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Author Topic: Royal Sapper  (Read 2596 times)
Cyberpunker
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« on: February 06, 2005, 05:57:42 pm »

Royal Sapper-Creature
 {W}  {W}

Sacrifice Royal Sapper: Destroy Target Artifact. It can't be regenerated.

2/1

An army's best assets are those that are daring

This is what I thought wizards should have made instead of Kami of the Ancient Law. It allows 8 copies of SOCleansing in WW, swings for 2, and doesn't slow the deck in which another 4 copies of disenchant effects would.
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Ephraim
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« Reply #1 on: February 06, 2005, 06:14:30 pm »

This would probably be okay, except that Elvish Scrapper (8th Edition) and Hearth Kami (Champions of Kamigawa) firmly establish creature-based artifact destruction in non-white colours. Kami of Ancient Law is clear indication that white is the master of efficient enchantment destruction.
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Did you know that Red is the color or art and music and passion? Combine that with Green, the color of nature, spiritualism, and community and you get a hippie commune of drum circles, dreamcatchers, and recreational drug use. Let's see that win a Pro Tour.
Cyberpunker
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« Reply #2 on: February 06, 2005, 06:24:00 pm »

None of those 2 you mentioned are useful in any deck template that might use them.
Hearth Kami is too slow for sligh, while who in the hell would use Scrapper.

Royal Sapper would be nice because it doesn't detur the speed of the deck, while still being efficient.
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Ephraim
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LordZakath
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« Reply #3 on: February 06, 2005, 06:40:46 pm »

Quote from: kooaznboi1088
None of those 2 you mentioned are useful in any deck template that might use them.
Hearth Kami is too slow for sligh, while who in the hell would use Scrapper.

Royal Sapper would be nice because it doesn't detur the speed of the deck, while still being efficient.


This point is somewhat irrelevant. Yes, artifact hate is somewhat on-colour for white, but normally when it gets artifact hate, it's tied to enchantment hate (see Terashi's Grasp). It is not appropriate, however, to argue that because the state of the art isn't playable, we have to generate a new state of the art. Whether you agree with them or not, Wizards has set down that certain functions belong to certain colours. Disregarding those boundaries will only lead to the degradation of the game. If red, white, and green are all equally and identically good at artifact destruction, then quality of artifact destruction will never be a factor in choosing between white, red, and green. As it stands, you either have to choose between the three -- green and white couple it with enchantment destruction -- green best of all with a 2/1 body (Viridian Zealot). White gets weaker artifact + enchantment destruction, but has the strongest dedicated enchantment destruction. Red doesn't have particularly good artifact destruction, but it comes in many shapes and sizes, so if you need a cycling artifact destroyer, you have Scrap, while if you want a cantrip artifact destroyer, you have Smash.
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Did you know that Red is the color or art and music and passion? Combine that with Green, the color of nature, spiritualism, and community and you get a hippie commune of drum circles, dreamcatchers, and recreational drug use. Let's see that win a Pro Tour.
Jacob Orlove
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« Reply #4 on: February 06, 2005, 10:14:09 pm »

Destroying artifacts for free is just too good on a 2 mana 2/2. White may have efficient creatures, but they aren't *that* efficient.
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Nova442
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« Reply #5 on: February 07, 2005, 05:44:02 pm »

I have to agree that it's both in the wrong color and too powerful.

Perhaps you could make a better Capashen Unicorn by giving it an activation cost.
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