, attempting to assimilate the finer points of both decks into one that is capable of both consistant disruption and considerable pressure. The addition of transmute artifact to the deck will also allow for a smaller number of situation specific silver bullets both in the main deck and the sideboard. The deck list follows, and a brief discussion of some of the Sideboarding possibilities ends the post.
Mana Base (27): 4 Mishra's Workshop 3 Wasteland 1 Strip Mine 4 City of Brass 3 Gemstone Mine 2 Glimmervoid 1 Tolarian Academy 1 Mana Crypt 1 Sol Ring 1 Gilded Lotus 1 Mox Sapphire 1 Mox Ruby 1 Mox Pearl 1 Mox Jet 1 Mox Emerald 1 Black Lotus
Men (15): 2 Su-Chi 4 Juggernaut 4 Goblin Welder 1 Platinum Angel 1 Triskellion 1 Sundering Titan 1 Duplicant 1 Razormane Masticore
Draw (5): 1 Ancestral Recall 4 Thirst For Knowledge
Search (5) 1 Tinker 4 Transmute Artifact
Disruption/Bullets (8): 4 Trinisphere 1 Crucible of Worlds 1 Memory Jar 1 Mindslaver 1 Jester's Cap
SideBoard: 2 Seal of Cleansing 3 Swords to Plowshares 2 Eon Hub 2 Tormod's Crypt 3 REB 3 Rack and Ruin
Against Oath, the deck is fairly well set up main deck, with an aggresive set of threats and multiple ways to find Platinum Angel, Duplicant or Jester's Cap. However, the game is not especially good game one, requiring a solid draw on this decks part to pull out a win. However, post board, Transmute can come out and be replaced with the standard set of STPs and Seal of cleansing. As a fifth card out, I would suggest Mindslaver.
The Stax matchup is good game one, and gets better with the addition of Eon Hub out of the Board. Rack and Ruin can also be added, removing possibly the cap and the Trinispheres, especially if going second.
The combo matchup remains relatively the same for this deck and conventional 5/3, with an early trinisphere and constant pressure often enough to take a win. The board offers several options against combo, however they are also relatively similar to conventional builds, and therefore I will not go into specific commentary regarding them.
I chose Razormane over Karn for Several reason, and the "mirror" demonstrates this fairly well. While this card is a liability while your opponent has welder dominance, it enables you a constant source of damage that will remove opposing welders, juggernauts, and the like, and will enable more welder tricks on your part. However, using a Karn in this spot can certainly be justified, and it is a matter of preference and metagame that I chose to include the former over the latter.
As for the maindeck cap and mindslavers, I felt that they were valid, powerful choices in a deck that can consistantly "tutor" for artifacts, and each one can disable a deck on it's own with a single, well timed activation.
While I have done some extensive preliminary testing, I am open to any and all thoughts, and would greatly appreciate the feedback of the forum in general.
|