TheManaDrain.com
February 26, 2026, 02:28:22 am *
Welcome, Guest. Please login or register.

Login with username, password and session length
News:
 
   Home   Help Search Calendar Login Register  
Pages: [1]
  Print  
Author Topic: losing the last two rounds sucks, 4-3-1 at waterbury  (Read 2077 times)
Purple Hat
Full Members
Basic User
***
Posts: 1100



View Profile
« on: January 18, 2005, 04:28:55 pm »

Ok, so I'm gonna write a report, but this is mostly from memory as I've spent the last day looking for my notes and I can't find them.  as such it's gonna be mostly vague descriptions with the exceptions of matches I remember particularly well.

I played Dragon, it was awesome, I boarded badly taking out my duresses far too often because I was concerned about by Blue spell count post board.

heres a list:

3 Worldgorger Dragon (1 german foil, can anyone help me get more of these?)
4 squee
3 xantid swarm

3 animate dead
1 dance of the dead
3 necromancy

3 compulsion
4 Bazaar of Baghdad

3 intuition
2 Lim-dul's vault
1 Demonic tutor
1 Crop rotation

4 force of will
3 Duress

1 Ancestral Recall
1 Eternal witness

8 solomoxencrypt
3 underground sea
1 island
2 swamp
1 bayou
1 Tropical Island
4 polluted delta

sideboard
3 Cursed Totem
3 Null Rod
3 Chalice of the void
2 Pernicious Deed
2 Sundering Titan
2 Verdant Force

Round 1: (Phil?) TPS
Game one:  I get going early with bazaar and pitch the dragon on turn two.  Up to this point he has only fetched two underground seas.  I look down at the animate dead and force of will in my 2 card hand and decide to wait one turn figuring that if he's playing tog or some other control deck I'm better off waiting for a blue card.  He goes off and kills me.  In retrospect I should have gone for it.

Game two: Fairly standard dragon play.  I get xantid into play and bazaar into a dragon, animate it for the win.  I have to explain the witness kill which will become a recuring theme over the course of the day.

Game three: I don't side in deed since he's playing TPS and I don't expect any permenant based hate.  he tinkers up platinum angel.  I check his yard for creatures, return squee to my hand, animate the dragon and draw the game.

Game Four: Time is called while we're midmulligan.  We call a judge to see if we start or not.  Chris K comes over and asks if either of us is playing a combo deck.  We inform him that we both are and he tells us to start.  nothing of consequence happens and the game ends in a draw.

1-1-2 (0-0-1)

Round 2: Goth Slaver
I had tested friday night/saturday morning with mixing mike and felt fairly sure that my build destroyed Control Slaver so I didn't really worry too much about it once I saw the welder and the mana drains.

Game one: he holds me down for a while by welding engineered explosives in and out of play to destroy my moxen.  He draws no buisness and I eventually the dragon gets animated while the young elfin lady watches and records for posterity.

Game two: I resolve xantid swarm on turn 2 or so, and decide to wait a turn in case of instant speed hate.  He has 3 islands in play.  during his main phase he casts ak for 3 and topdecks (he admitted it later) lotus, mana crypt and a land and hard casts platinum angel.  I draw the game.

Game Three: He plays a volcanic island.  Then he dies.  Go Go turn one kill.  and now for an actual description of what happened.  he plays volcanic and passes, I draw a card, play black lotus, break for blue and ancestral myself.  In response he ancestrals himself then lets mine resolve.  I draw Dragon, animate, witness, aparently my deck loves me.  I use the remaining two to drop compulsion, he doesn't have force of will, I play an underground sea, jet, pearl, ruby, cycle the dragon and animate it.  that ancestral was insane.  I didn't have a dragon OR an animate in my opening hand.

2-0-1 (1-0-1)

Round Three: UG madness
Game one: he drops a turn two waterfront bouncer which get's forced, counters my first 2 animates and then resolves another bouncer.  I lose.

Game two: he sides in, no joke, 10 cards.  afterwards I find out that he's also maindecking annuls.  I lose to a deck that is 1/3 hate cards.  I get a totem to stop the bouncer and eventually get a deed but I can't get a second green source after my bayou gets wasted and die while staring at two ground seals with xantid swarm in play.  He reveals a hand of 3 force of will, 1 annul, and he blew two stifles on the swarm...yeah, hate cards in that density suck.

