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Greenebean
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« on: January 13, 2005, 10:36:42 pm » |
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Hello to all of you on TMD. This is my first post to this site, and hopefully one that can obtain some answers for me. The following is my build for Budget Madness, and after that will be my explanation.
4 Tropical Island 4 Forest 4 Island 2 Polluted Delta 2 Flooded Strand 1 Strip Mine
1 Sol Ring 1 Lion's Eye Diamond 1 Lotus Petal
4 Wild Mongrel 4 Basking Rootwalla 4 Arrogant Wurm 3 Elvish Spirit Guide (Could be placed in mana base) 2 Aquameoba 1 Wonder
4 Careful Study 4 Brainstorm 3 Circular Logic 3 Roar of the Wurm 2 Mana Leak 2 Counterspell 2 Force of Will 1 Windfall 1 Frantic Search
I sat an thought about this build for quite a long time because I could not figure the exact number of each card to add. I feel that the Careful Study and Frantic Search are perfect for this deck because not only is it a card drawing engine, but discarding is of course the purpose. Counter wise, I still am not sure of the proper base being I only own two (2) Force of Will, so that is the explanation for there only being two. In the build, there are nine total counters. The creature base was another point that made me wonder. I researched a few differnt builds and almost none of them had a Wonder decked which amazed me because against certain matches, it definetly comes in good use. My use of Aquamoeba was questionable to me, but has justification to be used because it is just another creature that cards with madness can be discarded too. This deck as been played tested many times, and played againt many "good" decks. The following is decks that this deck has played, and a breakdown of some of the instinces:
Meandeck Oath/Oath (Minus Power): Madness typically jumps off to a fast start, typically having at least a Wild Mongrel, and one to two Basking Rootwalla's out by turn two, if not turn one. Meandeck Oath typically got Oath of Druids out first turn unless it was forced away. Meandeck plays it very close, and games usually swap back and forth. Oath minus the power, typically provides no contest due to a typical turn two Oath of Druids, and then not being able to use Oath's ability until turn three.
Trinistax: I have only played against a proxied version of Trinistax, but never the less, I can usually give it a run for its money. Obviously first trun Trinisphere hurts Madness because of its inability to play things for its madness cost. So when playing against that, I pray for a Force of Will in my opening hand. Typically, if Madness can hold off the Trinisphere lock, or any other of the various locks that Mishra's Workshop and company has in store for the first few turns, it can win with ease.
I do realize that I do not have a side board posted, and that is because I have not built it yet. If anyone has any tips, or suggestions that can offer about the main deck, or the non-existant side board, please post them so I can help "better" my deck.
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Logged
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Team WTF!?!? Me: "Declare Attack Phase; Swing with Swarm" Me: "Second Main Phase, Animate Dragon for win" Opponent: "Bazaar, discarding duplicant, in response to Dragon ability on stack, weld in Duplicant targeting Dragon" Me: Thats a kick to the nuts
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