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Author Topic: Tempo Goblins, Where to start?  (Read 978 times)
JamesPr
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« on: January 21, 2005, 04:46:11 pm »

I decided to make this thread because Tempo Goblins does not fit into the R/G Tempo thread and it may have potential as a hate deck.  

Some may wonder what this may have superior to FCG, and here is a small list to start off this thread.

Pros/Cons over FCG

Pros
Has the same maindeck hate potential as R/G Tempo
Has room for more disruption, without the FCG combo.
Has room in the for even more hate, than FCG because it already plays maindeck hate.

Cons
Does not have a game winning combo
FCG can sideboard in the hate it needs, second and third game

Pros/Cons over R/G Beats


Pros
Lackey >> Siege Gang Commander (Lots of Tempo)
You only need a couple Goblins to make a Piledriver massive

Cons
The creatures don't do much other than beat the opponent down
Less hate because the creatures don't have hate abilities typically

Some strong hate options for R/G Tempo Goblins
Ground Seal
Null Rod
Tormod's Crypt
Naturalize
Artifact Mutation
Oxidize
Root Maze
Wasteland
Red Elemental Blast
Blood Moon
Rack and Ruin
Pyrostatic Pillar
Goblin Vandal (If it make's the deck)
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Nantuko Rice
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« Reply #1 on: January 21, 2005, 11:06:19 pm »

Do you have some sort of decklist to at least show? Prior to Waterbury, i was contemplating playing RBG (Real Bad Goblins)

4 lackey
4 driver
4 cheif
2 tinkerer
2 incinerator
2 gang commander

3 cabal therapy
3 duress
3 skullclamp

4 bolt
4 lavamancer

1 lotus
2 mox
1 mana crypt

3 ancient tomb
1 strip mine
4 wasteland
5 mountain
4 badland
4 fetches

Why Ancient Tomb? Sideboard: R&R, Ens Bridge

The lack to combo off really upset me, and because sometimes I couldn't draw into threats. When your opponent is stalling, you need to kill him quick before he reocvers. Food Chain allows for that sudden blow.
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JamesPr
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« Reply #2 on: January 22, 2005, 01:19:36 am »

I wouldn't know where to start a deck for this, I'm not that great of a deckbuilder but I can give it a shot.

2x Skirk Prospector
4x Goblin Lackey
4x Goblin Piledriver
4x Goblin Recruiter
4x Goblin Ringleader (Might not be beneficial, great tempo boost for an opponent with Mana Drain)
3x Siege Gang Commander
1x Goblin Sharpshooter

Hate is metagame dependant, but in my metagame I'd go with this
4x Gorilla Shaman
4x Rancor
4x Naturalize
4x Null Rod
3x Artifact Mutation

4x Wooded Foothills
4x Taiga
3x Mountain
4x Wasteland
1x Strip Mine
1x Sol Ring
1x Mox Emerald
1x Mox Ruby
1x Black Lotus
1x Mana Crypt

Sideboard
1x Artifact Mutation
4x Gorilla Shaman
4x Root Maze
3x Blood Moon
3x Tormod's Crypt

My metagame has a lot of MWS, so I've included many anti-artifact cards maindeck and in the sideboard.  Also there is some dragon, random aggro, and FCG.  Some suicide is also present, which may actually be a difficult matchup.  River Boas should definitely be in here, but I can't find room.  Someone a vintage adept once told me that at least twenty goblins were essential to Goblin Piledriver doing enough damage to be worthwhile I believe, so this will stay at 20.
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Sr0mZ0
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:)
« Reply #3 on: January 22, 2005, 05:37:42 am »

Hey guy, if their are so many WS.dec you'd better use vandal than mox monkey...

Using Recruiter and ringleader is quite a bad choice in a tempo deck, they make you stall too long to be using in a tempo deck...
I would replace them with gempalm*3 fanatic*4 and one more SGC (wich is realy usefull in a tempo deck via many acceleration like tomb's, crypt etc and the lackey)
In fact, if take care of those change, you must remove the useless sharpy...

You have to run at least 1 forest in MD if you have 3 blood moon in SB (I prefere choke than blood moon because of the number of basic land used in current meta...)

Crucible could be a good way to tempo enough to kill your opponent but it usually does the same work than choke... So if your meta is WS, use CoW, if your meta is control, use Choke...

In your current version, sol ring is useless and using ESG would be a good way to have a fast null rod in play or the G mana to play choke/other G tools...

8 Shaman? It's maybe too many for DCI rules Wink

Sr0mZ0, which is trying to speak english Smile
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