0-2 (1-1-1)

Round 4: Jon lungo, control slaver
Game one: Jon's hand can't deal with dragon on pretty much any level.  I go off on turn 2 or 3.  I show him how the witness kill works.

Game Two: I stop paying attention at some point and let jon resolve intuition with goblin welder in play but tapped.  he gets slaver, trike, pentavus.  I give him pentavus and topdeck dance of the dead.  I dance the trike, kill the welder and xantid swarm keeps on rockin.  I eventually have to have the trike shoot itself so I can hardcast witness to get back the dance to dance my dragon when I can't find another animate but at that point it's pretty academic.

2-0 (2-1-1)

Round 5: Null Rob, Control Slaver
My opponent is one of Mixing Mike's teammates who is playing his build virtually card for card.  We're sitting next to Smennen and get to see him make two turn one kills against the same madness player I'd played before so I feel somewhat vindicated, at least by proxy.

Game one: Dragon just has too powerful of a draw engine especially when backed up by all the disruption I'm packing.  I drop a xantid and pitch squee to bazaar over the first few turns.  eventually he's forced to wish for lava dart to kill the xantid or face the loss as I goldfish unmolested for x turns where x is the number it takes to kill him.  I go off and kill him the next turn.

Game Two:  I make a HUGE play mistake and don't animate his platinum angel, instead digging with bazaar.  he wins.

Game Three:  I think I went off on turn three but this might have been the game where I got 2 squees and abused my draw engine for the win.

2-1 (3-1-1)

Round 6: Control Slaver
My opponent was someone I'd played next to in a previous round and explained how a single slaver activation was not enough against my deck.  it was a delaying tactic only as long as I could arange things such that I didn't just lose the game.  He disagreed, we got a chance to test this theory in game two.

Game One: I Get squees and bazaar, I kill him with my draw engine.

Game Two: I have a single squee and a bazaar, I dig for dragons and can't find them.  I resolve a totem, and keep pitching animates looking for dragons.  eventually he gets his single activation of mindslaver off.  I don't have a dragon in the yard and have only an animate in hand.  he doesn't return squee and topdecks intiution.  he activates bazaar and doesn't see a dragon.  he pitches the animate and some other cards.  he casts intution and doesn't have enough mana to get a dragon and animate it.  I only have 4 animates left in my deck so he gets two and pitches them giving me a delta which fails to find anything.  on his turn he casts demonic tutor for platinum angel.  I return squee and topdeck a dragon, I bazaar into an animate and something else.  We call a judge to verify that Animate Dead cannot be misdirected.  I win.

2-0 (4-1-1)

Round 7: GAT
Game one: I win rapidly and only see two togs out of him.  I assume he's playing 3 color tog.

Game two: he resolves a dryad.  I cast limdul's vault and lose track of my life total.  he kills me the turn before I kill him.

Game three: He rolls over me with an extremely solid control hand.

1-2 (4-2-1)

Round 8: Jeff Greene 5/3
Game One: Jeff gets jester's cap off early.  I scoop in response to keep him from seeing what I'm playing.

Game Two: jeffs opening hand contains at least 2 trinispheres, a wasteland and a crucible.  I get crucible locked.  I scoop

0-2 (4-3-1)

I think that basically covers it.  I was pretty happy with the build overall but I think I would have been better off siding out compulsions more and duress less.  I was too conscious of my blue count because it was very low main deck (13) and I wasn't sure it could handle the strain of going down to 12 or 11 in order to accomodate boarding.  The extra protection was extremely solid as it allowed me to duress into xantids in alot of games which was a great play.  My mana count was a little light and I might go to 21 in the future, but asside from that I was extremely happy with the deck.

Hale
Logged

"it's brainstorm...how can you not play brainstorm?  You've cast that card right?  and it resolved?" -Pat Chapin

Just moved - Looking for players/groups in North Jersey to sling some cardboard.
Mixing Mike
Guest
« Reply #1 on: January 18, 2005, 04:36:21 pm »

That was Null Rob.  I'm sure next time you'll kick some more ass.  At least this time you got to draw some dragons.
Logged
nataz
Full Members
Basic User
***
Posts: 1535


Mighty Mighty Maine-Tone


View Profile
« Reply #2 on: January 18, 2005, 08:15:43 pm »

Quote from: Purple Hat

Round 2: Goth Slaver

...

