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Author Topic: U/G Madness  (Read 1096 times)
nick15
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« on: January 29, 2005, 12:57:23 pm »

I have a U/G Madness deck at the time, mainly because i cant afford any other vintage deck and I think it is viable and very consistent.
Here's the decklist:

4x Basking Rootwalla
4x Wild Mongrel
4x Arrogant Wurm
4x Aquamoeba
4x Careful Study
4x Brainstrom
3x Wonder
3x Roar of the Wurm
2x Quiet Speculation
4x Circular Logic
2x Deep Analysis

the landbase will be upgraded soon it the time it is:

12x Island
10x Forest

I know it sucks,
So here is the manabase how it's gonna be:

4x Elvish Spirit Guide
3x Polluted Delta
3x Wooded Foothills
6x Island
5x Forest
1x tropical Island

This Manabase is better (I think) because:

-Many basics
-Cheap
-Fetches make the deck thinner

What do you think about the Maindeck? and the Manabase? What should I change?

My Sideboard is:

4x Mana Leak (Control Matchup)
4x Unsummon (Oath, my biggest problem)
4x Naturalize (Oath, Artifacts)
3x Caltrops (WW and Fish) need to buy first

The Meta is like this:

-no power
-control (oath, U/R Fish and some U/B discard stuff, it mostly sucks, but oath is my problem). I thought of Maze of Ith against oath.
- Aggro (White Weenie, Goblins and stuff that sucks)
- there are NO duals NO FoWs and no Drains, Workshops, mostly basics so I don't need Wastes or Stripmine

I won't buy power (no money), also there are no proxys allowed, so I gotta buy everything.

So what should I change? What would you suggest? Are the mazes worth it? Would you make the deck more aggro style or more controlish? Are there any other decks you would suggest me?
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Tash
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« Reply #1 on: January 29, 2005, 04:22:43 pm »

If you're going to go Aggro then play Lions Eye Diamond.

Second of all cut the RotW, a 6/6 beater is nice, but it costs too much for t-1.

With that said, add more deep anal, and pitch the quiet speculation.

Also I love Waterfront bouncer in the Oath matchup, some people will disagree, but it will just screw up their day, "Nice Akroma, its back in your hand, and i get an arrogant wurm"
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maxxx
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« Reply #2 on: January 30, 2005, 07:20:33 pm »

here is a decklist i made a few months ago.


1 Strip Mine
        1 Wooded Foothills
        3 Forest
        3 Island
        4 Flooded Strand
        4 Tropical Island
        4 Wasteland
        1 Lotus Petal
        1 Mox Sapphire
        1 Sol Ring
        1 Squee, Goblin Nabob
        3 waterfront bouncer
        3 Arrogant Wurm
        4 Basking Rootwalla
        4 Elvish Spirit Guide
        4 Wild Mongrel
        4 Survival of the Fittest
        4 Brainstorm
        4 Daze/manaleak
        4 Force of Will
        2 Deep Analysis
SB:  1 Stifle
SB:  1 Wonder
SB:  3 Oxidize
SB:  3 Null Rod
SB:  1 Naturalize
SB:  3 Gilded Drake
SB:  1 Genesis
SB:  2 Chill


It,s a more control version. In this version I play survival wich is a good draw/discard engine. It also give me access to my toolbox. There's a lot of things i would change. I would add a few waterfront, drop some guilded drake,drop aquamoeba.
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Aisling_leprechaun
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« Reply #3 on: January 31, 2005, 10:35:35 pm »

i have been playin U/G madness for some time now in type one.   I agree with the cutting of RotW and quiet spec one of the best additions you can make to the deck in my opinion is gifts ungiven and worldly tutor for the games where you just can't get to your discard engine.  Also instead of running a bunch of deep anals consider running a couple mask of memory.
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