Game Three: He plays a volcanic island.  Then he dies.  Go Go turn one kill.  and now for an actual description of what happened.  he plays volcanic and passes, I draw a card, play black lotus, break for blue and ancestral myself.  In response he ancestrals himself then lets mine resolve.  I draw Dragon, animate, witness, aparently my deck loves me.  I use the remaining two to drop compulsion, he doesn't have force of will, I play an underground sea, jet, pearl, ruby, cycle the dragon and animate it.  that ancestral was insane.  I didn't have a dragon OR an animate in my opening hand.



huuge sad face from me
I had the Arcane Lab for turn two, and therefore kept a hand w/out force.
Oh well, heh, I guess I deserve it for our round two draw that I pulled out of my ass Smile
Logged

I will write Peace on your wings
and you will fly around the world
Ender
Basic User
**
Posts: 66



View Profile
« Reply #3 on: January 19, 2005, 03:56:08 am »

can someone explain the eternal witness kill method? i've been looking at it and i can't, for my life, find out what it is.

edit: ok i have a guess. does it involve something like generating infinite mana with dragon then switching it to witness to get another animate spell and then animating the dragon a 2nd time making the witness "pop" in and out, there by using ancestral to draw your opponent out? dear lord.. i hope i didn't embarrass myself.
Logged

Fear the bunnies for they will rule the world one day. Unless George Bush is one of them then we may already be too late....

Protect this world and kill a bunny. The fluffy cute ones are the most dangerous kind.
Purple Hat
Full Members
Basic User
***
Posts: 1100



View Profile
« Reply #4 on: January 19, 2005, 05:13:35 am »

yeah, that's basically how it works.  The reason it's better is that you get all your force of wills, all your blue cards and all your duresses in your hand while you're going off, so you can stop the loop by animating squee, for example, and then duress your opponent a bunch of times and then enter the loop again, and force a bunch and then get your forces back and so on and so on.
Logged

"it's brainstorm...how can you not play brainstorm?  You've cast that card right?  and it resolved?" -Pat Chapin

Just moved - Looking for players/groups in North Jersey to sling some cardboard.
Gabethebabe
Full Members
Basic User
***
Posts: 693



View Profile
« Reply #5 on: January 19, 2005, 06:01:42 am »

If I understand correctly, you can stop the loop by animating Squee only a couple of times, because when you re-enter the loop, the Animate Deads (or the like) will stay in play. You can do it the amount of times you have reanimate enchantments and legal targets (not Dragon) for them to reanimate

Is that correct?
Logged
Marton
Basic User
**
Posts: 241



View Profile
« Reply #6 on: January 19, 2005, 09:05:13 am »

the eternal witness kill is 'semi-infinite' turns, infinite mana and infinite draw cards. heres how it works:

animate dragon
get infinite mana
dump *your* library into *your* graveyard (this can be done with compulsion or bazaar)

since you now have whatever card you wanted in your deck remaining in your hand (assuming here that you didn't bazaar yourself too much), cast a necromancy (since it's played at instant speed).

necromancy an eternal witness.
since we're still in the dragon-loop, and that each time the permanents come back you get to necromancy something and animate your dragon, you always bring back eternal witness and worldgorger dragon.

at this point you should have drawn your entire graveyard (almost all of it).

then the next time your necromancy and animate dead comes into play, animate 2x squees. The legend rules states that this will result in them 'nuking' themselves, thus ending the animate loop.

At this point you may play any card in your deck since you have infinite mana and all your deck in your hand. You can either play time walk and repeat the process the next turn, or you can ancestral recall your opponent, then repeat the process of animating your dragon and necromancying your eternal witness just to get your ancestral recall back.

repeat ad inifitum.



PS: I have seen the coolest dragon 'kill' at a tournament last week. The guy HARDCASTED 2 worldgorger dragons, which turned the game into a null.
Logged
Purple Hat
Full Members
Basic User
***
Posts: 1100



View Profile
« Reply #7 on: January 19, 2005, 10:28:45 pm »

you actually don't need to use necromancy since when you change the target from the dragon to the witness the loop ends.  You then bring back a second animate, it doesn't matter which, and animate the dragon again.  At that point you have two animates in play.
Logged

"it's brainstorm...how can you not play brainstorm?  You've cast that card right?  and it resolved?" -Pat Chapin

Just moved - Looking for players/groups in North Jersey to sling some cardboard.
Pages: [1]
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!
Page created in 0.058 seconds with 20 queries.